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Posted by: Flitzie.6082

Flitzie.6082

Why does noone talk about it?
I am new to ranger, currently leveling one.

My only other character and thus main is a warrior. He is in charge of dungeon running and zerg-clashing. (Two different builds obv)
Having said that, with my ranger I plan on doing mostly wvw soloing and general open world pve stuff. Orr-train for example. Everything that doesnt have a DD spot

I am die hard Archer-fan. Usually I play archer in every game first and most. I refused to play one up till now because of all the ranger hate.
Back to my inital question, I obviously want to play with a Longbow.
On paper I love how the auto attack works. More range -> more damage. Also the highest range in the game. There MUST be a way to abuse this, I thought.

What about full zerker ranger? They seem viable no? Many people go full zerker, melee, frost spirit etc in dungeons it seems. It makes sense. Somewhere I read the damage is almost the same as a warrior in zerker gear.
What would happen If I slap a longbow on a full zerker ranger for WvW. Fully buffed and with all possible passive %increase I should be hitting for a constant 4k on maximum range or am I wrong?

Why have I not seen a single ranger bursting down people like this yet. I have been facing many rangers with my soldiers warrior. None of them were a threat. Why?

Conclusion: I want to play a glasbow high crit ranger. Bursting down people in 3-4 hits in no more than a second.
If I fail at bursting him down, stealth – 1800 units escape in the opposite direction. Try again. If I fail at escaping – I die.
If I get suprised attacked – I die.

Especially with the upcomming buff to longbows I am especially pumped to see this in action. There are very few videos available who show that damage output. Two videos only I believe. Hitting non-upleveled(!) for 5-8k crits with insane attack speed.
Those videos however are old, so I question their viability.

Before you ask. Its a fun build, burst him or die.
Does anyone play something like that?
Id like to talk about it and be enlightened

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

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Posted by: StalasQc.3507

StalasQc.3507

The ranger zerg now in pve is ok soso in mid dps mid surviability with bear.
So the next patch 16 septembre make the range veryveyr more powerfull and very nice.
skill 1 before path and after patch

0-500 -2026-2409
500-1000 -2570-2750
1000+ -3085-3085
skill 2 cast 100% more faster so now he do 12k in 4.5 sec with patch its 12k in2.25 sec +10% attack speed with trait.
And the axe auto attack give a 3 sec migh each hit so with a rune of strenght 50% might duration +15% in trait we have +-5 sec each hit 3 sec 0.75 sec easy perma 20-25 stack of might.

-no more need signet of beastmastery for the actif of the signet apply the ranger to its great now signet of stone is 6 sec invul and dont need trait :P

In conclusion now its soso and with patch we have a huge dps boost of - 40% with longbow and perma full might so +-80% more dmg with axe And with this change the class are very great in glass canon so the class stay hard to play because u need to move anytime and i have play 3000h with glass canon ranger and its very very nice if u are good to dodge.
My build fo the afther patch is :
-6 I X XIII
-5 V X
-0
-3 V
-0
longbow / axe-warhorne
Healing spring /signet of the hunt- stone -wild/ and rampage as one or spirit of nature
Full zerk or Zerk-assasin
use drake or wolf in wvw and bear or drake in dungeon.
:P
If u have more question about the glass ranger just reply on this post.

(edited by StalasQc.3507)

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Posted by: Flitzie.6082

Flitzie.6082

Cheers. I appreciate you took the time to write this.
To my calculations (they might be way off) the damage should be a lot higher.
can you please post your full build?

Hope thats not to much to ask for.
Thanks again!

You touched the shiny, didn’t you?

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Posted by: StalasQc.3507

StalasQc.3507

:P not thats ok i like talk about my ranger :P
My sigil on my longbow is +7% crit chance and 60% chance give might on crit.
axe warhorn +7% crit chance and 60% chance might on crit or stack dmg with bloodlust sigil.

full rune of strenghs
Armor and weapon assasin and trinket berserk
full ascended + legendary +5 precision on all my stuff in infusion.
2422 dmg
67% crit chance (87% with fury) i u use trait 150precision party u go on 95% crit chance +- u have fury with warhorn ,ranpage, swap weapon or usigne red moa.
216% crit dmg

Gamplay trick.

Move anytime are very important.

Take ur haxe-warhorne for use ur healing spring for ur party and use ur 5 warhorne on
the water field for extra aoe heal + buff groop.

Use ur longbow for the boss and shower on pack mob or in wvw use longbow for roamig and shower ont wall for kill ennemy on the wall on in zerg for tag.

Use axe when u have 2+ mob .

Swap ur weapon on each +-10 sec for swap weapon bonus fury and cast ur shower and warhorn buff.

Use signet of stone for 6 sec invul and signet or wild for +50% move speed and 25% more dmg very nice for burst in pve or chasing in wvw.

U can use longbow Greatsword in roaming is nice for escape with skill 3 and 4 or for rush on the ennemy.

U can use spirit or nature for rez u to so its hard to cast because u need active spirit skill before down with 1-2 sec delay for he rez u.

U can hide beind ur spirit for the spirit tank ennemy projectile.

(edited by StalasQc.3507)

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Posted by: StalasQc.3507

StalasQc.3507

Use ur skill 3 invis for remove the aggro that work very great in pve and wvw to becasue the enemy lose ur target and auto target ur pet :P

And u can use ur F2 on the wolf for fear target on downstate :P

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Posted by: Flitzie.6082

Flitzie.6082

Alright. With the information you gave me I tried replicating the build:
http://gw2skills.net/editor/?fNMQNBjODbkQlCWbYxiFuWDsHUrDgC4s52Bjgvt4iZ27B-TFCBABVcBAwS5HAPBga2fIPdDMcQAGV9nzUCGA4AY4hT4CHs+6rv+6r3wDP8wDPchAGtAA-w

There are some things you use that I dont understand.

First of all, Strength runes and might stacking in general on a ranger seems like a rather bad Idea. The Ranger has very few options of gaining Might and usually wont get might from a party either, since we are on 1500 range. I understand you use a sigil where you get 1 stack of might with every second crit. but that thing is on 1 second cooldown.
Meaning, even with 100% crit chance you’ll still be wasting a lot of potential because you attack so fast with zephyr that you wont be able to build up a considerable amount of might.

On a side note, if you have time to build up might in a fight, the enemy does not die fast enough. For bosses the might stacking is probably quite nice.

Lets talk about the armor choices. Why Assassin? whats the reasoning. I can achieve 100% crit chance (80% base) with full zerker. I dont need the additional precision from assassins gear. With all zerker I actually have a lot more Power which allows me to take a rune that does not have any power in it but 7% extra damage and some nice addtional crit damage. This leads me to much higher crits than what you posted.

Why the Axe? I understand its potential in pve and maybe, only maybe in a zerk post patch. Generally I’d prefer the sword though. Has some great base damage on AA and you can leap 1200 units aways from your enemy. Best to do that in stealth too!

Now we all know, damage scales best with passive multipliers. This is why I maybe still consider running the Signet of the Beastmaster trait post patch. Sure we’ll miss out on 10 attack speed. But we run zephyr anyway.
As a bonus we gain 25% more damge for 6 seconds! and 50% more damage on your opening strike! Add that to the 2x 10% from traits, + 5% from minor trait, + 5% (vulnerabitlity on Opening strike) +7% rune.

You’ll be hitting like a truck. atleast 6k+ on your opening strike and then an estimated constant 4 to 4,5k crits. On low armor targets or upleveled players you might hit for over 9k.

Combine that with a stealth suprise attack (Jaguar stealth) and zephyr. Holy cow!

Thoughts?
my version so far:
http://gw2skills.net/editor/?fNMQNBjYDbkQlSWLYxiFuWDsHUrDgCICYPwjQI4aLuYpkeA-TFCBABQt/AHHBgKV/5MlgYp8DgHCQe6GY4CAEA4A43fT4CHc+5nf+5n3vDP8wDPchAGtAA-w

Raven pet optional. Also might want to take Signet of stone, not sure what to exchange it with.

Reminder: Its a fun build. I understand that you die within seconds if you get caught and miss the chance to stealth leap away.

Edit: Oh. the hydromancy sigil on my sword is easy to explain. Since the sword is your escape weapon why not slow the enemies at the same time. Provides you with a bit more room.

Question: Does the 50% movement speed from the sigil of the Wild stack with other movement speed buffs? Will you go faster than standard swiftness speed?

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

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Posted by: StalasQc.3507

StalasQc.3507

Because this build work for after patch 16 septembre.

on this patch we dont need trait fo signet share actif on the ranger and the
axe skill 1 each hit give 3 sec might its becasue i use rune of strenght and signet.

no 50% speed dont stack.
And jaguar is only good on spvp wvw he die to fast and pve dungeon fractal to.

signet of stone its invul 6 sec after patch dont need trait.
10% att speed i added to trait XIII on first line no just give 100% projectil speed.

For the armor u can use full zerk or assasin-zerk with assasin zerk u have 100% crit chance wit fury 78% base 84 with trait 104 trait + fury
with full zerk u have 20% more dmg +- so 62% crit chance base 70 trait 90 trait + fury

I have mixt for good dmg and good crit chance 95% trait + fury so i use only fury not trait max range trait is better and u use 100% arrow speed because he add 10% att speed to after patch.

This build work very great wvw – pve-dungeon- fractal world boss
So for the spvp now alteration trap shortbow build work better because zerk amulette in spvp is soso 62% crit chance 170% crit dmg +- . . . and spvp is more close combat.

and yea sword is great for escape and now axe suck :P
So after patch axe = 25 might with this build and 25 might is very very powerfull

So now with my buils at 1000+ range my longbow hit +-3800 dmg on light armor
and skill 2 hit 10-12k in 4.5 sec so after patch u deal 12k in 2.25 sec and 2 sec with trait 10% speed so its very high dmg skill so u need wait the patch for range have great dmg now the ranger have to low dps with longbow patch add very very high dmg on longbow.

And for the pet for pve or wvw in zerg u can only use drake or bear
And spvp – wvw roaming u can use felin or raven pet. so This build is for after patch.
Now just change signet of stone for zephyr and wait the patch :P

Axe + rune of strenght + 3 pts on nature magic share ur buff on ur pet and skirmish give migh to ur pet when u crit = full might on ur pet very faster.

and look this http://dulfy.net/2014/07/25/gw2-upcoming-changes-to-engineer-and-ranger/

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Posted by: StalasQc.3507

StalasQc.3507

oh and skill 3 on ur axe freez mob and next pet attack do 12 sec weakness on target 9 sec cd so easy perma weakness on the ennemy.
And with assasin ur skill 2 with 100% crit chance do 11k all time and with berserk u so 8-13k because i like more assasin its more stable for the crit

(edited by StalasQc.3507)

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Posted by: Flitzie.6082

Flitzie.6082

Alright. I took a look at the changes in the video now. (I admit I havent seen them before, only read about a few on the forums). Thus I was under the impression only the Signet of stone would not require the trait anymore. But kitten son, its all of the signet.

How cool is that?!
About the might stacking on the axe. I am not so sure about it.
1. Those might stacks are very very short. With might duration and zephyr you can probably sustain around 20 stacks. without not more than 9-10. On a single target maybe less.
2. you need to get very close to your enemy, might stack up – weapon swap, move back for max range and then shoot. First of all. going melee will be leathal on a glass cannon. Secondly you remove the suprise crit factor of the build and give them time to react. Last of all those might stacks are still to short to use them on another weapon effectively.

Of cousre its only what I predict. Comes down to actually testing it in the end.

Edit:
Might drop the zephyr for signet of stone then, too. Cant be bad to be immune when you are so squishy.

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

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Posted by: Aridia.3042

Aridia.3042

First of all, Strength runes and might stacking in general on a ranger seems like a rather bad Idea. The Ranger has very few options of gaining Might and usually wont get might from a party either, since we are on 1500 range. I understand you use a sigil where you get 1 stack of might with every second crit. but that thing is on 1 second cooldown.
Meaning, even with 100% crit chance you’ll still be wasting a lot of potential because you attack so fast with zephyr that you wont be able to build up a considerable amount of might.

This is pretty much why I think Strength rune is overrated on ranger. I run S/D on my ele and it’s amazing with it cuz ele specs into arcana anyway and because it has 2 AA attacks that is channeled, and S/D self stacks so well, you’ll get perma 12 to 15 stacks on you even without trying. Zerker ranger, not so much. You’ll have an even harder time to stack might with the shortened channels coming up in the next patch unless you run Axe/X but that’s ill advised if you’re glass. You need GS or at least a sword to gtfo when things turn south.

I think Scholar is better for zerker build. You’ll be at the back sniping anyway so you’ll proc that 10% bonus pretty often.

Plus Air/Fire sigils are pretty much mandatory on the LB. You can literally down a squishy target with one RF when they both proc.

I run full glass 6/6/2 and find that I like it better than 6/6/0/2 despite it having slightly less power as I tend to load my bar with survival skills and take wilderness survival to get the lower cool down. I don’t foresee me changing that when they’re dropping entangle’s cool down even lower in the next patch.

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Posted by: AdziH.2360

AdziH.2360

Drop Signet of Beast Master and Take read the Wind.

and yea, i’m feeling a full Sig for this type of build. Was planning something very, very similar to this. A sorta One hit wonder, do or die approach.

There is a “Range” in “Ranger” you know…

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Posted by: Rym.1469

Rym.1469

Might isn’t something bad for Ranger, to be honest. If you take FBond (which should’ve been baseline) your pet will also get these mightstacks and only in this scenario Ranger’s damage is increased compareably to increase on other professions (because of Ranger/Pet damage split).

We have Mighty Swap, Jungle Striker (as horrible as it is) and then sigil stacking might on crit (which isn’t a bad idea on shortbow/sword especially).

Sure, we lack mightstacking levels of facerolling D/D elementalist or Hambow, but it’s quite possible to maintain over 10-12 mightstacks over fight and keep pet nearly capped, around 20 might stacks (with Skirmishing Adept trait).

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Posted by: AdziH.2360

AdziH.2360

Might isn’t something bad for Ranger, to be honest. If you take FBond (which should’ve been baseline) your pet will also get these mightstacks and only in this scenario Ranger’s damage is increased compareably to increase on other professions (because of Ranger/Pet damage split).

We have Mighty Swap, Jungle Striker (as horrible as it is) and then sigil stacking might on crit (which isn’t a bad idea on shortbow/sword especially).

Sure, we lack mightstacking levels of facerolling D/D elementalist or Hambow, but it’s quite possible to maintain over 10-12 mightstacks over fight and keep pet nearly capped, around 20 might stacks (with Skirmishing Adept trait).

Think a build of that flavor wit those traits would work better with a condi-hybrid/short bow (as you said) build as opposed to a full nuke Zerker as the OP wants

There is a “Range” in “Ranger” you know…

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Posted by: Iambeastx.6805

Iambeastx.6805

As a small side note, the increased damage at more range is how most people misread it.
The auto attack is actually PENALIZED at closer range.

You need to stay at >1200 to obtain ‘full damage’ NOT ‘increased damage’

All my life i wanted to be someone,
now i realise i should have been more specific.

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Posted by: Raven.9603

Raven.9603

Thoughts?
my version so far:
http://gw2skills.net/editor/?fNMQNBjYDbkQlSWLYxiFuWDsHUrDgCICYPwjQI4aLuYpkeA-TFCBABQt/AHHBgKV/5MlgYp8DgHCQe6GY4CAEA4A43fT4CHc+5nf+5n3vDP8wDPchAGtAA-w

Raven pet optional. Also might want to take Signet of stone, not sure what to exchange it with.

Reminder: Its a fun build. I understand that you die within seconds if you get caught and miss the chance to stealth leap away.

Edit: Oh. the hydromancy sigil on my sword is easy to explain. Since the sword is your escape weapon why not slow the enemies at the same time. Provides you with a bit more room.

Question: Does the 50% movement speed from the sigil of the Wild stack with other movement speed buffs? Will you go faster than standard swiftness speed?

Good job ditching scholar runes. Runes of the Ranger > Scholar, 7% bonus all the time is much better than 10% bonus for the first 3 seconds of a fight.

You are hurting your DPS/burst with that much crit, especially because you have easy access to fury. Drop the crit and bloodlust sigils from longbow, replace them with fire and air. put bloodlust on your sword/horn swap in place of the accuracy sigil. Just swap to sword before you stomp to get your stacks.

the movement speed buff from signet of the wild is not really a buff. enlargement makes you run slower, so the movement speed bonus provided is just bringing you back up to normal speed.

likewise, replace your crit/ferocity food with power/ferocity and replace your oil with sharpening stones.

personally i would chose Pets Prowess over Primal Reflexes. If someone crits you, you are dead. Who cares if you are dead with vigor or not.

as an aside, I dont think full zerker (full tard) ranger is a viable roaming spec. it can do very well in small group, and very well zerg surfing, but other people who are built to roam are not going to get “bursted down”. A full herpa-zerk ranger roaming is basically just hoping to kill people in zerg specs (like staff ele’s) who died and are trying desperately to get back to their zerg, or people who are already engaged in another fight and dont see the ranger join in. but if this is the playstyle youre after maybe you can prove me wrong and make the most of it.

there are lots of pretty good “mostly glass” rangers though, running zerk/valk mixes with lots of leech, 30 in wilderness. in my opinion they rely more on control (dogs, spiders, muddy terrain, knockbacks, stuns). Next patch with omen of clarity buff, I imagine a lot of them will be doing a Signet of the Wild longbow burst into stealth, followed by a greatsword stun to proc omen of clarity into a huge maul crit.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: Atherakhia.4086

Atherakhia.4086

Raven, mind sharing what your overall stat goals are for a roaming Ranger?

Do you shoot for 50% chance to crit or even lower?
Do you shoot for 3k armor? 20k hp?

etc etc.

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Posted by: Raven.9603

Raven.9603

what i run and what you run can be completely different and still be viable. this is what i use (below; previously i was GS / s+d, but double melee is much harder to do in the current meta).

Ranger Saethe (Maguuma) and Raining Rainbows (SBI) both run some very good longbow roaming specs and might be better to ask questions too in game. There is an interesting “Wild Poison” longbow build on youtube if you look for it, though i think he’d be a lot better if he had a source of speed.

for crit, its really about proccing your sigils. after 60% you start having some real diminishng returns though (the odds that most of your burst will crit with 60% crit are almost as good as with 80% crit but it takes a lot of stats to get that extra 20% that couldve been spent having bigger crits with more power, etc).

for armor, look at it this way:

less than 2600, people do bonus damage to you.
2600 armor, people will hit you for what their skills tooltip says they will hit you for (non-crit).
2700 armor, 4% less than tooltip damage
2800 armor, 7% less than tooltip damage
2900 armor, 10% less than tooltip damage
3000 armor, 13% less than tooltip damage
3100 armor, 16% less than tooltip damage

i consider less than 2600 glass, 2600 as average. i generally have 2800ish armor, but i do a lot less burst than your proposed spec so i need to be alive longer to do it and plenty of people use less. generally condi bunker rangers a little bit more (cause they have stats to spare).

this is what i’ve been running for power ranger roaming, and its been very very good to me.

http://gw2skills.net/editor/?fNAQNAV8YnEqQrg2xCmsAXLGQRoaWCTAzAoAc3DnwTfyHq0K-TFTDABdqSQPKxmRdHqUGQ3kittenHCgL6GSQJIUKNG4IAAgJuf2fgQAlHDA-w

general premise:
2800 armor, 40% crit, 195% crit damage, 2k+power, 20k health before stacks, 25% run speed from runes.

shortbow eats melee classes and kite based classes for breakfast, like mesmers, bomb engies, d/d eles, warriors who stand around in combustive shot like you dont see the fire, and longbow rangers. really the majority of whats out there.

sword/dagger for mobility, more poison, evades, and even more burst.

i prefer survival of the fittest over empathic bond because the condi removal is more controlled. with empathic bond you have to wait an average of 5 seconds for the condis to clear. its nice if you get lucky, but waiting 5-10seconds for confusion, a big bleed stack or a long burn to drop is awful. with Fittest, you can instantly drop those confusion stacks and hit your enemy with something of your own, like 6 seconds of hasted shortsword to the face or a muddy terrain immobolize while you put barbed arrows into their back.

combine that up with generosity on the shortbow for the lolz, if i had a dime for every time ive given an ele back her dragon’s breath, a mesmer back his confusion… its hilarious.

things that get swapped: generally i run with Sic’em equipped. it’s really the only way to beat a really good thief or mesmer as non-glass power based ranger, and it pretty much destroys them because they don’t seem to expect it. they will repeatedly cloak and dagger until out of initiative, or drop a SR on themselves, or in the mesmers case blow their decoy followed by their elite skill, all to no effect. the buff to make the reveal 6 seconds is going to be absolutely delicious. if i see an enemy that doesnt warrant using that skill (any non stealther), i will swap it out for muddy terrain. this is easier than running muddy terrain and swapping in sic em, because usually you dont see the thieves coming. wilderness survival traits get swapped out too, ill drop soften the fall for oakheart depending on where im at.

fun fact: soften the fall triggers survival of the fittest. if you fight somewhere you can take falling damage (most of wvw), congrats, you can clear conditions by taking a dive.

the main problem fights are high power guardians and necros. theres not too many of these guardians, but when you find them, retaliation against both of my fast weapon sets is a pain. necros… i dont think anyone has a good time fighting these. #1 OP class right now. pop rampage so you dont get fear locked and hope they arent running corrupt boon, or swap to entangle for the extra condi clear from Fittest. swapping to healing spring and pew-pewing from inside your puddle works if youre in an area where they wont los you. keep track of their heal, time your pet fears and knockdowns and shortbow stuns appropriatly, and remember that they will auto-chill you at 50%, so time your escape if you need to with that in mind.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: Cecilia.5179

Cecilia.5179

Solo roaming on a power ranger is rather difficult. You will have a lot of trouble with thieves. They can gap close you easily and occasionally sneak up on you. The unfortunate part is that most solo roamers you encounter will be thieves. Good luck.

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Posted by: Rym.1469

Rym.1469

Thieves can be managed. I’d like Counterattack to be a reflect or immune to blind though. Would give us some proper tools.

From my experience it comes down to the Thief mostly. If he plays aggressive, you can catch him off guard/combo and down with pretty good chance. However, if he just constantly blinds you, pops out only for backstabs and stealths back once revealed is down, it’s very… boring, annoying and hard fight for even great direct damage ranger.

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Posted by: kiwituatara.6053

kiwituatara.6053

Conclusion: I want to play a glasbow high crit ranger. Bursting down people in 3-4 hits in no more than a second.
If I fail at bursting him down, stealth – 1800 units escape in the opposite direction. Try again. If I fail at escaping – I die.
If I get suprised attacked – I die.

So basically you want to play a fun but non-viable build in WvW?

http://gw2skills.net/editor/?fNMQJARTlMqoglVswhF8vNwegsOQhIsvMKkrtnsirsC-TFCEABM8AAI4IAko6PbpEkp9HlfGcIAaTXAAXAgAAHAO/8zP/8z73f/93f/tUARsMC-w

- Longbow AA crits between 3-5k damage (excluding sigil procs).

- Signet of Hunt + Signet of the Wild + Longbow AA on opening strike can one-shot glassy eles, thieves, and mesmers for around 9-11k (before fire/air sigil procs).

-Bearform#5 skill is around 5000 range and useful for running away if you’re in trouble.

- Signet of Hunt + Signet of the Wild + Bearform #5 is a 5000 range charge attack that can hit as high as 26k on light armored glassy folks.

Again, need to emphasize that this is no way a viable build. You will essentially be running away from people most of the time and occasionally 1-shotting unsuspecting victims.

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Posted by: Flitzie.6082

Flitzie.6082

So basically you want to play a fun but non-viable build in WvW?

Before you ask. Its a fun build, burst him or die.

Yes, its a fun build. And to how viable it is I will see myself.
Aslong as I can get 1 or 2 kills before I die I am happy with this build.

My Warrior is already running a super viable WvW spec, I can roam decently (not very good) be excellent in a small group and still almost never die in zerks. Now, I just wanna have fun for once, oneshotting people
If it turns out to be frustrating I’ll change the build.

The Thing is, I probably play way to thief/ranger like on my warrior anyway, so I am used to running. I never engage something where I am not sure to atleast have a 90% chance of winning. (zerging excluded – lol)

Also I have just about as much movement skill on the ranger as I have on my Warrior. Disengaging should not be a problem at all (on paper) on the ranger as it is not on the warrior.

I’ll do some calculations next on what Is better. The version some of you posted with 70% crit chance (with fury) with two proccing sigils or the 100% crit chance version. I just dont like chance based stuff in this game, because I tend to roll what I dont need/want, in this case a noncrit quite often :P And if I cannot rely on my crits and potentially non crit 2 times in a row I might be dead already.

You touched the shiny, didn’t you?

Longbow Autoattack.

in Ranger

Posted by: Prysin.8542

Prysin.8542

As a small side note, the increased damage at more range is how most people misread it.
The auto attack is actually PENALIZED at closer range.

You need to stay at >1200 to obtain ‘full damage’ NOT ‘increased damage’

Wrong, you gotta stay at 1000+ only to gain max dps. There is NO additional damage increase beyond the one displayed in tooltip for 1000+ range.

@flitzie
Post patch there will be no more signet of beastmaster. The trait effect will be made a default feature.

Post patch, read the wind will increase dps for all ranges by 10%. Why? Because you will attack 10% faster thus you will do 10% more attacks per second then before.
If current max lb dps is 3085, it will be 3393,5 post patch

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

Longbow Autoattack.

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

We still don’t know how that 10% attack speed increase works though. Has anyone done tests on QZ by chance?

Is it 10% off the effective time of 1.0 seconds? Or is it 10% off the listed time of .75 seconds? One will yield a 10% increase the other only a 5%.

Longbow Autoattack.

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Posted by: Lucentfir.7430

Lucentfir.7430

If you’re using Ranger for solo roaming as glass snipe spec you have to have really good awareness and positioning, since pretty much anything can and will kill you, you only have stun breakers and no Condi removal unless you pack healing springs. Against thieves it’s a toss up, it helps a bit if you run “Sic’em”, and that’s usually enough to take them down unless they’re running dire gear(since Condi thieves can take a few more hits than glass zerker thief. If thief or anyone else gets too close and you’re packing GS as the second step, Hunter’s Shot for invis, GS swap, interrupt with GS5 and follow up with Maul. I’ve spiked some thieves for 10k if they were unfortunate enough to eat the hit. Terrain is another variable that makes it either in your favor or the other person’s favor, and if there’s LoS there’s not much you can do.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Longbow Autoattack.

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Posted by: Prysin.8542

Prysin.8542

We still don’t know how that 10% attack speed increase works though. Has anyone done tests on QZ by chance?

Is it 10% off the effective time of 1.0 seconds? Or is it 10% off the listed time of .75 seconds? One will yield a 10% increase the other only a 5%.

From start of LB animation to arrow being “in flight” is 1 sec.

So it will by all common logic be 10% of 1 sec (cuz thats how fast the LB cycles)

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

Longbow Autoattack.

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

One would hope, yes. But common sense rarely applies in video games. That’s why I was curious if anyone has tested how QZ works on attack speed for things without a cooldown. I imagine the trait’s attack speed buff will work the same way as quickness does.

But it’s just as likely the .75 cast time on the tooltip is an error and it should be 1.0 so /shrug.

We’ll find out in a couple weeks.

Longbow Autoattack.

in Ranger

Posted by: Prysin.8542

Prysin.8542

One would hope, yes. But common sense rarely applies in video games. That’s why I was curious if anyone has tested how QZ works on attack speed for things without a cooldown. I imagine the trait’s attack speed buff will work the same way as quickness does.

But it’s just as likely the .75 cast time on the tooltip is an error and it should be 1.0 so /shrug.

We’ll find out in a couple weeks.

from wiki:
http://wiki.guildwars2.com/wiki/Long_Range_Shot

“Actual attack speed is approximately once every 1.00 seconds. (01/12/2013)”

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

Longbow Autoattack.

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

So basically you want to play a fun but non-viable build in WvW?

Before you ask. Its a fun build, burst him or die.

Yes, its a fun build. And to how viable it is I will see myself.
Aslong as I can get 1 or 2 kills before I die I am happy with this build.

My Warrior is already running a super viable WvW spec, I can roam decently (not very good) be excellent in a small group and still almost never die in zerks. Now, I just wanna have fun for once, oneshotting people
If it turns out to be frustrating I’ll change the build.

The Thing is, I probably play way to thief/ranger like on my warrior anyway, so I am used to running. I never engage something where I am not sure to atleast have a 90% chance of winning. (zerging excluded – lol)

Also I have just about as much movement skill on the ranger as I have on my Warrior. Disengaging should not be a problem at all (on paper) on the ranger as it is not on the warrior.

I’ll do some calculations next on what Is better. The version some of you posted with 70% crit chance (with fury) with two proccing sigils or the 100% crit chance version. I just dont like chance based stuff in this game, because I tend to roll what I dont need/want, in this case a noncrit quite often :P And if I cannot rely on my crits and potentially non crit 2 times in a row I might be dead already.

50% crit chance and dump everything else into power for optimal damage output. Or just refer to the breakeven points for optimal dps.(http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable).

You probably know this already, but rangers first hit will always crit if you have opening strike traited. And since you want to take people from behind in 1-5 shots, crit chance isn’t too important.

Longbow Autoattack.

in Ranger

Posted by: DeceiverX.8361

DeceiverX.8361

I plan on checking out a similar build post-patch, but I’ll be dropping MoC and putting just 5 points into skirmishing, putting the traits at 6/5/1/2/0. I’m stuck between various adept skirmishing traits. All of them have their ups and downs and none of them are very appealing for a power longbow build.

I also plan to move bloodlust to a secondary set, and will likely consider swapping both GS with energy and shortbow with sigil of fire, and main accuracy/air on the longbow. This should best-optimize DPS from the longbow, and the shortbow with fire procs can lead to a lot of tagging while fighting in groups to quickly gain those stacks.

You can’t run all berserker accessories as ascendeds are unique. You’ll need to replace the duplicate ring/accessory slot items with berserker + valkyrie to retain the offensive infusion. Doing this means you should also move all of the infusions to power except for one in order to truly optimize your DPS. I also recommend a sharpening stone to retain some bonus power but keeping the curry for the sake of cost efficiency.