Longbow DPS should be increased ~50%.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Darkami.4906

Darkami.4906

An easy fix without messing around with the AI is let ranged pets( like spiders) hit , like a player !! with 1200 range .

BOOM pvp fixed !

Ranged pets don ’ t do crazy damage , but would bring the overall DPS of the ranger up , and that is what they need

Plus fix the the terrable traits in the beastmaster line.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: RummyTheMad.7290

RummyTheMad.7290

First of all, rangers don’t have low damage. They have low direct damage. There are plenty of places to make that up. Conditions obviously, control skills, traited pet and weapon swapping buffs you up pretty hard, and a buff pet pushes you up even higher. Traps can be used as well. Plus the (admittedly fairly laughable) SoH if traited also gives a boost. Last, and probably least, you have your pet. They’re not perfect, but they do contribute if you play to their strengths.

That’s one of the great things about rangers. They can include all of that stuff in one build. None of it looks impressive on it’s own, but together it hits hard. I just layer damage types so that I’m not a one-trick pony, and that seems to work really well for me in most situations.

I also trait for many of the passive healing and doge based buffs so that my normal defensive maneuvers are available more frequently, and are more effective. Don’t forget that not taking damage reduces your opponent’s DPS, which clearly works in your favor as well.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Rauphz.2869

Rauphz.2869

Give to our pet 999k Hp with 1.200 range (ranged pets) in 3W, and we will be fine

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Extacy.6192

Extacy.6192

@Extacy.6192

I agree with alot of it, I still think hunters shot needs a cripple. Also I dont agree that long ranged shots damage needs to be nerfed. It needs a buff, I should be doing 3k crits on heavily defensive built players, why? Because its attack is so slow, and every other class can do 6-8k with auto attack in the time it takes us to get 2 shots off. My guardians 1h sword auto attack does abotu 2k each hit and on the last hit sword wave it hits squishies for 4500+400 bleed. We need to be on par.

Yes, cripple on hunters shot would be a better solution than a cripple on #1. But my point was to make the #1 more exciting/fun.

I think the dmg from longbow #1 would be very good with my changes (there would be an overall increase by ~ 30% because of the 0.5s attack rate and the second + third chain with more dmg) – dont forget that we would then have a effective range of 1500, not like yet with the low projectile speed, no tracking, obstructed kitten.

You can’t buff the longbow by 200% just because all of the other aspects of the ranger class suck. (other weapons, traits, utility skills, profession mechanic, obstructed and other bugs)

Or do you really think a dev would buff a weapon by 25%++++ with one patch?

I don’t think so, because that would meen they failed with the class balancing before.

We will see….

Neutra – Warrior – Atrox – Riverside

Longbow DPS should be increased ~50%.

in Ranger

Posted by: nldixon.8514

nldixon.8514

You might get 25k Kill Shots in W3 against people who aren’t level 80, but you’re not going to get anywhere close to that on someone in halfway decent gear who’s level 80.

Guess what? My Ranger can kill someone who’s not 80 really quickly too. A Long Range Shot and a Rapid Fire is usually enough to finish them off.

Engineers that can’t get into range can’t do damage. Grenades are pretty easy to avoid.

If you people seriously can’t keep enemies at range with the combination of weapon skills and utilities that Rangers have, I’m not sure what to say.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Redrumickey.9672

Redrumickey.9672

We all choice to play a range but we shouldn’t have to be a ranger who force to play his pet to win . Its the puppet master class !

-Kill The Pet-

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Shilian.5873

Shilian.5873

-Kill The Pet-

this line WIN so much…i agree.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Aridia.3042

Aridia.3042

I don’t know how much LB needs to be buffed. All I know is the ranger itself should be buffed and not the pet. If Anet actually thought a 55/45 split was a good idea, that’s their mistake and that needs to be fixed since it’s clearly not feasible.

People need to stop asking for pets to be “fixed”. They’re likely working as intended. You can’t expect a bot to play half your your class and have them be on auto pilot and hit on the run without giving your opponents more opportunities to dodge that secondary source of attack. That’s grossly overpowered in pvp and not really conducive to fair play for a game that’s destined for e-sport.

If they’ll fix the pathing, so pets can jump a few feet to go up or down low ledges and will make a beeline for the target instead of taking the scenic route and then buff some of the damage across the weapons, the class will be in a much better place.

Id be happy with more pet survivability but no pets arent acting as intended. Id rather have the option to have 80/20 split or even 90/10 over 50/50 which is how my ranger is atm.

When I say it’s working as intended, I mean that it’s pretty much a 80/20 spread already in practice, at least from my experience in not traiting into BM. The problem is that Anet thinks it’s 55/45 because they’re using some theoretical PVE numbers but pets don’t hit that hard and that often in real game pvp game play. So the ranger is really weak even in a 80/20 spread.

If they’ll buff the ranger to make him hit harder, then we can have a real 80/20 spread. Pets should be support and should require active management and not be half of the class. I don’t see how it’ll be conducive to e-sport when you just have to hit attack and a bot will go pound on your opponents none stop. This game will be a laughing stock if they expect people to watch a bot fight people in a competitive setting.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Arekai.5698

Arekai.5698

That’s actually a good idea.
Give the pet the same range a bow has, 1500, then it doesn’t have to go 1 step, so not bugging like hell.
Give it the same amount of health and the same amount of damage.
BOOM ranger suddenly fixed. Probably still half the damage other classes do, but way more fun to play.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

I don’t know how much LB needs to be buffed. All I know is the ranger itself should be buffed and not the pet. If Anet actually thought a 55/45 split was a good idea, that’s their mistake and that needs to be fixed since it’s clearly not feasible.

People need to stop asking for pets to be “fixed”. They’re likely working as intended. You can’t expect a bot to play half your your class and have them be on auto pilot and hit on the run without giving your opponents more opportunities to dodge that secondary source of attack. That’s grossly overpowered in pvp and not really conducive to fair play for a game that’s destined for e-sport.

If they’ll fix the pathing, so pets can jump a few feet to go up or down low ledges and will make a beeline for the target instead of taking the scenic route and then buff some of the damage across the weapons, the class will be in a much better place.

Id be happy with more pet survivability but no pets arent acting as intended. Id rather have the option to have 80/20 split or even 90/10 over 50/50 which is how my ranger is atm.

When I say it’s working as intended, I mean that it’s pretty much a 80/20 spread already in practice, at least from my experience in not traiting into BM. The problem is that Anet thinks it’s 55/45 because they’re using some theoretical PVE numbers but pets don’t hit that hard and that often in real game pvp game play. So the ranger is really weak even in a 80/20 spread.

If they’ll buff the ranger to make him hit harder, then we can have a real 80/20 spread. Pets should be support and should require active management and not be half of the class. I don’t see how it’ll be conducive to e-sport when you just have to hit attack and a bot will go pound on your opponents none stop. This game will be a laughing stock if they expect people to watch a bot fight people in a competitive setting.

If u are using a spider sure, I use raven and he does 50% of my damage atleast and with only 15 into BM, which isnt gamebreaking.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: arcaneclarity.5283

arcaneclarity.5283

They need to increase the rate of fire.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: moirweyn.9872

moirweyn.9872

Long bow should have a longer range for one thing, despite the skill. Long bows are supposed to fire across battlefields – from one end to the other. Not 300 more than a short bow. C’mon now!

Pets need to be, well, not useless. If you do the traits for the pet it’s not all that bad but, it’s not that good either.

Short bow – give me my machine gun short bow back. That was just kitten.

As mentioned in another post by a dev, the utility skills are rather lackluster as well, thankfully they will be addressing them first.

And fix the freaking warhorn/axe clipping – it’s like they are hooked to the inside of my legs.

“There are two types of people in the world…and I don’t like them.”

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Thorgrum.4679

Thorgrum.4679

I do not agree, I feel that rangers should hit hard with their longbow, its not hard CCing or kiting a pet therefor lowering rangers damage by half. Pets should be comrades, battle companions, not liabilities. They should be utility based not damage based honestly. Unless you go BM your pet should do medium damage while being focused on its skilled like CC or conditions over damage.

This sounds about right to me, if Im going marksmen and skirmishing the pet damage output should be decreased and my personal damage increased. So the build is critical here, you go 30 marksmen you have some nice choices. Eagle eye, piercing arrows and long range power. you could add crit chance to eagle eye or piercing arrows. Long range power could reduce induction times as well as the 5%.

These are rough examples not meant to be real talking points but my point is the long bow can be buffed for damage through the trait lines, the bow skills themselves are pretty solid. Although I wouldnt mind seeing hunters shot amp up pet damage instead of swiftness.