Longbow Rapid Fire and Quickening Zephyr Bug

Longbow Rapid Fire and Quickening Zephyr Bug

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Posted by: Killnore.4832

Killnore.4832

I wanted to raise a point about the performance that I believe to be an issue regarding the use of Rapid Fire with a longbow and Quickening Zephyr when both are activated.
The effect of the Zephyr running out seems to stop the Rapid Fire at only around half of it’s burst instead of continuing at normal speed and finishing the attack. I would like this issue to be fixed as soon as possible, thanks

Longbow Rapid Fire and Quickening Zephyr Bug

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Posted by: Vadrillan.9185

Vadrillan.9185

QZ makes you fire twice as fast, which means you finish Rapid Fire twice as fast. As designed.

Longbow Rapid Fire and Quickening Zephyr Bug

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Posted by: Warlito.4506

Warlito.4506

When using QZ with Rapid Fire the ‘’progress bar’’ doesn’t go any faster. Meaning you’ve shot all your arrows before the bar is full. The skill doesn’t stop half way, QZ just makes it fire quicker.

Graphical thing.

Longbow Rapid Fire and Quickening Zephyr Bug

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

However, for the Leap skills we have (such as Swoop), it doesn’t increase the speed we move, it just halves the cast time. QZ+Swoop is not a good distance move.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Longbow Rapid Fire and Quickening Zephyr Bug

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Posted by: NargofWoV.4267

NargofWoV.4267

When using QZ with Rapid Fire the ‘’progress bar’’ doesn’t go any faster. Meaning you’ve shot all your arrows before the bar is full. The skill doesn’t stop half way, QZ just makes it fire quicker.

Graphical thing.

It is probably more than graphical, it would also have to do with our cooldowns. Our bar has to travel at the same pace to make sure QZ doesn’t 1/2 our cooldown time between abilities.

Narg, Ranger JQ
Heavy Halo, Warrior JQ