(edited by Llethander.3972)
Longbow Suggestion/Question
I totally agree with you and your suggestion
Not only would it make ranger gameplay more fun and viable but also it simply makes more sense.
If i shoot an arrow at something from close range the impact wouldn’t be less powerful than from a greater distance.
But whatever, I’m tired of being punished for playing LB in dungeons where i just can’t stand further away.
/up for better LB
-Gandalf, Empire strikes back
/agree
You do realize that at a minimum it will be another 3 yrars before they would even consider changing anything regarding these abilities. Took 3 years just to make pets viable in highend group content, itll be anothet 3 before they start looking at augmenting our other underperforming abilities. Namely sword 1, longbow 1, shortbow 1… They arn’t gonna fix them.
(edited by Jasper Defthand.3018)
No.
If you are in close range with your target, rapid fire and/or barrage.
If you are in melee range with your target, weapon swap.
Improving the auto attack in short range is not going to improve the longbow.
Improving the auto attack in short range is not going to improve the player.
No.
If you are in close range with your target, rapid fire and/or barrage.
If you are in melee range with your target, weapon swap.
Improving the auto attack in short range is not going to improve the longbow.
Improving the auto attack in short range is not going to improve the player.
I disagree.
Removing the damage reduction at close range increases the Longbow’s situational viability in that it is not absolutely essential to weapon swap the second something moves within a distance of 500. It would also increase the Ranger’s options at close range when using a Longbow as one of their weapon choices instead of Rapid Fire/Hunter’s Shot/Rapid Fire before weapon swapping out. That right there is the very definition of “improving the Longbow”, I believe.
As it is right now, the Longbow is barely a viable option for most situations outside of what I mentioned above and Barrage in PvE. While potentially useful for zoning in sPvP the Longbow is not often used in that game mode due to it’s nature as a max-range weapon. I don’t consider Barrage a very sound option in WvW because of the pain that is known as “Retaliation”.
The only other ranged weapon that I’m aware of that suffers from this “deals significantly reduced damage at close range” design philosophy is the Mesmer’s Greatsword auto-attack which makes even less sense, in my opinion, than the Longbow’s auto-attack since it has a 1500 range and the arrows at least pierce when traited.
That said, I’m not necessarily pushing for this as a change I absolutely want to see. I’m just curious to hear opinions on the matters since I have heard many complaints regarding the Longbow specifically centered around it’s auto-attack and the fact that, in order for the weapon to deal “normal” damage, it is required for the Ranger to stand outside of boon range thus leading to less damage and a lack of viability that most other ranged weapons don’t suffer from while, also, offering less team utility, to the tune of “none”, as most of the other ranged weapons.
I always feel bad in those situations where I have to move out of melee range because I was unable to avoid damage and need to wait for my heal to come off cooldown due to the fact that, from that point until such time as I’m able to move back into melee, I either have to move out of melee range and lose out on boons thus leading to underperformance or remain closer to the target and underperform by default.
(edited by Llethander.3972)
Why does the AA need to be improved in melee range? Is the lb going to become a new melee weapon? The “skill” reward for playing longbow is maintaining your distance, not face tanking melee opponents.
You claim the lb lacks viability beyond a few circumstances yet suggest stronger melee dmg on its AA as a fix. Or ya know, you could run a melee weapon on swap and actually swap to it instead of trying to camp lb. Players who don’t weapon swap create their own problems.