Longbow consolidation/redesign ideas

Longbow consolidation/redesign ideas

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Posted by: urdriel.8496

urdriel.8496

It’s a bad deal to exchange RF for a ranger killshot which will inevitably be a self roots. If Anet didn’t give Warriors the ability to move with killshot, the ranger version is guarantee to be a root.

I think your making a broad assumption in saying that a charge move is guaranteed to be a root. If Anet does that, the longbow pretty much turns into War Rifle 2.0 and would be pretty much be guaranteed to not to see any competitive use. Besides, Rangers being “Unparalleled Archers” would finally mean something if we could use a mini killshot while moving.

RF is nice for tracking thieves but it’s too predictable and easy to interrupt. I would rather see a control skill take its place to help us keep the distance.

Anyways, if tracking thieves is your concern, who says that a charge move couldn’t do that. I believe kill shot tracks and I can’t see why our longbow version wouldn’t.

I’m making a very reasonable assumption based on game history and from a game balance stand point. This class doesn’t even have equivalent traits as the warrior. I’m still waiting for a Ranger Crack Shot trait…

Killshot is a root. And warrior is anet’s baby. Even in the Christmas event, the scout killshot was a root and that’s just a mini game that no one really cares about balance.

So you want the equivalent of that which doesn’t root you for real pvp? It’s grossly overpowered. It will not happen, ever. And as I’ve said, asking for a killshot in lieu of RF is silliness. No one who’s used a LB extensively will make that recommendation. There are far better ways to boost the LB damage without gutting one of its best features.

I think using the words “mini killshot” was bad on my part, I mean simply a semi powerful charge shot that can be used while moving. In any case, acting like their would be no way to balance that with movement is silly and RF isn’t as good as you say it is. The way I see it, this is Anet’s chance to branch out and make the LB unique. If you want to keep it the current way because it’s familiar to you, then good for you.

I simply want the LB to be fun and I see RF as kind of a SB cd copout by Anet so why don’t we agree to disagree.

BTW, I’m very aware of Anet’s history but if I posted based on that, I would never post anything based on some of the crap they pulled.

Hmmm let’s see, SOS + spider F2 stun + moving killshot = overpowered.

I’d like to see some balance please. If I want to play I class where i can face mash the keyboard and win, I’d roll a thief.

Wow, I even went out of my way to say my idea is not a killshot but please keep telling me my idea is OP without any hard number data to back it up.

….I can crit with LB1 for 4.5 to 6k without SotW/SotH stacks.

Pray tell, how would you charge shot work if you don’t pump the numbers up to the realm of a killshot?

Some numbers coming from you would help a lot.

Wait, you hit for 4,5-6k In Pvp or WvW on a lvl 80 player? Screenshots pls.

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Posted by: Aridia.3042

Aridia.3042

It’s a bad deal to exchange RF for a ranger killshot which will inevitably be a self roots. If Anet didn’t give Warriors the ability to move with killshot, the ranger version is guarantee to be a root.

I think your making a broad assumption in saying that a charge move is guaranteed to be a root. If Anet does that, the longbow pretty much turns into War Rifle 2.0 and would be pretty much be guaranteed to not to see any competitive use. Besides, Rangers being “Unparalleled Archers” would finally mean something if we could use a mini killshot while moving.

RF is nice for tracking thieves but it’s too predictable and easy to interrupt. I would rather see a control skill take its place to help us keep the distance.

Anyways, if tracking thieves is your concern, who says that a charge move couldn’t do that. I believe kill shot tracks and I can’t see why our longbow version wouldn’t.

I’m making a very reasonable assumption based on game history and from a game balance stand point. This class doesn’t even have equivalent traits as the warrior. I’m still waiting for a Ranger Crack Shot trait…

Killshot is a root. And warrior is anet’s baby. Even in the Christmas event, the scout killshot was a root and that’s just a mini game that no one really cares about balance.

So you want the equivalent of that which doesn’t root you for real pvp? It’s grossly overpowered. It will not happen, ever. And as I’ve said, asking for a killshot in lieu of RF is silliness. No one who’s used a LB extensively will make that recommendation. There are far better ways to boost the LB damage without gutting one of its best features.

I think using the words “mini killshot” was bad on my part, I mean simply a semi powerful charge shot that can be used while moving. In any case, acting like their would be no way to balance that with movement is silly and RF isn’t as good as you say it is. The way I see it, this is Anet’s chance to branch out and make the LB unique. If you want to keep it the current way because it’s familiar to you, then good for you.

I simply want the LB to be fun and I see RF as kind of a SB cd copout by Anet so why don’t we agree to disagree.

BTW, I’m very aware of Anet’s history but if I posted based on that, I would never post anything based on some of the crap they pulled.

Hmmm let’s see, SOS + spider F2 stun + moving killshot = overpowered.

I’d like to see some balance please. If I want to play I class where i can face mash the keyboard and win, I’d roll a thief.

Wow, I even went out of my way to say my idea is not a killshot but please keep telling me my idea is OP without any hard number data to back it up.

….I can crit with LB1 for 4.5 to 6k without SotW/SotH stacks.

Pray tell, how would you charge shot work if you don’t pump the numbers up to the realm of a killshot?

Some numbers coming from you would help a lot.

Wait, you hit for 4,5-6k In Pvp or WvW on a lvl 80 player? Screenshots pls.

I’ll get some at WvW tonight.

I run full zerk, with 25 stack of bloodlust with maintenance oil/dragon buns. It’s doable.

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Posted by: urdriel.8496

urdriel.8496

It’s a bad deal to exchange RF for a ranger killshot which will inevitably be a self roots. If Anet didn’t give Warriors the ability to move with killshot, the ranger version is guarantee to be a root.

I think your making a broad assumption in saying that a charge move is guaranteed to be a root. If Anet does that, the longbow pretty much turns into War Rifle 2.0 and would be pretty much be guaranteed to not to see any competitive use. Besides, Rangers being “Unparalleled Archers” would finally mean something if we could use a mini killshot while moving.

RF is nice for tracking thieves but it’s too predictable and easy to interrupt. I would rather see a control skill take its place to help us keep the distance.

Anyways, if tracking thieves is your concern, who says that a charge move couldn’t do that. I believe kill shot tracks and I can’t see why our longbow version wouldn’t.

I’m making a very reasonable assumption based on game history and from a game balance stand point. This class doesn’t even have equivalent traits as the warrior. I’m still waiting for a Ranger Crack Shot trait…

Killshot is a root. And warrior is anet’s baby. Even in the Christmas event, the scout killshot was a root and that’s just a mini game that no one really cares about balance.

So you want the equivalent of that which doesn’t root you for real pvp? It’s grossly overpowered. It will not happen, ever. And as I’ve said, asking for a killshot in lieu of RF is silliness. No one who’s used a LB extensively will make that recommendation. There are far better ways to boost the LB damage without gutting one of its best features.

I think using the words “mini killshot” was bad on my part, I mean simply a semi powerful charge shot that can be used while moving. In any case, acting like their would be no way to balance that with movement is silly and RF isn’t as good as you say it is. The way I see it, this is Anet’s chance to branch out and make the LB unique. If you want to keep it the current way because it’s familiar to you, then good for you.

I simply want the LB to be fun and I see RF as kind of a SB cd copout by Anet so why don’t we agree to disagree.

BTW, I’m very aware of Anet’s history but if I posted based on that, I would never post anything based on some of the crap they pulled.

Hmmm let’s see, SOS + spider F2 stun + moving killshot = overpowered.

I’d like to see some balance please. If I want to play I class where i can face mash the keyboard and win, I’d roll a thief.

Wow, I even went out of my way to say my idea is not a killshot but please keep telling me my idea is OP without any hard number data to back it up.

….I can crit with LB1 for 4.5 to 6k without SotW/SotH stacks.

Pray tell, how would you charge shot work if you don’t pump the numbers up to the realm of a killshot?

Some numbers coming from you would help a lot.

Wait, you hit for 4,5-6k In Pvp or WvW on a lvl 80 player? Screenshots pls.

I’ll get some at WvW tonight.

I run full zerk, with 25 stack of bloodlust with maintenance oil/dragon buns. It’s doable.

I run full zerk on Wvw, and i can count with the fingers of a hand, the amount of times i have damaged a enemy for 6k with LB1, zero : P

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Posted by: AlphaK.9486

AlphaK.9486

The damage numbers of a full charged shot would be around 800 damage (60% of a full rapid fire) based off of wiki values. (10 Sec CD, Same as RF)

Being a single shot gives it synergy with SotH(24/30 Sec CD) and Precise strike Trait. Charge/Channel on the skill would be 1 second with a specific animation to give people a chance to counter. The lower damage comes from the ability to be flexible and move with it. Keep in mind, that once you fire off the shot after 1 sec, your able to do other things (LB#1, switch weps, ect) unlike Rapid Fire which requires you to channel the skill for 4.5 seconds for full damage.

If it has one weakness compared to RF, it would be that it is an all or nothing attack but that is also its strength in that you can’t dodge part of the skill. If you still feel that is too low/high, feel free to suggest a appropriate damage level.

(edited by AlphaK.9486)

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Posted by: Paz Shadow.9715

Paz Shadow.9715

Yeah, I have full zerker with ascended and bloodlust and I have never hit a 6k longbow shot in wvw. maybe 5.5k against a kitten but against a level 80 player? Would be impressed to see the numbers.

Green Eye of Grenth | PR Officer | JQ

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Posted by: rpfohr.7048

rpfohr.7048

Paprika and I have a lot of the same ideas….both with shouts and lb

Lb 1 power shot .75 cast time
Deals x damage and d additional damage to vulnerable foe

Lb 2 charged shot 5 sec cd
Fire an arrow that does x damage
Blast finisher

Lb3 Marked shot 12 sec cool down
Fire a shot that applies 5 secs of 5 stacks of vunerability and grants you and your pet might 3 stack and swiftness for 5 seconds

Lb4
Point blank shot
Knock back your foe. Apply two stacks of vulnerability for 5 seconds to your foe.

Lb5
Barrage
Same except more power and without the cripple

(edited by rpfohr.7048)

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Posted by: ilr.9675

ilr.9675

I don’t think it needs a redesign…. (we just need Barrage unnerfed in PvE so we can actually kill Burrows and other key objectives once again).

If we need a new bow for long range, it should be a new weapon like a mini Ballista (that probably Necros … and … Thiefs I guess?? …would also benefit from… b/c they also need a long range option along with Guardians). For us specifically, It could even include a new mechanic, such as having the #5 skill (on a 3 second cooldown) camouflage & put us into a Manual mouse-based Aiming mode that doubled the damage or Condition durations we inflict with its skill much like Archer’s Signet used to. But with a big downside like also being rooted for 2 seconds everytime…

  • probably not my final thoughts on this, just spit balling here…

(edited by ilr.9675)

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Posted by: Mephane.8496

Mephane.8496

There are some interesting and reasonable ideas here, however things I do not ever want to see:

- #1 as a ground target skill. Look how annoying Engineer with grenades is to play.

- Even higher shooting frequencies for #1 or #2. Imho a longbow should be more a sniper-like weapon: Medium to low fire rate, high damage, long range, fast velocity projectiles, difficult to dodge. Any way of buffing longbow damage should happen by increasing damage per shot, not shots per time!

- DoTs, i.e. burning, bleeding etc. Longbow is a currently designed for power builds. Changing that fact would mean longbow users would have to re-gear and, more importantly, be subject to the huge condition cap problem. And if I want to play a condition build, there already is the shortbow (which has some problems of its own, but there are other threads for that).

So here comes my wishlist for each skill:

  1. Remove range/damage tiers, always do damage of the highest tier. Increase that damage if still too weak. Do not increase fire rate. Bring back the pull-arrow-from-quiver animation.
  2. Remove channel, make it a charged shot, where the higher you charge it up, the more damage and the faster the arrow. 100% Projectile Finisher.
    Variants (maybe depending on traits?):
    a) No cooldown at all, rooted in place while charging
    b) Low cooldown (5-10s), useable while moving
  3. Reduce the cooldown to 10s, give the pet might in addition to swiftness.
  4. Keep knockback as it is, add cripple at all ranges. Make this our general skill for keeping enemies at bay.
  5. Shorter cast time, shorter cooldown (20s), add small blast finisher (20% chance) component.

Last but no least:
- Scrap the entire opening strike mechanic. I can’t emphasize this enough. The entire mechanic is nigh useless in dungeons, fractals etc. Merge those minor trait effects with Remorseless to make it an option we may choose, and give us useful minor traits instead.

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Posted by: Chokolata.1870

Chokolata.1870

After thinking for a while on this subject, i have concluded that I would actually love the LB to be a hybrid weapon, not a pure DPS one .

1-Stays as is , with a tier of attack removal or a slight buff or whatnot

2-Rapid fire redesigned to fire 4 arrows over 3 seconds , each arrow does damage and applies an effect for 2-3 seconds
1st arrow applies 3 stacks of vulnerability
2nd arrow applies poison
3rd arrow applies burning
4th arrow applies a Weakness

3-Removed in favor of High powered shot – Long channel up to 5 seconds, can be fired prematurely . The longer the charge the higher the damage and knockback

4-Frost arrow /we so need it, its in every fantasy game :p/ – Fire a ground targeted arrow that inflicts 2-3 seconds of chilled in a medium sized AOE . Blast finisher

5-Stays as is

I absolutely dont care about the balance side of it , that is up to number tweakings

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Posted by: Asmodal.6489

Asmodal.6489

I like LB at it is…. somehow i seem to be alone with that. maybe i do not do enough WvWvW or whatever.

I also like opening strike mechanic – maybe i am just a fool.

we can apply 20 stack of vulneranbility in an instant if time out pet right. I use longbow / sword/warhorn and sending in the birds the swap to lb for 3+2 is just great burst damage.

longbow is not an ideal 1on1 weapon, but does it have to be? … sometimes i think that is all everybody thinks about. Make every weapon viable in 1on1 situations to faceroll noobs. probably because they like the look or feel of the weapon but wish for higehr numbers or diffrente utility…

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Posted by: Mephane.8496

Mephane.8496

longbow is not an ideal 1on1 weapon, but does it have to be? … sometimes i think that is all everybody thinks about. Make every weapon viable in 1on1 situations to faceroll noobs. probably because they like the look or feel of the weapon but wish for higehr numbers or diffrente utility…

I like how you assume we all are a) PvP players and b) just want an easymode…

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Posted by: Aridia.3042

Aridia.3042

Wait, you hit for 4,5-6k In Pvp or WvW on a lvl 80 player? Screenshots pls.

No luck out there tonight. Either not full stacked/buffed or didn’t catch them from the back. Closest I got was 5.8k on a zerker thief. I did clear 6k on one guy but he was an uplvl so that doesn’t count.

Attachments:

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Posted by: urdriel.8496

urdriel.8496

Wait, you hit for 4,5-6k In Pvp or WvW on a lvl 80 player? Screenshots pls.

No luck out there tonight. Either not full stacked/buffed or didn’t catch them from the back. Closest I got was 5.8k on a zerker thief. I did clear 6k on one guy but he was an uplvl so that doesn’t count.

Any other class without zerker gear can hit hardest than a LB ranger, sad but true, and you need to be full buffed and stacked to have the same dps . Any other class without zerker gear can hit hardest than a LB ranger, sad but true, and you need to be full buffed and with 25 power stacks to have the same dps.

Im sure than my bunker guardian have more dps than a ranger, and this make me sad.

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Posted by: Paprikaspice.8462

Paprikaspice.8462

It’s a bad deal to exchange RF for a ranger killshot which will inevitably be a self roots. If Anet didn’t give Warriors the ability to move with killshot, the ranger version is guarantee to be a root.

I think your making a broad assumption in saying that a charge move is guaranteed to be a root. If Anet does that, the longbow pretty much turns into War Rifle 2.0 and would be pretty much be guaranteed to not to see any competitive use. Besides, Rangers being “Unparalleled Archers” would finally mean something if we could use a mini killshot while moving.

RF is nice for tracking thieves but it’s too predictable and easy to interrupt. I would rather see a control skill take its place to help us keep the distance.

Anyways, if tracking thieves is your concern, who says that a charge move couldn’t do that. I believe kill shot tracks and I can’t see why our longbow version wouldn’t.

I’m making a very reasonable assumption based on game history and from a game balance stand point. This class doesn’t even have equivalent traits as the warrior. I’m still waiting for a Ranger Crack Shot trait…

Killshot is a root. And warrior is anet’s baby. Even in the Christmas event, the scout killshot was a root and that’s just a mini game that no one really cares about balance.

So you want the equivalent of that which doesn’t root you for real pvp? It’s grossly overpowered. It will not happen, ever. And as I’ve said, asking for a killshot in lieu of RF is silliness. No one who’s used a LB extensively will make that recommendation. There are far better ways to boost the LB damage without gutting one of its best features.

I think using the words “mini killshot” was bad on my part, I mean simply a semi powerful charge shot that can be used while moving. In any case, acting like their would be no way to balance that with movement is silly and RF isn’t as good as you say it is. The way I see it, this is Anet’s chance to branch out and make the LB unique. If you want to keep it the current way because it’s familiar to you, then good for you.

I simply want the LB to be fun and I see RF as kind of a SB cd copout by Anet so why don’t we agree to disagree.

BTW, I’m very aware of Anet’s history but if I posted based on that, I would never post anything based on some of the crap they pulled.

Hmmm let’s see, SOS + spider F2 stun + moving killshot = overpowered.

I’d like to see some balance please. If I want to play I class where i can face mash the keyboard and win, I’d roll a thief.

Wow, I even went out of my way to say my idea is not a killshot but please keep telling me my idea is OP without any hard number data to back it up.

….I can crit with LB1 for 4.5 to 6k without SotW/SotH stacks.

Pray tell, how would your charge shot work if you don’t pump the numbers up to the realm of a killshot?

Some numbers coming from you would help a lot.

Why would it have to be adjusted based on your auto-attack? It doesn’t have to do X amount of damage more than the auto-attack damage at peak conditions. I already disagree with the damage bonus/penalty based on distance, so I think that should be normalized but putting that aside, what if it did 6-7k in wvw under the best of conditions? I guess that matches your LR shot in the best of conditions, except you can at least do it at closer range. So if you’re staying at max range in a zerg, you don’t have to touch that ability. You do so much dps with LR shot anyway apparently.

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Posted by: Aridia.3042

Aridia.3042

Why would it have to be adjusted based on your auto-attack? It doesn’t have to do X amount of damage more than the auto-attack damage at peak conditions. I already disagree with the damage bonus/penalty based on distance, so I think that should be normalized but putting that aside, what if it did 6-7k in wvw under the best of conditions? I guess that matches your LR shot in the best of conditions, except you can at least do it at closer range. So if you’re staying at max range in a zerg, you don’t have to touch that ability. You do so much dps with LR shot anyway apparently.

I’m not saying LB is fine, nor am I against a charge shot mechanism being introduced.

All I’m saying is, be careful what you wish for that you don’t end up throwing the baby out with the bath water, which is what substituting a charge shot for RF would be IMO.

Why can’t the class have both? Like if you pressed and held LB2, it’ll charge, if you just press it it’ll RF?

And yes, I agree completely that range penalty has to be addressed one way or another. The best is if it’ll be removed completely. Or alternatively, they need to give a chance cripple on LB1 so you can actually take a meaningful 2nd shot. If you noticed in all my pics, I’m miles away from the target. There’s no way that could ever happen in spvp that someone would let me crit them twice. And it’s not feasible in 1 v1 either.

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Posted by: Simon.3106

Simon.3106

I don’t know about you little Telly-tubbies Rangers, but I am ashamed to be part of a community that doesn’t see the greatness of a Longbow. I use longbow and I own majority, if not all, of my opponents fairly well. Just give me a damage buff and watch me reap the whirldwind! >=(

Edit: I forgot to tell you how I use a longbow… The idea of a longbow is to keep your opponent at bay (or at a distant). You want to shoot them down from a distant, not coming up to their face and try to do rapid shot. Keep picking them off, and by the time they notice you, they will charge toward you. All you need to do is to use your number 4 skill, shooting them back, and continue the assault. If they come back the second time, take out your S/D, and dance with them. I kill my enemies flawless like this (when they are down and they throw rocks at me, it usually hits me though). 6 dodging abilities is more than enough to keep 3 people busy until your reinforcements come.

PS) This is in PvP of course. I am praised for it all the time. Love getting chased by a zerg just because they hate getting epically defeated. Lastly, I won’t deny that the pet-nerf decreased my ranger’s efficiency by almost 30%.

~Way of the Ranger~
Legendary Ranger, Simon

(edited by Simon.3106)

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Posted by: Chopps.5047

Chopps.5047

I’ve read through this thread, neat stuff. I just thought I’d chime in to say I wish there was more AoE on longbow. If there was a charged shot, hopefully it would do AoE.

@Simon
What is a telli tubby? For the record, I have 5 different exotic longbows for my ranger :p also, our soac profession team beat warriors with longbow/power/bear/dog so that was pretty funny. I love me some longbow but I prefer to switch to a greatsword since normally I’d be getting ganked by 5 people…can’t out evade that!

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: Gotchaz.7865

Gotchaz.7865

Long Bow is great! The only problem is that going LB/SB isn’t viable at all. You have to go with a melee weapon or you’re kitten. I just go extra range on LB and go GS. Personally I think they should just get rid of SB and increase speed and dps on LB, hell warriors already have SB and does more DPS why would a skilled bowman do less dps? lol

Beowulf-Defender of the JQ Realm and Warrior of the SF clan.

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Posted by: Prysin.8542

Prysin.8542

actually revisiting my own suggestions earlier

LB rework;
Range – 1500 (thats it)
Damage – +20~ish%

LB 1
1 – double shot (two arrows at once, with same damage modifier as today)
2 and 3 merges – Rapid Fire; each arrow adds 2 stacks of vulnerability, total stack of 20.
3 – Anchor Shot; Fire a heavy arrow through your enemy, and bind their soul to the arrows landing site IE: arrow pierces target(s) and hits the ground 600 units behind target(s). the target(s) are now rooted in a 600 unit circle. Kinda like Guardians sanctuary, but it only affects enemies in a straight line (if you got piercing arrows).
4 – KB shot; add torment to it, and an additional 200 unit knockback range. that way, it hurts to go back fighting that LB user
5 – Barrage; 10% larger AOE circle, 0.5 second less casting time, 20% more damage pr arrow, maximum number of targets raised to 10 (this is a double edged sword, as 10 players with retaliation would kill you almost instantly with your own firepower)

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

(edited by Prysin.8542)

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Posted by: Laiboch.4380

Laiboch.4380

I can see some of the idea’s here working and some failing badly.

We have to expect that if they make changes to the long bow they will not be huge changes and will probably follow the same basic mechanics that are in game. That being said…

Change Eagle eye to include short bow, and increase damage bonus from 5% to 10%.

Swap Eagle eye and Remorseless . Make Remorseless actually worth taking as a trait.

Lb1 Remove range modifier to damage. Level damage at current max range damage. Integrate Vulnerability into the attack. Each hit adds 1 stack of vulnerability that lasts for 10 seconds. This will effectively remove the need for LB3 as it is with the exact same effect.

LB2 Rapid fire Reduce channel time by 20% increase damage by 20%

LB3 Pin down. Fires an arrow that pins the target for 3 seconds and interrupts casting .25 second stun.

LB4 knocks targets in front of ranger back (cone attack) and applies 2 stacks of confusion for 5 seconds.

LB5 Same effect, but reduce channel time by 50%.

Zoe Pain [GASM]
DB Night Crew

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Posted by: Doug.9628

Doug.9628

it’d be cool if longbow had some sort of ‘Oath Shot’ mechanic. I’d like to see the range restriction removed on LB1 and have it be a chain of another 1 or 2 shots where the last shot gets the bonus on how far the target is

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Posted by: Ghostbear.5106

Ghostbear.5106

Personally I think Arena net missed the mark with longbow. Shortbow should be (and is) a mobile skirmish weapon. Not alot of damage per hit allowing for high mobility and controlling movement to give them advantage. Excellent sustained damage.

Longbow should be the opposite. More static long range and high damage per hit with great crit/damage spikes.

Abilities should be change as such:
LB1 – Remove increasing damage over range. Damage should be uniform across the board.
LB2 – Remains the same
LB3 – change this to a channel effect in which you hold down the key to build up charge. When channel bar maxes out it releases shot (3 second channel). WHile channeling you cant move if you move you release shot. condition and CD should be the same. the more charge built up in channel the higher the damage.
LB4 – damage should be increased on this ability for close range hit
LB5 – stays the same.

the key hear is that the opener (LB3) and meat of the weapon is doing an “aimed shot” by holding down the LB3 button to charge up a shot. this should be a devastating hit and define the weapon. Each second that the button should increase damage as a multiplier. The overpower affect of this is countered by both a 12 second cooldown and having to stand in place for a full 3 seconds for effect to be maxed out.

LB4 is an emergency shot and should work as such but should do more damage since it is restricted to such a short range and cooldown.

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

I loved the warrior sword changes, so I’m exited to hear they’ll have it in mind when reworking the longbow. Hamstring felt like too much like another part of Savage Leap. Longbow has similar problems I feel with playstyle: Rapid Fire is just a way to dampen the damage fell-off at close range of the auto, and I’m using Hunter’s Shot on recharge since it’s not situational.

My suggestions:

1. Long Range Shot: does damage, if it hits at 900+ range it does +20% damage and causes 8s vulnerability.

Needs less severe damage fall-off with a removal of rapid fire. Vulnerability is nice as a feed-back ´too tell if you’re far enough, and the duration would make it simillar to the vulnerability coverage Hunter’s Shot gave.
Vulnerability is always useful, so I’d rather have it on auto-attack than to have it on 2-5 where I’d end up using that skill on recharge, which is what makes the current Hunter’s Shot boring.

2. Frost Arrow: Short recharge like 8s, causes 1.5s chill and gives the pet 4s swiftness and 4s aegis or protection, similar damage and activation time to long range shot’s max-range damage.

Because I find it harder to support my pet, both defensively and offensively, with longbow than with the other weapons, plus the longbow could use another skill to keep opponents at a distance.

3. Power Shot: 12s recharge, charge-up up to 3s, high damage, non-rooting.

A high cost – high reward skill could help break the monotony of long range shot spam, by forcing the ranger to look for the best opportunity to use it. And as a strong opener I’d give a chance for a bit of hit and run.

4. no change

5. bring down the recharge a little, I want more AoE out of my longbow.

Longbow consolidation/redesign ideas

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

1. Max range on Longbow is always 1500 (No trait) (Damage not based on distance)
2. Arrows pierce by default
3. Auto attack (1) applies stacks of vulnerability
4. Remove attack (3) and replace it with sniper shot w/ 1800 range
5. Remove the charge time from Point Blank shot
6. Add a Blast finisher to Barrage (5) (least they can do after nerfing it’s damage)

I can back Aridia up on the damage on the damage. I run full zerk as well with bloodlust. The crits can range from 4.5-6k

Edit: Seeing as the power scaling is bad because of the pet

1. LB (1) applies 1 stack of might to your pet
2. LB (1) every 5th attack applies quickness to your pet (can’t switch targets)

(edited by DeadlySynz.3471)

Longbow consolidation/redesign ideas

in Ranger

Posted by: Abrilete.1439

Abrilete.1439

This is a great post, don’t let it dissapear!
Keep writing suggestions/ideas!

Baruch Bay, Ranger.