Longbow rapid fire is perfectly fine
Yes on the Signet of the Wild change because giving a straight 25% buff to damage for 8 seconds allows it to be abused. The fact that its on a 60 second cool down is irrelevant. (My Suggestion for the change would be for the Skill to last 10 seconds, but drop the damage increase to 10%. gives us more stability, which we need, and drops the damage increase.)
No on Signet of Stone. Plenty of other professions have skills that grant invulnerability, and can deal just as much damage as Rapid Fire in the same time, so why not Ranger?
hours don’t mean much i have 1400hours, and i will say the signets are fine they are Tempory boosts that need to be good enough to Warrant use.
Take a look into the Opening stikes that allows 10 free Vunrabililty stacks on the first attack , and that alone allows A opening attack with rapid fire to do A lot more damage combined with all the damage boosting signets.
if they change the Minor marksman traits to work better in the Longer fights , people won’t complain so much about these One Rf spikes when used as the opening attack.
if some one survives the Opening strikes the LB will do 10% less damage as soon as the Minor traits ware off.
so maybe the Free vunrability stacks from MM need reducing to 3 stacks rather than 5 , so it would be a boost of 6% comming from ranger&pet rather than 10% , reducing Sotw to 20% Shaving seems to be the answer without Effecting the Rangers Burst. a total of -11% damage on the Opening RF (if the person in question used Rapid fire as a Opening stike)
as that is the problem after the opening strikes its much weaker and is only strong because of those combined utility + opening strikes.
this would avoid changing RF .
Yes on the Signet of the Wild change because giving a straight 25% buff to damage for 8 seconds allows it to be abused. The fact that its on a 60 second cool down is irrelevant. (My Suggestion for the change would be for the Skill to last 10 seconds, but drop the damage increase to 10%. gives us more stability, which we need, and drops the damage increase.)
No on Signet of Stone. Plenty of other professions have skills that grant invulnerability, and can deal just as much damage as Rapid Fire in the same time, so why not Ranger?
Dont forget we get alot of defense other than this precise signet, like protection on dodge roll. I’m for a signet of stone nerf because invulnerability without drawback. For invulnerability I would be for the fact that someone use protect me rather than signet of stone because it has a drawback.
Yes on the Signet of the Wild change because giving a straight 25% buff to damage for 8 seconds allows it to be abused. The fact that its on a 60 second cool down is irrelevant. (My Suggestion for the change would be for the Skill to last 10 seconds, but drop the damage increase to 10%. gives us more stability, which we need, and drops the damage increase.)
No on Signet of Stone. Plenty of other professions have skills that grant invulnerability, and can deal just as much damage as Rapid Fire in the same time, so why not Ranger?
Dont forget we get alot of defense other than this precise signet, like protection on dodge roll. I’m for a signet of stone nerf because invulnerability without drawback. For invulnerability I would be for the fact that someone use protect me rather than signet of stone because it has a drawback.
Losing 180 toughness for 80 seconds isn’t enough of a drawback?
I’m just not understanding the point you’re attempting to make by saying we have access to protection. Are you attempting to say Warriors don’t have it so they need Endure Pain? Warriors also regen 450hp/s from Sig+AH and have significantly better condi management.
Simple fact of the matter is that the survivability options available to the class before the patch weren’t enough. We’ve seen no meta shift in WvW or PvP to suggest Rangers are doing much better now either.
It’s far too early to worry about Ranger nerfs when we’re not even sure if the buffs were enough to make a difference.
Yes on the Signet of the Wild change because giving a straight 25% buff to damage for 8 seconds allows it to be abused. The fact that its on a 60 second cool down is irrelevant. (My Suggestion for the change would be for the Skill to last 10 seconds, but drop the damage increase to 10%. gives us more stability, which we need, and drops the damage increase.)
No on Signet of Stone. Plenty of other professions have skills that grant invulnerability, and can deal just as much damage as Rapid Fire in the same time, so why not Ranger?
No to Signet of the Wild, because compared to other classes, the ranger lacks percental damage increase. SotW makes up for that but if you simply nerf it, we’ll lose the strongest damage boost we have.
Can we all just agree to stop posting in this stupid “nerf ranger” threads so the same 3 people that keep whining in them will stop?
I can agree we need one nerf Ranger thread instead of three dozen.
While we’re at it, on our way to a better community, we need to stop posting stuff full of theatrics like this:::
No to Signet of the Wild, because compared to other classes, the ranger lacks percental damage increase. SotW makes up for that but if you simply nerf it, we’ll lose the strongest damage boost we have.
The Ranger really lacks damage multipliers? That’s news to me. I guess the 20-25% from Marksmanship alone doesn’t count or something…, plus the 5-10% from any of the three other trait line. At what point should it be enough, when we can potentially get 50% like some other Class that doesn’t even have an effective build when they trait that way?
And we also need to stop posting stuff full of theatrics like this :::
Dont forget we get alot of defense other than this precise signet, like protection on dodge roll. I’m for a signet of stone nerf because invulnerability without drawback. For invulnerability I would be for the fact that someone use protect me rather than signet of stone because it has a drawback.
And Warriors/Thieves/Guardians/Elementalists/Engineers/Mesmers don’t have a lot of defensive skills without drawback too? At what point do they not have enough, have the perfect amount, and have too much?
No to Signet of the Wild, because compared to other classes, the ranger lacks percental damage increase. SotW makes up for that but if you simply nerf it, we’ll lose the strongest damage boost we have.
The Ranger really lacks damage multipliers? That’s news to me. I guess the 20-25% from Marksmanship alone doesn’t count or something…, plus the 5-10% from any of the three other trait line. At what point should it be enough, when we can potentially get 50% like some other Class that doesn’t even have an effective build when they trait that way?
And we also need to stop posting stuff full of theatrics like this :::
Yeah? I count 18,75%. Steady focus gives 10% (not even sure this applies to the pet aswell) and predators onslaught gives 10% to us and 5% to our pet.
Hunter’s tactic will not proc in a proper dungeongroup, since you stack and the boss is facing you.
So I don’t know exactly where you see all dat mighty multipliers, but the ele and the thief can get a 60% temporary damageboost.
What is not fine in the other hand, is the signet of stone and of the wild. Giving 6 sec to a class that can go brainless and down you in those 6 sec is the real culprit. Also the signet of the wild should be “shave” to a lesser amount than 25% like 5-10%.
This is my sight of the current ranger and i’m also maining LB ranger and have 900h in it. Any class that can down people in 6 sec should be down in 6 sec if overplayed. So either tone down defensive (aka invincibility) or tone down dmg.
In that particular case, toning down dmg of the longbow would cripple any non-full glass longbow builds. And nerfing survivability of the ranger would effectively require much more skills to achieve the same result.
Thats what I think folks! Let me know if I’m wrong!
why nerf signets when “the ranger class has little to no use in high competitive tpvp. Why ranger have little to no use in WvW? Why is the ranger outscaled by thief in roaming when it supposed to be the ranger strenght? Why high lvl PVE dislike ranger because their small contribution to the party?”
And dont say ranger is a jack of all trades… Engi is. Ranger is subpar in every gw2 mode except maybe solo pve (which a class should not be design for…)."
also, if anyone dies to a ranger in six seconds then that’s their problem…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I’m fine with nerfing Wild, but not Stone.
And if there is anything that needs changing on longbow, it’s the autoattack. Rename it to Power Shot or Penetrating/Sundering Attack, keep the mid-level damage, and move the vuln from RF to it.
rly? everyday someone is finding another “broken” ranger skill
are you sure, that whats rly “broken” isnt your gameplay? maybe get good at first? dont forget, that powerranger sucked pre patch
and if you are asking for nerfs, than deliver also suggestions
All these people complaining about rapid fire now the signets. The damage from rf is the same plus maybe 10% percent from the new trait. A far as the signet they were part of just about every gc lb built so this hasn’t changed. What has changed is a buff to the auto.
The auto attack was the only real buff yet I see no one complaining about this.
Yes the patch did a lot for power rangers, but it’s not the gc it really helped. It allowed power ranger you build into toughness and still have access to signets active.
The benefit of this patch will be how rangers use the benefit of sisnget without having to trait for it in other than gc builds.
Ranger have not capitalize off of this major change. So I find it hard to believe that other classes have utilize all the benifts of the patch as well as develop an effective build for the emerging new meta (since a new meta hasn’t been established).
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
Lets settle this tonight. I’ll personally make a stream, from WvW, where i will explain how ranger, and most importantly its signets and weapons work in conjunction with builds.
There is simply too many wildly uninformed or inexperienced comments and opinions flying around.
Twitch.tv/prysin
Stream goes live 11pm GMT +1 or roughly 5pm EST.
Currently @ some T1 server in EU
yay!
go prysin! whoooo!
lol.
Guild Leader of Favorable Winds [Wind]
I think the 8s stability from Signet of the Wild should be moved to Protect Me
Protect Me could use some love and is already a stun breaker, so the stability makes more sense on it.
Also, Protect Me is instant cast, while Signet of the Wind (and Rampage as One) have a 1s cast time, which means that a counter to CC (stability) can currently be countered by CC.
This would make Signet of the Wild a pure damage signet, with health regen if you don’t use it. It would retain its 1s casttime.
SotW is relatively weak at the moment, taking away the stability would make it completely mostly unusable for anything other than PvE. I could see it having some use in a regen beastmaster build or something like that. Moment of Clarity GS offhand axe build as well.
PM and SoS are very well balanced against each other in my opinion. If you gave PM insta-stability I think it would blow SoS completely out of the water.
(edited by Fluffball.8307)
I will, for the sake of “creativity” also present some NERFS/changes i think would be healthy for the class, in general.
Currently @ some T1 server in EU
Don’t forget Signet of Stone has passive 150 toughness and the active also protects the pet and keeps the pet active.
Protect Me is only a stun breaker and makes the pet inactive and takes health from the pet (which means it often won’t reach it’s full duration).
I think moving stability to Protect Me would actually make it more comparable with Signet of Stone. I don’t think anyone currenly picks Protect Me over Signet of Stone.
And by taking stability away from Signet of the Wild, it will cause Rapid Fire to either do less damage (they picked another utility), or be interruptible (they picked Signet of the Wild).
On top of all this, we could use a utility/elite with stability that’s not locked away behind a 1s cast time.
Another solution would be to lower the damage from Signet of the Wild, but also make it instant-cast.
With every class that gets a Buff, comes a flood of Posts about how “OP” it is, or certain skills are “OP” now, maybe those certain skills where so garbage before, but now that they actually do something, people lose their mind, and act like a bunch of monkeys throwing poop at one another. Before the changes to the Ranger class, the class was a JOKE, no one wanted them in Dungeons/Fractals, using one in WvW was a death sentence because every class could take one down with little effort, and in sPvP we had only a few moderately useful builds, that where out shined by people who did it better on other classes. Rangers are useful now, they perform well, and like any other class they have Counters to their most powerful builds, people need to take their head out of the sand, and devise plans to counter them, instead of flooding forums with threads about nerfing them…
https://www.twitch.tv/amazinphelix
Protect Me is only a stun breaker and makes the pet inactive and takes health from the pet (which means it often won’t reach it’s full duration).
Oh does it not absorb CC? I haven’t used it in like 6 months (not because I don’t like it, it’s really good.)
Yes on the Signet of the Wild change because giving a straight 25% buff to damage for 8 seconds allows it to be abused. The fact that its on a 60 second cool down is irrelevant. (My Suggestion for the change would be for the Skill to last 10 seconds, but drop the damage increase to 10%. gives us more stability, which we need, and drops the damage increase.)
No on Signet of Stone. Plenty of other professions have skills that grant invulnerability, and can deal just as much damage as Rapid Fire in the same time, so why not Ranger?
Dont forget we get alot of defense other than this precise signet, like protection on dodge roll. I’m for a signet of stone nerf because invulnerability without drawback. For invulnerability I would be for the fact that someone use protect me rather than signet of stone because it has a drawback.
What drawback does endure pain have? What drawback does mesmer distortion have? What drawback does engineer invuln elixer have? In fact, so far ranger is the only one with a drawback because you lose toughness when you pop stone, and if you use protect me on a heavy burst, you lose your pet.
It is not what you do, but how and why you do it that counts.
Lets settle this tonight. I’ll personally make a stream, from WvW, where i will explain how ranger, and most importantly its signets and weapons work in conjunction with builds.
There is simply too many wildly uninformed or inexperienced comments and opinions flying around.Twitch.tv/prysin
Stream goes live 11pm GMT +1 or roughly 5pm EST.
Are you Recording or Saving it into your Twitch account , I won’t be online during those times.
Even though I know a lot about rangers there is always a Bit of Terrain you can take Advantage of and i’d like to see how you Deal with your Enviroment.
just like the Graves on Legacy of the Foefire :p (incert cheese Jp/kiting skills here)
Lets settle this tonight. I’ll personally make a stream, from WvW, where i will explain how ranger, and most importantly its signets and weapons work in conjunction with builds.
There is simply too many wildly uninformed or inexperienced comments and opinions flying around.Twitch.tv/prysin
Stream goes live 11pm GMT +1 or roughly 5pm EST.
Had you on in the background a bit. I don’t think you gave PM a fair review. PM vs SoS, both have secondary effects. I would argue breaking stun is a better secondary for a glass LB ranger than extra toughness, because the entire goal is to not be getting hit, not to be tanking hits. And on that note, PM lets you get out of the situation where as SoS does not, so the invulnerability is equal and your pet won’t die. Your pet eats a big hit you didn’t want and then you’re out of there. Finally, PM is on a 25% shorter CD, which is just massive.
I am not saying one or the other is better, but PM is a solid skill.
Rapid fire is fine. However a strong knock back, stealth and pets that can chain immobilise or fear combined with an off hand weapon sets that possess above average evades makes for a very complete package. I won’t say it is OP, or otherwise..but same reasons that got warrior nerfed (too many escapes, high single target damage, immunity etc ) are all now present in ranger..however they don’t have the toughness and health.
Did ranger need stealth?..not really. I’d look at that skill first if there was any considerations that needed to be made and the cooldown on rapid fire second.
Lets settle this tonight. I’ll personally make a stream, from WvW, where i will explain how ranger, and most importantly its signets and weapons work in conjunction with builds.
There is simply too many wildly uninformed or inexperienced comments and opinions flying around.Twitch.tv/prysin
Stream goes live 11pm GMT +1 or roughly 5pm EST.
Had you on in the background a bit. I don’t think you gave PM a fair review. PM vs SoS, both have secondary effects. I would argue breaking stun is a better secondary for a glass LB ranger than extra toughness, because the entire goal is to not be getting hit, not to be tanking hits. And on that note, PM lets you get out of the situation where as SoS does not, so the invulnerability is equal and your pet won’t die. Your pet eats a big hit you didn’t want and then you’re out of there. Finally, PM is on a 25% shorter CD, which is just massive.
I am not saying one or the other is better, but PM is a solid skill.
Protect Me is a stun breaker, while Signet of Stone can be used WHILE stunned. Sure SoS does not allow you to break stun and MOVE, but it negates all damage.
this is basic ranger knowledge.
Currently @ some T1 server in EU
Rapid fire is fine. However a strong knock back, stealth and pets that can chain immobilise or fear combined with an off hand weapon sets that possess above average evades makes for a very complete package. I won’t say it is OP, or otherwise..but same reasons that got warrior nerfed (too many escapes, high single target damage, immunity etc ) are all now present in ranger..however they don’t have the toughness and health.
Did ranger need stealth?..not really. I’d look at that skill first if there was any considerations that needed to be made and the cooldown on rapid fire second.
though it can’t be built on all builds we have to choose what we want to use .
SoS doesn’t give invuln btw. It gives no damage from attacks, which does not protect you from condi damage. Nitpicky I guess, but don’t say its invuln because it’s not.
SoS doesn’t give invuln btw. It gives no damage from attacks, which does not protect you from condi damage. Nitpicky I guess, but don’t say its invuln because it’s not.
hmm…..
There is simply too many wildly uninformed or inexperienced comments and opinions flying around.
so, does that make the one who typed the word invulnerability uninformed too?
SoS doesn’t give invuln btw. It gives no damage from attacks, which does not protect you from condi damage. Nitpicky I guess, but don’t say its invuln because it’s not.
hmm…..
There is simply too many wildly uninformed or inexperienced comments and opinions flying around.
so, does that make the one who typed the word invulnerability uninformed too?
Maybe not uninformed, although it appears that way, but certainly guilty of spreading falsehoods. If SoS gave invulnerability it would be crazy good, but once again it does not.
Protect Me is a stun breaker, while Signet of Stone can be used WHILE stunned. Sure SoS does not allow you to break stun and MOVE, but it negates all damage.
this is basic ranger knowledge.
Yes, like I said, IMO they’re both about equal. For a LB ranger I would prefer PM, for a melee ranger I would prefer SoS. SoS on a LB ranger is not going to stop an engi from easily killing you in those 6 seconds.
so, does that make the one who typed the word invulnerability uninformed too?
I probably don’t help threads with my phrasing. I interchangeably use invulnerability for SoS and PM, neither of which do, I refer to stun-breaking out of immobilizes, and so on for days. I am more of a big picture guy in my vocab, which doesn’t work at all if someone doesn’t understand the actual mechanics and self-translate in their own head.
I should make an effort to stop saying those things. I will no longer stun-break out of entangle.
To clarify for anyone:
Invulnerability- stops any attack, condi, or cc from landing. In essence you will not be hit by anything. The only damage you will take for the duration is from pre-existing condis which will continue to tick through the invulnerability.
Signet of Stone- stops any damage from attacks. However, does not negate any incoming cc or condis. Therefore, you could theoretically still get condi spiked or stun locked when under the effects of SoS. And you will take damage from pre-existing condis as well.
In the case of lb glass SoS is far superior to Protect Me imo. In a 1v1 Protect Me has a case to be picked, but other than that the damage will come too fast and the pet will die since it has no mitigation with your build. On top of that the pet won’t attack and using an F2 cancels protect me. One could argue using it with a bear which could absorb damage, but then eh you’re using a bear.
Yes, 1v1ish is what I was thinking for PM on a LB. I don’t zerg with a glass LB and I think LB is a terrible choice for sPvP. I guess if you were zerging with a glass LB, SoS would be superior, but it’s irrelevant because if you’re getting hit with enough that your pet explodes, you’re going to explode too.
1v1 on a glass LB, PM is unquestioningly superior IMO. On the other hand, I wouldn’t be using either one of them these days.
Oh signet of stone isn’t true invul? I actually never noticed that.
Well, to people who die to a ranger, lol @ you. So you can interrupt a ranger when he uses stone. :S
for there you have been and there you will long to return.
Wait, isn’t SoS instant-cast?
I worded it badly
SoS is instant cast, but your other skills can apparently be interrupted if the tooltip and wiki isn’t lying. So say, you cast signet of stone and use rapid fire immediately afterwards. People could interrupt it. You’d take 0 damage of course.
That also means signet of stone doesn’t really do much vs condi builds.
for there you have been and there you will long to return.
I worded it badly
SoS is instant cast, but your other skills can apparently be interrupted if the tooltip and wiki isn’t lying. So say, you cast signet of stone and use rapid fire immediately afterwards. People could interrupt it. You’d take 0 damage of course.
That also means signet of stone doesn’t really do much vs condi builds.
There are only a small handful of true invulnerability skills in the game. Many people, myself including, misuse the term to refer to the other 9000 skills in game that prevent damage.
That’s why I was saying SoS and PM are fairly well balanced. It’s basically do you want to prevent the immediate damage and get out (stunbreaker), possibly at the cost of your pet, or do you want to stand there and eat all the CC and condis. For sturdier melee, SoS is better IMO, for glass LB, PM is way better.
Rapid fire is fine. However a strong knock back, stealth and pets that can chain immobilise or fear combined with an off hand weapon sets that possess above average evades makes for a very complete package. I won’t say it is OP, or otherwise..but same reasons that got warrior nerfed (too many escapes, high single target damage, immunity etc ) are all now present in ranger..however they don’t have the toughness and health.
Did ranger need stealth?..not really. I’d look at that skill first if there was any considerations that needed to be made and the cooldown on rapid fire second.
though it can’t be built on all builds we have to choose what we want to use .
I have had a ranger for 2 years. I understand the concept of building. However the facts I mentioned about longbow -1200 unit range-average AA damage-rapid channel burst on 8 or 10 second CD-stealth-strong knockback-Large Aoe for average damage and cripple and numerous pets all with the same ability (all spider have 3 second immobile. Hyena/dog have knockdown) can all be used without placing a single trait. All signets can be used on both ranger and pet with placing a single trait point. This means everything beyond this nice package is optional. Not a bad package to start off with and still have full trait point allocation as well. Again, I won’t say it is OP because my mesmer/warrior can make short work of a longbow ranger with specific builds..however my necro with no blocks, no evades, no teleports, no steals, no distortion or immunity…well, lets just hope I have full life force. It is what it is..a very nice package to start off with no investment of any trait points. The same as warrior..immunity to conditions, immunity to damage, high stability, high armour, high health..all this before a single trait point allocation. We all saw what happened to warrior..it didn’t last.
Rapid fire is fine. However a strong knock back, stealth and pets that can chain immobilise or fear combined with an off hand weapon sets that possess above average evades makes for a very complete package. I won’t say it is OP, or otherwise..but same reasons that got warrior nerfed (too many escapes, high single target damage, immunity etc ) are all now present in ranger..however they don’t have the toughness and health.
Did ranger need stealth?..not really. I’d look at that skill first if there was any considerations that needed to be made and the cooldown on rapid fire second.
though it can’t be built on all builds we have to choose what we want to use .
I have had a ranger for 2 years. I understand the concept of building. However the facts I mentioned about longbow -1200 unit range-average AA damage-rapid channel burst on 8 or 10 second CD-stealth-strong knockback-Large Aoe for average damage and cripple and numerous pets all with the same ability (all spider have 3 second immobile. Hyena/dog have knockdown) can all be used without placing a single trait. All signets can be used on both ranger and pet with placing a single trait point. This means everything beyond this nice package is optional. Not a bad package to start off with and still have full trait point allocation as well. Again, I won’t say it is OP because my mesmer/warrior can make short work of a longbow ranger with specific builds..however my necro with no blocks, no evades, no teleports, no steals, no distortion or immunity…well, lets just hope I have full life force. It is what it is..a very nice package to start off with no investment of any trait points. The same as warrior..immunity to conditions, immunity to damage, high stability, high armour, high health..all this before a single trait point allocation. We all saw what happened to warrior..it didn’t last.
really compairing warroirs to rangers even though you had a Ranger for 2 years , are you sure you didnt just Go Afk from ranger for a while then came back to it.
our armour is lower, the over all damage is lower rank 4 atm (If you include the pet in the damage Calculations).
the problem prepatch wast that we had to Trait too much to be Useful normaly all the trait points to max too many trees, Pets needed that change to be more Flexiable (they did not get more powerful or weaker)
if ranger could have what Warroirs have without a Compromise somewhere your wrong and not just Looking hard enough.
A simple way to avoid a Rangers damage is to Avoid CC and the Burst, onther reason why Anet won’t make it so pets hit the target 100% of the time , so other people can kite them.
there are many other threads bout how necros are suffering but one class isn’t going to change the stance on rangers, its anets fault for not buffing necros enough and im sure they will buff them to Survive a little better in the future.
not to question the skill on your necro but i’ve meet necros that can tank a lot more damage than one Rf can dish out, and they use Spectral Walk+spectral armour (after recall for double bluffs and buffs to LF, to get behind a ranger and use Boon Corruption to deal with boon Rangers, its two skills to counter a Range weapon.
what you’ll need to do instead of trying to bring a class down , find a person to make a video or give you advise on what to do, your just lacking skill vs problery a Selected Ranger build , i doubt you’d struggle against all rangers.
Just saying, for necros, bluffing with Spectral Walk+Armor to get before a ranger is not exactly a reliable method. Seeing as Rapid Fire has what, an 8 sec cd, and spectral walk has 60 seconds base. You also use a stun break, which you definitely need if you don’t wanna get knocked down by dog then eat a full RF.
Just gonna compare this to a situation I remember. Like a year ago, everyone complained about warriors. Their passive healing was great coupled with their ability to stun people continuously while still dealing good damage. In pretty much every forum people were complaining but the people in the warrior forum would always defend it, saying it was easy to counter and that warriors were weak, because well, they didn’t want to get nerfed. Not making a direct comparison though, I have mixed feelings about rangers at this time and need to do more testing to be sure I know where I stand. But yeah, everyone seems to have different viewpoints based on where they stand. Rangers think it’s fine and that if anything should happen, other classes should be buffed/fixed around this, while other classes think ranger should be nerfed around them. No one in this community seems to want to have Anet work on their class if having them “fix” another class is an alternative. God forbid other classes work up a bug list the size of mesmers, or thieves.
Just saying, for necros, bluffing with Spectral Walk+Armor to get before a ranger is not exactly a reliable method. Seeing as Rapid Fire has what, an 8 sec cd, and spectral walk has 60 seconds base. You also use a stun break, which you definitely need if you don’t wanna get knocked down by dog then eat a full RF.
Just gonna compare this to a situation I remember. Like a year ago, everyone complained about warriors. Their passive healing was great coupled with their ability to stun people continuously while still dealing good damage. In pretty much every forum people were complaining but the people in the warrior forum would always defend it, saying it was easy to counter and that warriors were weak, because well, they didn’t want to get nerfed. Not making a direct comparison though, I have mixed feelings about rangers at this time and need to do more testing to be sure I know where I stand. But yeah, everyone seems to have different viewpoints based on where they stand. Rangers think it’s fine and that if anything should happen, other classes should be buffed/fixed around this, while other classes think ranger should be nerfed around them. No one in this community seems to want to have Anet work on their class if having them “fix” another class is an alternative. God forbid other classes work up a bug list the size of mesmers, or thieves.
thats because at that specific point, you only had THREE counters to warrior:
Stability
Poison
Stunbreak
If 2/3 were not present, you were 100% sure to lose.
Fast forward to todays ranger;
Glasscannon RF builds have EIGHT counters:
Reflect
Retalitation
Blocking
Evading + Dodging
Invulnerabilities
Line of Sight + other game bugs
Interrupts
Weakness (just watch how much damage ranger does when it cannot crit… basically LESS then 1/3rd of its normal damage)
Now, that is counting only HARD counters. Stuff that literally shuts down the ranger build.
If we are to draw comparisons
Old “OP” warrior needed 7 trait points (35) to be efficient, Ranger needs a minimum of 8 for Rapid Fire to even WORK.
That would be all.
Currently @ some T1 server in EU
Seeing as Rapid Fire has what, an 8 sec cd, and spectral walk has 60 seconds base.
I love how everyone does this. Let’s compare the fully traited rapid fire, make sure to add in damage from utilities, sigils, food buffs, might, etc. and then compare it to an untraited skill in the worst possible situation.
When people do this players that know the classes will never take your argument seriously.
You want to talk about something that is seriously under powered? Try using a longbow without putting 6 points into marksmanship. Good luck hitting anything.
LGN
Seeing as Rapid Fire has what, an 8 sec cd, and spectral walk has 60 seconds base.
I love how everyone does this. Let’s compare the fully traited rapid fire, make sure to add in damage from utilities, sigils, food buffs, might, etc. and then compare it to an untraited skill in the worst possible situation.
When people do this players that know the classes will never take your argument seriously.
You want to talk about something that is seriously under powered? Try using a longbow without putting 6 points into marksmanship. Good luck hitting anything.
Not even that far (piggybacking off your response from here, this isn’t directed at you hahaha).
What burst skill in the game PERIOD has a cooldown that allows classes to directly counter/hardcounter it with their cooldown skills EVERY time they come off of cooldown?
It’s a rhetorical question for all of those people making the argument that you should be able to have protection or reflection or damage immunity EVERY single time Rapid Fire (or any burst skill) is used against you. The game isn’t designed for people to be able to shrug off damage or completely ignore/mitigate the efforts of an opponent. It’s designed around forcing you into making you make decisions with your cooldowns and dodges that will ultimately effect the outcome of a fight.
The game is balanced around that fact, and the idea that people think they should be able to completely mitigate and ignore their opponents and that if they can’t do that then something isn’t balanced is the most flawed argument you could ever make for balance.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Um i say signet of the wild should give 50% bonus damage to pet and only the pet, note that this skill used to be pet related only and that you ned a grandmaster to make it work on both. Im fine with ranger gaining +10% long as pets gets more then what it currently grants. Keep in mind this signet is a ridiculus 60 second cooldown just to use so we realy dont need it nerfed to begin with. Maybe only for the ranger itself
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
(edited by kyubi.3620)
Um i say signet of the wild should give 50% bonus damage to pet and only the pet, note that this skill used to be pet related only and that you ned a grandmaster to make it work on both. Im fine with ranger gaining +10% long as pets gets more then what it currently grants. Keep in mind this signet is a ridiculus 60 second cooldown just to use so we realy dont need it nerfed to begin with. Maybe only for the ranger itself
As long as they change the pets so they will reliably hit moving targets.
LGN
Well this skill was designed at first as a major dps pet buff and i think it should at least remain that way or be improved further. As for pet hiting moving target… well all they need to do is increase their minimum melee range to hit by 90 or 100 and then yay all hit make the pet move like sword ranger! xD i mean cmon they made a weapon that litteraly force you into hugging people so why not make pet that way to. Even witheout that all you need to do to have pet hit reliably is slow the target with a trap or grant the thing swiftness and start crippling (axe 3 exist for that you know…)
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
My pets always have perma swiftness, the only things they reliably hit are npc’s
LGN
then learn to freeze slow and cripple? I dont have problem having my pet hit reliably and unless your cripple my pet (god how naughty are you doing that to my lovely fern hound! You puppy killer!) your likely gunna get chewed a lot of your health
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
then learn to freeze slow and cripple? I dont have problem having my pet hit reliably and unless your cripple my pet (god how naughty are you doing that to my lovely fern hound! You puppy killer!) your likely gunna get chewed a lot of your health
Teach me how to chill on lb glass please without using sigils. Just use owl or alpine wolf right? Circular reasoning. And in no way is the cripple from barrage reliable or long for that matter. The only other thing you can do is slot frost or spike trap, but is the utility slot really worth that? Oh and ofc the cripple from sword set if you want to stay in melee, but good luck with that.