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Burst well enough or sustain well enough.
It definitely got buffed to say the least, with rapid firing being a half second quicker channel and arrows from the autoattack firing once per second, but the damage isn’t enough pressure with the lack of mobility that still exists on the weapon.
Still, its a good update for the longbow, it just isn’t where it needs to be yet. Another cripple outside of barrage, or an immobilize, would be all the weapon really needs now though.
I also feel in trouble using longbow without swiftness. I feel vulnerable using shortbow secondary, like you said, it’s not being able to move fast.
So how do we deal with this? How about lightening reflexes to create a gap? I mean, if you dog has already burned their CC, point blank shot into lightening reflexes is very effective. Let me know if that helps.
the best bow user on this game is warrior, sad, but true…..
the best bow user on this game is warrior, sad, but true…..
What makes you say that?
Buff the damage on Barrage and I will be happy, seriously…
the best bow user on this game is warrior, sad, but true…..
Thief
Teleports and blast finishers are still far better than what we have, even more so that the Sb has become the joke it was always meant to be.
Thief S2 skill I’ve seen crit for 7k+.
Hits me for 3k+ sometimes on my tanky ranger. That’s ridiculous for a spammable skill with combo finisher capabilities.
So ranger longbow… yeah. Mediocre ranged abilities at best. I regret every day making my Kudzu.
I also feel in trouble using longbow without swiftness. I feel vulnerable using shortbow secondary, like you said, it’s not being able to move fast.
So how do we deal with this? How about lightening reflexes to create a gap? I mean, if you dog has already burned their CC, point blank shot into lightening reflexes is very effective. Let me know if that helps.
It’s a viable strategy but I have a hard time burning the stunbreaker portion of lightning reflexes for that.
I’ve always run dual canines (even on my BM setup, because control>everything imo), so that always helps, but really the greatsword has been the best option for me personally to setup damage through stuns and the knockback.
The longbow really is lacking some sort of stun/immobilize though, I think that’s the biggest thing. It could be tacked on to knockback shot so easily, just change the name to something like (not a well thought out name incoming) Exposed Shot (you’re exposing their positional weakness) and have it knockback up to 600, and immobilize at 600+.
Just a suggestion to make the weapon within itself feel “whole.”
I regret every day making my Kudzu.
I just finished mine two weeks ago. Shame on me for getting my hopes up for this “biggest balance patch ever” when it was essentially amounted to nothing more than a .25 second aftercast buff for the longbow. The 15% faster arrows is worthless, I haven’t had any problems hitting opponents in ages.
This buff is not enough, but I surely wouldn’t call it “worthless” O.o
15% speed is really nice actually, I was just hoping for more adjustments to the function of the longbow itself. Call me crazy but I actually half expected the LB to get a slight range boost to differentiate it from the SB, not the SB getting sliced to crap. :|
Burst well enough or sustain well enough.
It definitely got buffed to say the least, with rapid firing being a half second quicker channel and arrows from the autoattack firing once per second, but the damage isn’t enough pressure with the lack of mobility that still exists on the weapon.
Still, its a good update for the longbow, it just isn’t where it needs to be yet. Another cripple outside of barrage, or an immobilize, would be all the weapon really needs now though.
I’ve been asking for a chance cripple on LB1 since the beta. Don’t think this is gonna happen though cuz it makes too much sense.
Burst well enough or sustain well enough.
It definitely got buffed to say the least, with rapid firing being a half second quicker channel and arrows from the autoattack firing once per second, but the damage isn’t enough pressure with the lack of mobility that still exists on the weapon.
Still, its a good update for the longbow, it just isn’t where it needs to be yet. Another cripple outside of barrage, or an immobilize, would be all the weapon really needs now though.
I’ve been asking for a chance cripple on LB1 since the beta. Don’t think this is gonna happen though cuz it makes too much sense.
Yeah, it really does. Crossed fingers I guess, and all of that.
Burst well enough or sustain well enough.
It definitely got buffed to say the least, with rapid firing being a half second quicker channel and arrows from the autoattack firing once per second, but the damage isn’t enough pressure with the lack of mobility that still exists on the weapon.
Still, its a good update for the longbow, it just isn’t where it needs to be yet. Another cripple outside of barrage, or an immobilize, would be all the weapon really needs now though.
I’ve been asking for a chance cripple on LB1 since the beta. Don’t think this is gonna happen though cuz it makes too much sense.
And I’ve been asking for a snare on lb3. Open with vulnerability and immobilize, follow with barrage (which would actually land in a 1v1), autoattack til gap is closed, point blank into rapid fire and then weapon swap. It would have been far more useful than the increased cripple on barrage, the problem is landing that skill in the first place.
Regarding decreased aftercast, I haven’t had a chance to log in yet. Does it make up for the loss of Zephyr’s Speed in terms of DPS? I imagine the longbow is in a slightly better place despite losing that key trait, would you guys confirm?
https://www.youtube.com/watch?feature=player_detailpage&v=dIyHBXtPHg8#t=96s
Give us this at 1:33. Then we can scream AIRSHOT!!!! like in all the fps projectile games lol.
This buff is not enough, but I surely wouldn’t call it “worthless” O.o
They buffed the longbow to have 300 range advantage (600 when traited) over the shortbow. Don’t you like your longbow range buff?
if you mean buffed by kept the same while lowering shortbows range yes i guess.
Burst well enough or sustain well enough.
It definitely got buffed to say the least, with rapid firing being a half second quicker channel and arrows from the autoattack firing once per second, but the damage isn’t enough pressure with the lack of mobility that still exists on the weapon.
Still, its a good update for the longbow, it just isn’t where it needs to be yet. Another cripple outside of barrage, or an immobilize, would be all the weapon really needs now though.
I’ve been asking for a chance cripple on LB1 since the beta. Don’t think this is gonna happen though cuz it makes too much sense.
And I’ve been asking for a snare on lb3. Open with vulnerability and immobilize, follow with barrage (which would actually land in a 1v1), autoattack til gap is closed, point blank into rapid fire and then weapon swap. It would have been far more useful than the increased cripple on barrage, the problem is landing that skill in the first place.
Regarding decreased aftercast, I haven’t had a chance to log in yet. Does it make up for the loss of Zephyr’s Speed in terms of DPS? I imagine the longbow is in a slightly better place despite losing that key trait, would you guys confirm?
I wouldn’t know about zephyrs speed, because I haven’t run it since they nerfed quickness to begin with (I run 20/20/30/0/0 knights/cleric/berserker mix).
However, I can confirm that the longbow autoattack now attack every second, and that rapid fire only channels for about kitten (previously 5) meaning that each shot is being fired at .kitten .
I think it does the weapon a lot of justice and it does actually feel like the clear power damage weapon now, but as I said in the OP, the mobility still feels missing, especially if a person transitions from shortbow to longbow.
For the longbow, I think barrage damage should be buffed slightly and a short duration immobilize should be added to Hunter’s Shot.
(edited by Miflett.3472)
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