Looking for a shortbow build for pvp
BUMP! noone?
/15char
I haven’t play tested it yet, and I’m on mobile right now, but it’s on my list, so quite a few things are going to be variables.
Shortbow and either Sword/Torch or Sword/Dagger. Bleed on crit sigil and either torment on crit or vulnerability on hit on shortbow, energy and geomancy on the sword set.
Rabid. Krait Runes.
Traits:
Skirmishing: sharpened edges, hidden barbs, quickdraw or light on your feet (don’t know if light on your feets damage is more than using quickdraw on poison volley and throw torch or the utility of quickdraw on shortbow 3 and sword 2 or 3, etc)
Wilderness Survival: Oakheart Salve, any really in the next slot, this is preference for now, and Wilderness Knowledge
Lastly, either Marksmanship: Clarion Bond, Brutal Seals, and Remorseless
Or Nature Magic: Bountiful Hunter, Evasive Purity, and Protective Ward
Or even Beastmastery: Go for the Eyes, Wilting Strike or Natural Healing, and Beastly Warden or Zephyr’s Speed.
Utilities are Troll Unguent, Sharpening Stone, Lightning Reflexes, and Signet of Renewal, with Entangle. You could swap Sharpening Stone for Signet of Stone, but right now my own personal preference is to run with as much condi-clear is possible and then try ro add more on top of it.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Why marksmanship tho? Remorseless on a condi build?
Why marksmanship tho? Remorseless on a condi build?
Because the new vulnerability increases condition damage as well as physical damage, so I haven’t have the chance to test how effective it is with just going the more defensive (Nature Magic) route or more utility based (Beastmastery) route, but with just one proc of Light on your Feet when Remorseless is renewed, and condition damage should increase by 20% between Vulnerability and the trait.
Just need to do more testing at this point to figure out if the opportunity cost is worth the trade in defense or utility for the Marks line, and whether or not Quickdraw is just overall better in terms of providing damage and utility (quickdraw on throw torch is so strong by the way, 4 second throw torch cooldown).
I’m going to test them myself, but my play time will be a bit limited today and possibly tomorrow :/ so I’ll try to get some of the variable stuff figured out asap lol.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I made one build like that. I’ll give you a link to the thread.
Shortbow is a condition weapon. I doubt you will find a power build with it unless it runs longbow anyway. Maybe some hybrid build works for shortbow but it adds bleeds and poison for a reason and even utility wise longbow has better options (better cc, stealth, cripples).
Why marksmanship tho? Remorseless on a condi build?
Because the new vulnerability increases condition damage as well as physical damage, so I haven’t have the chance to test how effective it is with just going the more defensive (Nature Magic) route or more utility based (Beastmastery) route, but with just one proc of Light on your Feet when Remorseless is renewed, and condition damage should increase by 20% between Vulnerability and the trait.
Just need to do more testing at this point to figure out if the opportunity cost is worth the trade in defense or utility for the Marks line, and whether or not Quickdraw is just overall better in terms of providing damage and utility (quickdraw on throw torch is so strong by the way, 4 second throw torch cooldown).
I’m going to test them myself, but my play time will be a bit limited today and possibly tomorrow :/ so I’ll try to get some of the variable stuff figured out asap lol.
Tried going Steady Shot, Light on your feet, remoresless and the flankig damage, I dont even see a difference when i use my SB, yes the damage on aa wont get you 1k
with 50% damage on traits + cele amy, never critted for 1k, the trait could be broken.
Why marksmanship tho? Remorseless on a condi build?
Because the new vulnerability increases condition damage as well as physical damage, so I haven’t have the chance to test how effective it is with just going the more defensive (Nature Magic) route or more utility based (Beastmastery) route, but with just one proc of Light on your Feet when Remorseless is renewed, and condition damage should increase by 20% between Vulnerability and the trait.
Just need to do more testing at this point to figure out if the opportunity cost is worth the trade in defense or utility for the Marks line, and whether or not Quickdraw is just overall better in terms of providing damage and utility (quickdraw on throw torch is so strong by the way, 4 second throw torch cooldown).
I’m going to test them myself, but my play time will be a bit limited today and possibly tomorrow :/ so I’ll try to get some of the variable stuff figured out asap lol.
Tried going Steady Shot, Light on your feet, remoresless and the flankig damage, I dont even see a difference when i use my SB, yes the damage on aa wont get you 1k
with 50% damage on traits + cele amy, never critted for 1k, the trait could be broken.
I wasn’t intended to take the trait to power up power damage lol.
I mean, I should have regarded the OP you made more before I just started talking, and that’s my fault, but…. I would have to rethink some choices if I was going cele, and if I was going power based, I wouldn’t be taking Shortbow at all.
This would be my starting point: http://intothemists.com/calc/?build=-JV-Fk;1F-y-p2ZDF-0;9;4YZ_;023705-147;4IFo6V;1fgm9fgm90c
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Why marksmanship tho? Remorseless on a condi build?
Because the new vulnerability increases condition damage as well as physical damage, so I haven’t have the chance to test how effective it is with just going the more defensive (Nature Magic) route or more utility based (Beastmastery) route, but with just one proc of Light on your Feet when Remorseless is renewed, and condition damage should increase by 20% between Vulnerability and the trait.
Just need to do more testing at this point to figure out if the opportunity cost is worth the trade in defense or utility for the Marks line, and whether or not Quickdraw is just overall better in terms of providing damage and utility (quickdraw on throw torch is so strong by the way, 4 second throw torch cooldown).
I’m going to test them myself, but my play time will be a bit limited today and possibly tomorrow :/ so I’ll try to get some of the variable stuff figured out asap lol.
Tried going Steady Shot, Light on your feet, remoresless and the flankig damage, I dont even see a difference when i use my SB, yes the damage on aa wont get you 1k
with 50% damage on traits + cele amy, never critted for 1k, the trait could be broken.
I wasn’t intended to take the trait to power up power damage lol.
I mean, I should have regarded the OP you made more before I just started talking, and that’s my fault, but…. I would have to rethink some choices if I was going cele, and if I was going power based, I wouldn’t be taking Shortbow at all.
This would be my starting point: http://intothemists.com/calc/?build=-JV-Fk;1F-y-p2ZDF-0;9;4YZ_;023705-147;4IFo6V;1fgm9fgm90c
So what is remoresless for? just for the pet? or? I am confused haha.
Hahaha it’s fine. Here:
- Vulnerability:
- This condition was changed so that it not only increases direct damage, it also increases condition damage. Each stack will increase direct damage by 1% and condition damage by 1%.
Taken from: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-23-2015/first#post5217689
So, the way it should (I’ve heard some reports of some buggy functionality but nothing I’ve been able to recreate with Opening Strikes) work is that every time you activate remorseless and get Opening Strikes back, you reapply 10 vulnerability between you and the pet for 10% more condition damage.
Combined on a build with Light on Your Feet and Hidden Barbs and that’s moment of time where bleeding alone is ticking for 40% more damage than usual.
I honestly still haven’t got around to messing around with my shortbow build ideas to refine them though
I’ve been enjoying the changes across the board so much that I have neglected some of the stuff I’d rather not test just yet, mostly due to finding other builds I really like and to having an impending sense of “ANet isn’t going to let the game’s balance remain in the condition it is in for very long between now and the HoT release” hahaha.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Hahaha it’s fine. Here:
- Vulnerability:
- This condition was changed so that it not only increases direct damage, it also increases condition damage. Each stack will increase direct damage by 1% and condition damage by 1%.
Taken from: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-23-2015/first#post5217689
So, the way it should (I’ve heard some reports of some buggy functionality but nothing I’ve been able to recreate with Opening Strikes) work is that every time you activate remorseless and get Opening Strikes back, you reapply 10 vulnerability between you and the pet for 10% more condition damage.
Combined on a build with Light on Your Feet and Hidden Barbs and that’s moment of time where bleeding alone is ticking for 40% more damage than usual.
I honestly still haven’t got around to messing around with my shortbow build ideas to refine them though
I’ve been enjoying the changes across the board so much that I have neglected some of the stuff I’d rather not test just yet, mostly due to finding other builds I really like and to having an impending sense of “ANet isn’t going to let the game’s balance remain in the condition it is in for very long between now and the HoT release” hahaha.
Ah i get it now. But you have to test this, I might be doing something wrong.
Remorseless is 25% + LoYF is 10%, Flanking Strike Minor is 10%, Vuln is lets say 10 stacks 10%, Rune of Scholar is 10%
That is 55% increased damage right?
My shortbow AA with Cele amy 1500 power hits for 500, so with these multipliers it should hit for 800 (non crit).
It still hits about the same with those multpliers, the difference is even negligible.
I have never seen it hit that high,
Anyone who is willing to test this too would be much appreciated!