Looking for input on my build
Hello was just looking for thoughts on my ranger build. I created this yesterday and was doing quite well with it. I feel my power might be too low. I was looking for a balance with survivability and decent dmg. Thoughts and comments appreciated. This is meant for the que based pvp not WvWvW. Thanks again! I am new to ranger as well only been playing it for less than a week, but having a blast with it!
http://intothemists.com/calc/?build=-Fg-F-0;0FFx-f2ZDV-0;9V2;29-TT-5;359B28B;1J;04P;19cV19cV15BA
Bad link.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
O woops. Looks like you have to copy the link and paste it in a new window. Sorry about that.
I think that is a really well balance build. Great power stat only to be increased with buffs and decent crit rate combined with a lot of dodging and the defense of the greatsword. I have a few recommendations.
1) The Krytan hounds immobilize is excellent for melee builds. However, the jungle spider has 2 immobilize skills, so it can either be a good replacement or supplement. Also it’s ranged attacks will stay hitting your target and keep the damage on if you are missing in melee. Other pet options are the red moa for a fury boost, or the brown bear for some condition removal.
2)I would change the trait nature’s bounty to nature’s protection. Since you don’t have regen, the protection would be much more useful. It will protect you from an opponent’s initial burst, and if you last long enough, even more.
3) Being a melee build is a different challenge in catching a moving opponent. This tip is merely a suggestion, purely your choice, but consider running entangle as elite or muddy terrain as your utility instead of lightning reflexes. You lose a stun breaker but if you change your survival trait you can still get a bit of vigor. The immobilize will help you a lot in getting some hits in. If not, make sure you are using leaps and cripple of the sword to catch your opponents, put a sigil of superior hydromancy on the sword because I don’t think two crit proc sigils can work together.
I think that is a really well balance build. Great power stat only to be increased with buffs and decent crit rate combined with a lot of dodging and the defense of the greatsword. I have a few recommendations.
1) The Krytan hounds immobilize is excellent for melee builds. However, the jungle spider has 2 immobilize skills, so it can either be a good replacement or supplement. Also it’s ranged attacks will stay hitting your target and keep the damage on if you are missing in melee. Other pet options are the red moa for a fury boost, or the brown bear for some condition removal.
2)I would change the trait nature’s bounty to nature’s protection. Since you don’t have regen, the protection would be much more useful. It will protect you from an opponent’s initial burst, and if you last long enough, even more.
3) Being a melee build is a different challenge in catching a moving opponent. This tip is merely a suggestion, purely your choice, but consider running entangle as elite or muddy terrain as your utility instead of lightning reflexes. You lose a stun breaker but if you change your survival trait you can still get a bit of vigor. The immobilize will help you a lot in getting some hits in. If not, make sure you are using leaps and cripple of the sword to catch your opponents, put a sigil of superior hydromancy on the sword because I don’t think two crit proc sigils can work together.
Hello!
Thanks for the tips I really appreciate it. The jungle spider sounds like a good idea, I will put it into use asap. For the natures bounty I have regen from troll ungent. The elite skill i tend to swap out if I find myself unable to stay on my opponents. I will also test out the superior hydromancy sounds like a great idea. Thanks again.