Loving the sword
What is ur secondary that u use with it? Does it change with the flow or is there 1 ur very fond of?
The thing is that you are lvl 18, at that level you can go without any weapons at all cause your pet melts faces for you
In end game PvE content you gotta dodge not when “your health is low” but when “boss started telegraphing that insta gib move” and timing is unfortunately crusial and your swords wont let you evade attacks that easy.
TLDR: come back when you are lvl 80 with dungeon master title fractal lvl 40+
-Carlos Castaneda
Skady Valda
My feeling is with Skady on this one. It doesn’t work for me because I already don’t wait until I’m getting low to dodge. I dodge when I don’t want to get hit at all. Gap making is nice, but it’s the invincibility frames I’m interested in. I hit dodge because I want to stop whatever I was in the middle of doing and not get hit instead. If taking damage wasn’t an issue, then I wouldn’t bother ceasing my damage output in the first place.
The sword does enough damage that nothing in the 1-15 areas is going to really be an issue. You’ll two-shot almost everything and nothing can two-shot you. Mix in something offensive like a bird pet, and nothing will live long enough to take a meaningful swing at you. Even most of the champions are straight kite-n-fites.
But there does come a point in PvE where you probably won’t win the DPS race. Harder content is designed with dodge in mind. Sword has committed leap frames on 2/3 of its main attack that can’t be interrupted by a dodge. This can be partially worked around by disabling auto-attack and building a rhythm with a pause between the second and third hit. Having something like a Naga mouse or other means of hitting attack with your thumb helps there. But ultimately, you’ll never fully mitigate the delay. Sometimes you won’t be able to dodge when you want to. When you’re building to take full advantage of the sword’s high damage potential, that can be fatal.
PvP is another story, where dodge is slightly less vital to living. You gain more from the constant pressure of humping their leg like the animal you are than is lost in precise control.
I want to like the sword. The animations amuse me and the pet might is appealing. But I like dodging more. I don’t have it bound to middle-click because I thought the button was feeling unloved. Ranger has permanent 50% vigor as a low hanging fruit, and I like taking advantage of that. Timely dodging is important to me, and the sword just can’t offer that.
(edited by Clockwork Bard.3105)