(edited by Kidel.2057)
Lunar Impact + Moment of Clarity
You forgot to add that it can only be casted in celestial form that needs to be charged and we also have no idea how long it takes to charge and how long we can stay in it. So… right now, my lips are sealed until I get to try them.
MoC + Rune of the Mesmer don’t stack (becase duration increase is capped at 100%, which is covered by MoC alone)
Is it op? Maybe. Will it change, if it is op? Most likely. But it is too early to tell. As long they don’t nerf core ranger stuff (like MoC) to balance druid, i’m fine.
(edited by UmbraNoctis.1907)
it’s pretty powerful, but you’re inflicting daze instead of damage in celestial so nbd
You forgot to add that it can only be casted in celestial form that needs to be charged and we also have no idea how long it takes to charge and how long we can stay in it. So… right now, my lips are sealed until I get to try them.
I didn’t forget, since I added that if the form lasts for more then 5 seconds then you can use it 2 times and then swap out for 19 seconds of daze.
If the form is more then 10 seconds then it’s 27 seconds. And so on.
it’s pretty powerful, but you’re inflicting daze instead of damage in celestial so nbd
You can do damage and heal between cooldowns. You just need to use Lunar Impact every 5 seconds (its cd) to stack daze.
Plus 2900 heal (with 0 healing power) + blast finisher.
You forgot to add that it can only be casted in celestial form that needs to be charged and we also have no idea how long it takes to charge and how long we can stay in it. So… right now, my lips are sealed until I get to try them.
I didn’t forget, since I added that if the form lasts for more then 5 seconds then you can use it 2 times and then swap out for 19 seconds of daze.
If the form is more then 10 seconds then it’s 27 seconds. And so on.
My bad. I must’ve missed it.
Please, don’t start multiplying identical threads:
https://forum-en.gw2archive.eu/forum/professions/ranger/Prediction-about-MoC-and-Lunar-Impact/
Save the Bell Choir activity!
You can do damage and heal between cooldowns. You just need to use Lunar Impact every 5 seconds (its cd) to stack daze.
Plus 2900 heal (with 0 healing power) + blast finisher.
what are you doing in Celestial form to deal damage? heh.
i believe part of the idea of celestial is to give powerful control, powerful enough to be a viable alternative to damage. really high daze damage = amazing ability to DESTROY defiance bars.
incidentally, just to be clear, daze doesn’t stack; overlapped duration just gets wasted
if you REALLY want to theorycraft
Hilt Bash to stun for 3s daze
throw down a storm spirit
swap to staff, use the vines (3s daze)
go Astral
use lunar beam to daze and also inflict entangle (druid trait from hitting immobilized) (6s daze)
use another lunar beam (6s daze)
exit astral
activate the storm spirit (6s daze)
swap back to greatsword and hilt bash again (3s daze)
—> 33s, or 30s if you just use one rotation
I don’t mind achieveng long cc with a complex rotation as you showed. The problem here is that Lunar Impact with the right trait is an easy 100% daze uptime while in astral form.
Astral form lasts 15 seconds? → 4 lunar impacts -> 24+3 seconds of daze by pressing ONE button.
You rotation achieves a similar result doing many more things (and if you exclude that lunar impact you listed, then the result is even worse)
Both NPCs and players have counters for Daze (defiance, stability, stunbreaks)
If control wants to be on the same level as damage its going to need complete bullkitten like that.
I guess if you think about it you have not even begun to bullkitten without taking into account glyph of equality and glyph of the tides as well
….it might get kinda outta control in pvp :O
Like other have said, Celestial Form only works for a short time and needs a long time to power up. And while in Celestial Form you almost can’t deal damage. Just heal and condi clear. I think it could be close to Signet of Stone and Protect Me gameplay-wise.
The only damaging skill is Natural Convergence… and the pet of course.
Does Daze duration stack? I thought it worked so that it just overrides the last one, so if Astral form did last 15 seconds, and you landed that last Lunar Impact resulting in 15s+6s(+3s)=21(24)s daze.
Do we know that leaving CAF triggers Primal Echoes? Does leaving Death Shroud trigger sigils? Both triggers seem to need actual weapon swapping.
And of course, you can still dodge while Dazed so what if your foe dodges, leaving you there to spam 1 heals.
[TLA] Desolation (EU)
I though i’ve commented in this thread… anyway again:
Actually do we know how often can we cast Avatar state? and how long will it last?
Lunar impact :Increase the CD to 6 seconds decrease the Daze to 2 seconds.
4 seconds daze in 6 seconds Cd i think is balanced.
And of course, you can still dodge while Dazed so what if your foe dodges, leaving you there to spam 1 heals.
- only a concern in pvp
- Ancient Seeds auto-entangles dazed foes every 10s
- Dodging works on kitten everything anyway
- you can spam more daze than they have dodge though
And of course, you can still dodge while Dazed so what if your foe dodges, leaving you there to spam 1 heals.
- only a concern in pvp
- Ancient Seeds auto-entangles dazed foes every 10s
- Dodging works on kitten everything anyway
- you can spam more daze than they have dodge though
-True.
-No, you need to hit the dazed foe to entangle them. So Lunar Impact into Natural Convergence will trigger Ancient Seeds.
-Doesn’t make it less of a problem.
-You can, but it leaves you for 10 seconds to eat their dmg (they dodge first and second Lunar Impact and you land the third).
[TLA] Desolation (EU)
good point on ancient seeds, though thats mostly a problem for astral form only.
if you just assume the enemy is dodging all your best stuff everytime you’ve already lost the theory-matchup against literally everything
however, even if they dodge your hits, most druids are going to be tough as balls to take out by virtue of healing alone. you have time to get it right
hell, with Glyph of Unity, you can miss every shot and still win a fight
Ancient Seeds still works with 2 druids, 1 with 120% daze uptime (you just need to land the first daze) and 1 simply hitting with any weapon (even aoe). I honestly doubt that anything can survive the duration of astral form.
why couldn’t they?
stun break plus stability
If anything, they would probably increase the cooldown of Lunar Impact. I’m sure when they first conceptualized specializations they had all these traits purposefully designed to work with elite specialization traits.
(edited by Nicknobreak.7543)
just nerf it to heaven before beta starts.
so i don’t need to waste time on brainstorming about builds get nerfed one day after release anyways.
that’s how to deal with rangers, don’t let it escape from jail!