(edited by Heimskarl Ashfiend.9582)
MDG & Rejuvenation
Regarding Rejuvenation + MDG, I think you describe a very specific scenario that will almost never actually take place. The Rejuvenation got its CD lower to compensat for the new 50% restriction. Also a.net is going with a “reaver theme” for the ranger that might play out very nicely. We have the new enlargment that activates at 50%, the new Instinctive Reaction: 3 sec quickness. It might be a nice build for sigent users(6-6-0-6-0) SoS, SoR, SOTH.
BTW, the new HS trap is great way to control you hp level. You can lay down HS at the start of the combat get to very low treshhold, activate HS combo with field, you have another HS waiting out of CD. With this build you can also trait HS if you want for 80% more regen duration for each regen tick from HS. With hoelbark rune, condi defence food, SoR, and HS this build actually have a solid condi defence mechanisim.
(edited by LughLongArm.5460)
I still don’t care much for MDG, even if they buffed it from its past iteration. As a GM trait in trait line about critical hit chance, I’d opt for a straight-up bonus +50% crit chance when below 50% health.
At least then the trait would be “dangerous,” be more risk/reward when lingering under 50% hp, and would open up gear possibilities to drop a bit of precision.
Will update once Path of Fire releases.
The point, though, is that you have a GM trait that is counteracted by a minor trait because they both trigger at the same health . There was no need to change Rejuvenation to 50 at all.
I still don’t care much for MDG, even if they buffed it from its past iteration. As a GM trait in trait line about critical hit chance, I’d opt for a straight-up bonus +50% crit chance when below 50% health.
At least then the trait would be “dangerous,” be more rewarding lingering under 50%
hp, and would open up gear possibilities to drop a bit of precision.
This, or at least change to give a bunch of might stacks that proc at 50% with an ICD.
Nobody wants to stay below 50% health to gain the effect of a GM trait. Honestly, this is a decent minor trait, not one that you make a build around, as a GM should be. To actually use this to full advantage, you need to have no passive health regeneration and tons of toughness to prevent being spiked down. That is counter to synergy also.
Maybe so, but they at least lowered the ICD down to 18s from 30s. Probably made the threshold lower to “compensate.” (About Rejuvenation)
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
It should be like X amount of might on trigger(ICD) + 1 might per Y sec there after. So actually you would get something when you fall below 50%. Or something that help you not dying while getting might like protection 3s every 8s.
You know what would make MDG actually dangerous? Change the buff to 1 second of Fury every second when below 50% health. Chalk that synergy with Remorseless and Enlargement and you have a kill or be killed by a low hp Ranger.
Will update once Path of Fire releases.
You know what would make MDG actually dangerous? Change the buff to 1 second of Fury every second when below 50% health. Chalk that synergy with Remorseless and Enlargement and you have a kill or be killed by a low hp Ranger.
That would be way too good (because of the OS always critting, applying a 5 sec vulnarability each shot) But yeah it would be more rewarding. I could see all valkyrie stats (no crit chance required since OS always crit) + forgeman rune (10s protection at 50% health) to stay safe from burst and deals a kitten tons of dmg.
Because atm it promotes to stay a long time at 50% hp which sucks imo.
(edited by Klonko.8341)
Make it 8 might for 1s every second, not 1 might for 8s every second. Far better imo, usable. Even with Strength Runes and boon duration you can only hit 16 stacks for a fraction of a second. Synergy with Fortifying Bond would be very nice though. That would be Most Dangerous and worthy of a GM.
You get maximum benefit as soon as it procs and it stays maximum for the whole time you are below 50%, ending 1s after you heal back up. I’d be happy with that for sure.
I’d actually be happy with that as well, Heim. Constant 8 stacks of might from the get-go is far better than having to ramp them up and possibly losing all progress due to a boon strip or steal.
+1 to that suggestion.
Will update once Path of Fire releases.
Make it 8 might for 1s every second, not 1 might for 8s every second. Far better imo, usable. Even with Strength Runes and boon duration you can only hit 16 stacks for a fraction of a second. Synergy with Fortifying Bond would be very nice though. That would be Most Dangerous and worthy of a GM.
You get maximum benefit as soon as it procs and it stays maximum for the whole time you are below 50%, ending 1s after you heal back up. I’d be happy with that for sure.
+1 to that too… Now it would be worthy of a GM traits…