MDG & Rejuvenation

MDG & Rejuvenation

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

So, a really nice synergy for MDG is Fortifying Bond because the pet would get a 12s might stack every second, but its kinda nullified by ANet changing the health percentage on Rejuvenation to 50%. Since, if you hit 50% health, MDG & Rejuvenation trigger, you get 1 might and 6s of regen, then 1s later you get a heal from regeneration and lose MDG’s effect, assuming you took no more damage.

So if you want to use MDG and Nature Magic, you are shooting yourself in the foot. Having both trigger on 50% is absurd. One trait that benfits from you staying below 50% and the other that heals you above 50%. That is the very opposite of synergy.

ANet, change Rejuvenation to 90% health proc so it synergises with Bark Skin and increase the recharge to compensate.

But honestly, having a trait that benefits from you staying below 50% health is just a stupid mechanic in the 1st place, imo.

Edit: Take a look at Juggernaught for Engineer now too; 15s might and 3s Stability every 3s. = Perma stability and 5 might.
Compare that to 8s Might per second while below 50% health = 8 might…
And both are GM traits… WTF.

EDIT II:

Make it 8 might for 1s every second, not 1 might for 8s every second. Far better imo, usable. Even with Strength Runes and boon duration you can only hit 16 stacks for a fraction of a second. Synergy with Fortifying Bond would be very nice though. That would be Most Dangerous and worthy of a GM.

You get maximum benefit as soon as it procs and it stays maximum for the whole time you are below 50%, ending 1s after you heal back up. I’d be happy with that for sure.

(edited by Heimskarl Ashfiend.9582)

MDG & Rejuvenation

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Posted by: LughLongArm.5460

LughLongArm.5460

Regarding Rejuvenation + MDG, I think you describe a very specific scenario that will almost never actually take place. The Rejuvenation got its CD lower to compensat for the new 50% restriction. Also a.net is going with a “reaver theme” for the ranger that might play out very nicely. We have the new enlargment that activates at 50%, the new Instinctive Reaction: 3 sec quickness. It might be a nice build for sigent users(6-6-0-6-0) SoS, SoR, SOTH.

BTW, the new HS trap is great way to control you hp level. You can lay down HS at the start of the combat get to very low treshhold, activate HS combo with field, you have another HS waiting out of CD. With this build you can also trait HS if you want for 80% more regen duration for each regen tick from HS. With hoelbark rune, condi defence food, SoR, and HS this build actually have a solid condi defence mechanisim.

(edited by LughLongArm.5460)

MDG & Rejuvenation

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I still don’t care much for MDG, even if they buffed it from its past iteration. As a GM trait in trait line about critical hit chance, I’d opt for a straight-up bonus +50% crit chance when below 50% health.

At least then the trait would be “dangerous,” be more risk/reward when lingering under 50% hp, and would open up gear possibilities to drop a bit of precision.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

MDG & Rejuvenation

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The point, though, is that you have a GM trait that is counteracted by a minor trait because they both trigger at the same health . There was no need to change Rejuvenation to 50 at all.

MDG & Rejuvenation

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I still don’t care much for MDG, even if they buffed it from its past iteration. As a GM trait in trait line about critical hit chance, I’d opt for a straight-up bonus +50% crit chance when below 50% health.

At least then the trait would be “dangerous,” be more rewarding lingering under 50%
hp, and would open up gear possibilities to drop a bit of precision.

This, or at least change to give a bunch of might stacks that proc at 50% with an ICD.

Nobody wants to stay below 50% health to gain the effect of a GM trait. Honestly, this is a decent minor trait, not one that you make a build around, as a GM should be. To actually use this to full advantage, you need to have no passive health regeneration and tons of toughness to prevent being spiked down. That is counter to synergy also.

MDG & Rejuvenation

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Maybe so, but they at least lowered the ICD down to 18s from 30s. Probably made the threshold lower to “compensate.” (About Rejuvenation)

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

MDG & Rejuvenation

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Posted by: Klonko.8341

Klonko.8341

It should be like X amount of might on trigger(ICD) + 1 might per Y sec there after. So actually you would get something when you fall below 50%. Or something that help you not dying while getting might like protection 3s every 8s.

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

MDG & Rejuvenation

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Posted by: Wondrouswall.7169

Wondrouswall.7169

You know what would make MDG actually dangerous? Change the buff to 1 second of Fury every second when below 50% health. Chalk that synergy with Remorseless and Enlargement and you have a kill or be killed by a low hp Ranger.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

MDG & Rejuvenation

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Posted by: Klonko.8341

Klonko.8341

You know what would make MDG actually dangerous? Change the buff to 1 second of Fury every second when below 50% health. Chalk that synergy with Remorseless and Enlargement and you have a kill or be killed by a low hp Ranger.

That would be way too good (because of the OS always critting, applying a 5 sec vulnarability each shot) But yeah it would be more rewarding. I could see all valkyrie stats (no crit chance required since OS always crit) + forgeman rune (10s protection at 50% health) to stay safe from burst and deals a kitten tons of dmg.

Because atm it promotes to stay a long time at 50% hp which sucks imo.

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

(edited by Klonko.8341)

MDG & Rejuvenation

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Make it 8 might for 1s every second, not 1 might for 8s every second. Far better imo, usable. Even with Strength Runes and boon duration you can only hit 16 stacks for a fraction of a second. Synergy with Fortifying Bond would be very nice though. That would be Most Dangerous and worthy of a GM.

You get maximum benefit as soon as it procs and it stays maximum for the whole time you are below 50%, ending 1s after you heal back up. I’d be happy with that for sure.

MDG & Rejuvenation

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I’d actually be happy with that as well, Heim. Constant 8 stacks of might from the get-go is far better than having to ramp them up and possibly losing all progress due to a boon strip or steal.

+1 to that suggestion.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

MDG & Rejuvenation

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Posted by: Klonko.8341

Klonko.8341

Make it 8 might for 1s every second, not 1 might for 8s every second. Far better imo, usable. Even with Strength Runes and boon duration you can only hit 16 stacks for a fraction of a second. Synergy with Fortifying Bond would be very nice though. That would be Most Dangerous and worthy of a GM.

You get maximum benefit as soon as it procs and it stays maximum for the whole time you are below 50%, ending 1s after you heal back up. I’d be happy with that for sure.

+1 to that too… Now it would be worthy of a GM traits…

Raining Rainbows lvl 80 ranger ~~~~~ SBI server