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Posted by: Ryan.8367

Ryan.8367

Hello folks,

I’ve contemplated putting up builds but this is 1st one

http://gw2buildcraft.com/calculator/ranger/?6.4|5.1g.h2|c.1g.h19.g.1g.h1m|1p.7r.1g.7r.1p.7r.1g.7r.1p.7r.1p.7r|211.0.1i.61.1i.61.1i.67.1g.61.1i.61|0.u12c.u69b.5.5|15.7|4j.4w.4x.4p.0|e

Pets: Jaguar, Drakehound

I’m working on a new build and felt like sharing with the ranger community in hopes that people either use it and learn more from the style and add on to it. I’ve had nothing but success with this build personally and I’ve been dueling some insanely good 1on1 players in duels with it and great success.

Note: This is a pure wvw solo roaming / small skirmish group build as most of the kitten is single direct damage and single target focused.

I found use in signet of stone’s passive toughness increase and decided to tradeoff knights which is what I usually run for zerker/valk and with cavalier jewelry , the crit dmg is nice as well as the toughness and the EHP from Valk + valk jewels.

With the build im actually at 46% crit chance (maybe due to the maintenance oil nourishment) but shows 39% in GWBuildcraft which with horn / weap swaps / rao you’ll see constant fury giving you 66% basically throughout a majority of the fight.

You could actually even drop soem cav jewelry pieces/valk armor for more crit chance gear/jewelry if you wanted it’s up to you really. (force sigil for accuracy, etc).

The ultimate idea is for constant pressure, you’re given alot of burst opportunities with quickness, jag pet, and horn #4. These are all viable enough for me to open up a huge damage combo not only to do damage but #4 horn is great for forcing evasions/dodging out of people. It’s damage they’ll have to take so they’ll try to buffer it as much as possible.

The other thing is when managing your evasion/dodging with this build, you are able to freely move around with -65% condi duration / -25% stun duration / 4 condi removal (1 from sigil of generosity , 3 from EB , you could swap muddy terrain for condi signet which i do against more condi builds and get an additional condi removal – personally in the middle utility slot i either swap around from: muddy terrain, quickening zephyr, condi signet – all 3 of these serve me nicely in duels, ive been using QZ alot lately and have had great results). Condi is handled very nicely with the build which is why i like it alot really.

To be honest I have issues with classes but they have to be extremely good at their class in order to win but that not only goes into the build itself, it comes with playing a ranger and dueling probably 1,000+ times in WVW against various builds and classes over the past 6-7 months but the main objecto f this build is to be flexible in terms of movement , handle weapon skill evasion and dodging nicely and you’re not as locked down with duration decrease and condi removal overall, which makes you free’er to open up damage combos and keep pressure) and the pet cc from drakehound helps to make it inconvenient while you’re doing all of this.

Anyway, do whatever the kitten you want with this and own some people and hopefully it helps out.

Tanbin 80 Ranger
Maguuma

(edited by Ryan.8367)

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Posted by: Chopps.5047

Chopps.5047

This really isn’t too bad. One tip: rejuvenation is giving roughly 90 health/s with only 100 healing power. Do you feel that’s valuable?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Ryan.8367

Ryan.8367

“This really isn’t too bad. One tip: rejuvenation is giving roughly 90 HP/s with only 100 HP. Do you feel that’s valuable?”

Agreed, I’m not sure really… I thought this when i setup the build and i just put that there to get the added regen for passive help and didn;t think anything else of it. I think it’s the only passive regen I get so yea with such low HP i dun think its even worth it, and definitely isnt a game changer. I would probably just spend the other 5 into BM which is a definite option as well so it’s either or. The extra 5 into bm could allow more options for burst on the pet end ,etc or 5 in marks may not hurt but seems like a waste overall when compared.

Tanbin 80 Ranger
Maguuma

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Posted by: Lert.6287

Lert.6287

I run something partly alike, but more polished.
If you lose 3 conditions every 10sec, don’t you think 65% condi reduction is waste?
I run with emapthic bond and can’t complain on it with 0% condi reduction.
Condi reduction is when your condi removal is pretty bad.

Another thing is that critical chance in comparsion to critical hit is way too low.
I’d change cavalier to knight trinkets right away.

@Chopps: Regeneration gives 130hp/sec with 0 healing power. 132.5/sec with 100 healing power. Idk where your math comes from. Therefore, Rejuvenation will give 660-700hp over 5sec (including Medic – the WvW healing buff).

@OP, I’d rework some thing. Mostly stats to critical damage. Eg. with helmet 1 critical damage = 16 STATS! While it’s only 5 in jewel, 7 in orbs.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
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Posted by: Killsmith.8169

Killsmith.8169

This would probably give you more damage and added defense against direct damage. It looks like you’ve got condition damage covered.

http://gw2buildcraft.com/calculator/ranger/?6.4|5.1g.h2|c.1g.h19.g.1g.h1m|1n.7r.1g.7r.1n.7r.1g.7r.1n.7r.1g.7r|211.0.1n.61.1n.67.1n.67.1n.67.1i.67|0.u12c.u69b.5.5|15.7|4j.4w.4x.4p.0|e

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Posted by: Chopps.5047

Chopps.5047

I run something partly alike, but more polished.
If you lose 3 conditions every 10sec, don’t you think 65% condi reduction is waste?
I run with emapthic bond and can’t complain on it with 0% condi reduction.
Condi reduction is when your condi removal is pretty bad.

Another thing is that critical chance in comparsion to critical hit is way too low.
I’d change cavalier to knight trinkets right away.

@Chopps: Regeneration gives 130hp/sec with 0 healing power. 132.5/sec with 100 healing power. Idk where your math comes from. Therefore, Rejuvenation will give 660-700hp over 5sec (including Medic – the WvW healing buff).

@OP, I’d rework some thing. Mostly stats to critical damage. Eg. with helmet 1 critical damage = 16 STATS! While it’s only 5 in jewel, 7 in orbs.

Yeah, my bad, didn’t realize it was the regeneration boon as opposed to rejuvenation. ANET tooltips endlessly confuse me with ambiguous wording. Rejuvenation is both the name of the minor trait and a guardian heal. Still, the overal healing is really low. Compare 90 H/s over 5s to to 132.5 H/s over 5s; it seems low for what he’s doing.

Though, I’m surprised, based on your knowledge of the math, that you didn’t recognize my mistake. Surely it’s a common error when anet gives two support items identical names. Maybe you should study the math more? :p That way instead of being condescending, you can actually help teach and help us learn.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Lert.6287

Lert.6287

I used to. Well, never again, never… again…
I don’t know much about guardians and certainly not their skill/traits names.

I would stand for buffing this trait. It’s only 5sec with long cooldown (around 90sec). Comparing other classes and their boon sources it should be at least 10sec ever 30-45seconds. Let’s be honest, even thief can apply regen to him for 5sec every 5seconds by CnD.

Back to trait itself. I’m as well running 0-30-30-5-5. Chose it, cause I get better benefits from these 50vita points. On the other hand pet would be tad more useful.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel