Main hand condi build sigils
You’ve got 44% crit chance and 66% with fury so I would be using on-crit sigils.
Personally I would go torment/doom for PvP and torment/Blight for WvW.
Space Marine Z [GLTY]
If you craft, also give Incapacitation a try. Although someone did point out to me that we have enough tools to keep people from moving, I like it a lot and actually use it on my LB
Torment is probably a solid choice. Blight, never thought of that one.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
To be honest I am never a huge fan of on-crit sigils if you dont have a SB. I would be tempted to go with Geomancy, although it would be a toss up between that and Torment.
There’s a very strong arguement for using Frailty to give you a constant cover condition, although it wouldnt work as long as you are using Sharpenned Edges.
Or Corruption, because you know… Why not :P
Gunnar’s Hold
I use earth sigils on my rabid set and purity sigiles on my apochary set, when i use a sb i use Generosity
Why would short bow be better for crit? Just wondering.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
because of the higher rate of fire, but mainhand axe will crit pretty often as well both with ricochet and splitblade
Space Marine Z [GLTY]
because of the higher rate of fire, but mainhand axe will crit pretty often as well both with ricochet and splitblade
the slightly longer explanation is that, due to the rate of fire the will be on average less time from the end of the cool down of the previous Proc to the next Proc with the short bow compared to other weapons
Also with the Axe you will often find your procs happen on one of the axe bounces rather than your actual target, which isnt what you want. Procing your sigils on some clone, pet, minion, or even another random enemy isnt all that helpful.
And with the sword you actually dont spend all that much time attack meaning you just dont proc the sigil as much as you could.
And thennn the power of this weapon setup is the potential “burst” of conditions through split blade, which doesn’t benifit that much from on-crit sigils because even if the sigil is off CD when you use split blade it can still only proc once. Geomancy, on the other hand, lets you do a nice weapon swap into split blade for 8 instant (and pretty long lasting) bleeds.
And finally Geomancy is just better, numbers wise. Assuming you hit every weapon swap with geomancy, and assuming you instantly proc your earth sigil every 2s (which would never ever actually happen) the geomancy just flat out gives more bleed damage.
Earth only works well because it provides a constant stream of bleeds, and thus damage, which is exactly how the SB works, so they mesh nicely together.Torment sigils is actually only used for the extra condition, it’s a big damage drop compared to all the others.
Gunnar’s Hold
(edited by Cufufalating.8479)
Yeah I was thinking about geomancy myself for a bit, but then I’ve found that most of the time I wasn’t just hitting the enemy with it. Torment ain’t a go, couse it’s only 1 stack and I like my immobilizes to much. Blight it’s a waste, I already got a huge poison uptime. Shame that Air and Fire depend on the power. what about the Mischief, any1 used it? Does it even hit the enemy?
Thanks for the clarification. I guess I never went into it that deep. Isn’t ignorance bliss?
:D
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)