Q:
Mainhand Sword
Pretty much full zerkers. Mainhand dps is high coz of its attack speed.
nah…not rly for 2k ? Oo
compare to group or solo but today i got in arah p4 7k auto´s
In TPVP, full zerker gives you about 1.5-2.5k auto-attacks
http://gw2skills.net/editor/?fNAQNBMhNwA7B16AoAagmDx1yMDGBA-TlROwAjU6FW9HA7PQUfQJlByUCCA-w
What kind of auto attacks would i be getting on the sword with this setup?
only two dmg &..but solo i would say about 1,6k but this question is a bit tricky ^^
nah…not rly for 2k ? Oo
compare to group or solo but today i got in arah p4 7k auto´s
7k autos? unlikely… With full might stacks full zerker, food, consumables, full party buffs & max vuln on target in a lvl 80 instance I hit for around 5 to 5.5k AA.
This is still considerably good though considering MH swords attack speed + pet damage. Ive never seen or heard of anyone hitting 7k AA on MH sword though.
Generally speaking though, Solo with no party buffs, Avg around 1.8k-2.5k with the occasional 3k hit in there sometimes.
(edited by Filterkat.2143)
You can hit 7k+ easily with signet of the wild active.
Edit: I forgot about the Ferocity patch for some reason, it might still be doable with cooldowns and light armor targets.
(edited by TurtleDragon.3108)
Using full ascended berserker’s, I have around 2400 power, and 220% for crit damage, including traits and all that. Plus 100% crit with fury. My AAs hit for around 1.8k to 2.5k, without any might buffs.
Keep in mind that while those might not be high numbers, Ranger Sword AA is the fastest sword AA chain in the game, so a lot of the DPS comes from the “per second”.
You can hit 7k+ easily with signet of the wild active.
Edit: I forgot about the Ferocity patch for some reason, it might still be doable with cooldowns and light armor targets.
Tested, yes this is true, well close to since ferocity patch, you would be sacrificing a utility though. QZ and frost spirit are a must in dungeons IMO. Has anyone got any idea what the damage gain/comparison is between Sic Em and SOTW? Factoring in cooldowns etc? The extra pet damage is substantial, but then again so is the gain from SOTW. I guess it would depend on cooldowns vs extra damage done. Any1 a math nerd?
You can hit 7k+ easily with signet of the wild active.
Edit: I forgot about the Ferocity patch for some reason, it might still be doable with cooldowns and light armor targets.
Tested, yes this is true, well close to since ferocity patch, you would be sacrificing a utility though. QZ and frost spirit are a must in dungeons IMO. Has anyone got any idea what the damage gain/comparison is between Sic Em and SOTW? Factoring in cooldowns etc? The extra pet damage is substantial, but then again so is the gain from SOTW. I guess it would depend on cooldowns vs extra damage done. Any1 a math nerd?
25% boost to ranger and pet (if traited) beats sic’em by miles. Sic’em is also cancelled by any pet command as it is essentially a F1 with buff. Stability even if only for pet increases the odds for any pet sttack to hit.
The passive heals you for some and the pet for a whole lot more.
Player regen is 62+0.06*HP. While pet heal is 62+0.15*hp
Currently @ some T1 server in EU
it´s easy..6/5/0/3 is for groups when you clear mobs and kill bosses fast.
i play it in arah most time when i run with my people, pre-patch it was the rule, when the fight goes about 13 secs traited sotw is better than sic’em, if the fight goes longer 4/5/0/5 and with sic’em is better