Mark my words, Rangers will get the nerf
I was told that you can stack 2 of the same spirits – one traited and one not traited. Maybe he was talking about that.
I was told that you can stack 2 of the same spirits – one traited and one not traited. Maybe he was talking about that.
This you can do, I noticed it when I was running PvE stuff with a pug ranger who mid instanced saw me and my spirits + pet weren’t dying so he tried to mimic me…
If all they do is make it so they don’t stack I could care less…. If they nerf my kittening spirits though…
As their mother, I have to grant them their wish. – Forever Fyonna
I was told that you can stack 2 of the same spirits – one traited and one not traited. Maybe he was talking about that.
This you can do, I noticed it when I was running PvE stuff with a pug ranger who mid instanced saw me and my spirits + pet weren’t dying so he tried to mimic me…
If all they do is make it so they don’t stack I could care less…. If they nerf my kittening spirits though…
that would be and alright nerf i suppose, doesn’t affect spirit viability while it breaks the 2 rangers teams viability in spvp. That would be ok, i dont care of they stack or not.
but double ranger is big fail Oo
better use double necro for be op.
atm spirit ranger is in a well balanced spot.
kill spirits and its a ranger without utilitys…
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
And here I thought Pet AI was Nerf-A-Plenty. Hell, the only “Pets” that seem to do the job proper are Phantasms, and those die:
- When spat upon
- As soon as the target dies.
I hope it’s the stacking of traited/untraited spirits that’s eating a beatdown. If anything, Ranger still needs a bit more buffing.
Other 80s: Any but Warrior
Did you know that traited spirits only have a little more than 8000 health? Anyone who complains about spirit rangers being OP needs to learn how to focus fire their spirits immediately after they drop them.
-BnooMaGoo.5690
Did you know that traited spirits only have a little more than 8000 health? Anyone who complains about spirit rangers being OP needs to learn how to focus fire their spirits immediately after they drop them.
That’s actually their primary complaint right now… that the timer for spirits starts once they’re summoned and not once they’re killed.
It’s a 60 second timer and spirit rangers have no stunbreak as they run all spirits..
Try dueling a good hammer+axe/mace warrior as a spirit ranger you’ll be CC’d to death.
Hell even a permastealth mighttsacking D/P thief will be able to take you down.
People complain about spirit rangers because they can activate spirits on a point and their elite can rez 2 times in a teamfight.
spvp ruins everything
Like others have said, I don’t see the big deal with spirit rangers. The two spirits stacking is an issue (and should be fixed with the best chance taking priority) but I don’t know if people realize when a ranger picks up 2-3 spirits they have kitten near nothing in terms of defense. Dump condis all around them and watch everything die.
They can stack but the 10 sec ICD still exists so its useless (except for the Frost one).
I don’t expect anything other than bug fixes august 6 due to the Pax tournament. The first patch the tournament, god save us all.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I swear, I really really wish they would just get around to balancing this game completely for separate game modes. Finally when people start to actually not mind taking rangers into dungeons because they can see the value in the spirit builds for all melee groups, the pvp whiners will get it nerfed for everyone and it will be right back to ranger=kick. I don’t normally rant about the decisions the devs make but I don’t think I have ever seen a game where such a small percentage of a playerbase gets so much sway over decisions made about balancing a game, all in the name of protecting their precious wanna be esport.
Heh. Welcome to the World of Those What Main Mesmers, ShadowPuppet. I’ve had a certain … grudge against that “small percentage of a playerbase” for months. It’s truly ridiculous, how much pull on game balance that group gets. Meanwhile, the crap they whinge about is mainly an issue only in PvP’s small-scale maps, or is only problematic due to the difference in EQ loadouts.
Other 80s: Any but Warrior
This just sounds like more proof that PvP needs to be split off into its own game.
Sounds more like a bug fix.
Kal Snow – Norn Guardian
I don’t normally rant about the decisions the devs make but I don’t think I have ever seen a game where such a small percentage of a playerbase gets so much sway over decisions made about balancing a game, all in the name of protecting their precious wanna be esport.
Guild Wars 1 was just as bad. They destroyed so many skills in PvE based on PvP/GvG that they eventually, years later, learned from it and started splitting skills into PvE and PvP versions. During the great hypefest for GW2 they said they were going to continue that in GW2 right from the start. Yet more bullkitten from ArenaNet.
Hopefully it doesn’t take them as long to re-learn what they already learned years ago.
Heh. Welcome to the World of Those What Main Mesmers, ShadowPuppet. I’ve had a certain … grudge against that “small percentage of a playerbase” for months. It’s truly ridiculous, how much pull on game balance that group gets. Meanwhile, the crap they whinge about is mainly an issue only in PvP’s small-scale maps, or is only problematic due to the difference in EQ loadouts.
Oddly enough mesmer is my main heh, though as of late I have been diversifying for sake of trying other things out, I tend to want to stay away from having to roll a warrior or guardian for pve simply because that is what most people want for dungeons and I like being a rebel! a rebel I say! On a more serious note, yes it is just a sad sad situation to find ourselves in where one game mode can influence the effectiveness so much of another game mode. From a pvp standpoint I can see why they want certain changes, but the devs just need to cave and realize they are going to have to balance the two game modes separately if they ever want to achieve any kind of balance in either game mode.
Based on past history, this statement seems to be like saying water is wet.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
QFT. As if it weren’t bad enough that certain classes tend to have lowered effiency in various aspects of the overall game (PvP Warriors/Thieves in dungeons, for example),
they continue to make the same mistakes in balancing things out. Now, I realise that codebase is a tricky lil bugger, and one “fix” can easily break or “nerf” something else, but this just indicates a need for two things that many players have requested for months:
- A proper ability/skill split between T/SPvP and PvE/WvW
- A freaking Public Test Realm, so as to check changes before they go live.
Honestly, until at least one of those things is done, we’re all going to eat regular Nerfbat. Well, most of us … seems Guardian keeps getting fixes and buffs, tbh.
And Thieves … well, what ANet needs to mod on ‘em is the exact opposite of what they’ve generally done.
Other 80s: Any but Warrior
Traited and untraited spirits stacking SHOULD be fixed, unless it was intended to work like this, but I highly doubt that. But spirits on their own…I honestly don’t see the commotion. I think the source of most people’s problems with spirits is that all of sPvP/tPvP is a capture-based game. (Oh look, there’s the bunker problem again…)
But I wouldn’t mind seeing the spirits changed so that their CD starts after the spirits go down. Maybe reduce the recharge a bit. I mean, other skills that summon something work the same way, am I right? I don’t see any reason for spirits to deviate from that rule.
Just, please…don’t nerf them. T_T It’s nice to have a viable build, even if I don’t use it normally! (I should try it in dungeons though…)
i dont like the spirit mechanism, i dont like the pets. i hope they will change them with something aura or passive aoe signet effect. atm only signets are good in wvw fights.
Just the WvW
R3200+
Traited and untraited spirits stacking SHOULD be fixed, unless it was intended to work like this, but I highly doubt that. But spirits on their own…I honestly don’t see the commotion. I think the source of most people’s problems with spirits is that all of sPvP/tPvP is a capture-based game. (Oh look, there’s the bunker problem again…)
But I wouldn’t mind seeing the spirits changed so that their CD starts after the spirits go down. Maybe reduce the recharge a bit. I mean, other skills that summon something work the same way, am I right? I don’t see any reason for spirits to deviate from that rule.
Just, please…don’t nerf them. T_T It’s nice to have a viable build, even if I don’t use it normally! (I should try it in dungeons though…)
As far as the cooldown timer is concerned, while I see peoples points from a pvp perspective of the skills not all functioning in the same fashion they are in fact different skills, it seems to me that the idea of balance that most people hold is that all things must be equal which is a impossible task without making everything a homogeneous blob with no individual flavor. The argument most often presented is something akin to “I like oranges, nerf apples because I want them all to be like my orange”. If spirits were indestructible and still able to block shots I could see the issue, but as they stand now they are buff stations that can be blown up pretty quickly by any class and build in the game. I guess the point I am trying to make and probably rather unsuccessfully is that you simply can’t compare x skill with y skill and get a fair representation without taking into consideration all of the factors that make up a class. What most people see is the end result of a particular build as in they either struggle against it or they steamroll over top of it. Take the mesmer, once lauded as being super overpowered people even saying they were unbeatable in a 1v1 situation, until they received nerf after nerf, and now look at their position in regards to how many you see in tPvP, and the only thing that really changed was the meta to being more condition focused, which could have countered the glkittenter builds at any point in time because they were always weak against conditions. I don’t want to present myself as some ultimate authority on game balance, so let me make it clear that these are simply my opinions and by no means am I trying to present them as hard facts, but far too often the players that have the devs ear do present themselves as some kind of authority and for whatever reason the dev’s listen and in the process they destroy perfectly fine classes in all other modes of the game besides the beloved point capture game.
Edit: apparently the filter thinks that using terms like what your window is made out of and what a mesmer does with their mind wrack skill are bad words lol
(edited by ShadowPuppet.3746)
Seems to me like spirits are working as intended. That’s why they got the buffs they have gotten in the last six months.
Did the other classes even notice our bm nerf? Dogs dmg cut in half, pet swap quickness replaced with “your pet gets quickness on down” Can anyone srsly think of a worse trait then this?
Sounds like rangers DO need a nerf (okay, bug fix for spirit stacking).
…Is it bad that I ran a bunker wells (necro) build in sPvP, and every time the spirit ranger on the enemy team engaged me on a point, they left about 10-15 seconds later with at least one dead spirit?
Did the other classes even notice our bm nerf? Dogs dmg cut in half, pet swap quickness replaced with “your pet gets quickness on down” Can anyone srsly think of a worse trait then this?
Parasitic bond, Siphoned Power, and Reanimator, but then again, the necromancer is plagued (no pun intended) with terrible traits. If you mean on ranger then no, I think all the other traits are ok.
Makonne – Hybrid Regen Ranger
Sounds like rangers DO need a nerf (okay, bug fix for spirit stacking).
I highly disagree. It seems to me the spirit stacking is intended.
oh hey look patch notes are out and no nerfs in sight
Doing It With Style
www.exg-guild.com
No nerfs, yet. Remember, ANet tends to do their “big” changes towards the end of the month. Keep yer fingers crossed, I bleeding sure will.
Other 80s: Any but Warrior
They aren’t going to change anything until the tournament is over. Wait till later. Though I am surprised not to see the spirits changed as that’s very clearly a bug.
oh hey look patch notes are out and no nerfs in sight
Can you link to patch notes? I can’t seem to find them. Thanks. I did test that Precise Strikes seems to be working now.
Doing It With Style
www.exg-guild.com
If they nerf spirits again I wont be surprised, Gw1 spirits became near useless after that slaughter Anet dealt.
9/3/13 rip
Traited and untraited spirits stacking SHOULD be fixed, unless it was intended to work like this, but I highly doubt that. But spirits on their own…I honestly don’t see the commotion. I think the source of most people’s problems with spirits is that all of sPvP/tPvP is a capture-based game. (Oh look, there’s the bunker problem again…)
But I wouldn’t mind seeing the spirits changed so that their CD starts after the spirits go down. Maybe reduce the recharge a bit. I mean, other skills that summon something work the same way, am I right? I don’t see any reason for spirits to deviate from that rule.
Just, please…don’t nerf them. T_T It’s nice to have a viable build, even if I don’t use it normally! (I should try it in dungeons though…)
As far as the cooldown timer is concerned, while I see peoples points from a pvp perspective of the skills not all functioning in the same fashion they are in fact different skills, it seems to me that the idea of balance that most people hold is that all things must be equal which is a impossible task without making everything a homogeneous blob with no individual flavor. The argument most often presented is something akin to “I like oranges, nerf apples because I want them all to be like my orange”. If spirits were indestructible and still able to block shots I could see the issue, but as they stand now they are buff stations that can be blown up pretty quickly by any class and build in the game. I guess the point I am trying to make and probably rather unsuccessfully is that you simply can’t compare x skill with y skill and get a fair representation without taking into consideration all of the factors that make up a class. What most people see is the end result of a particular build as in they either struggle against it or they steamroll over top of it. Take the mesmer, once lauded as being super overpowered people even saying they were unbeatable in a 1v1 situation, until they received nerf after nerf, and now look at their position in regards to how many you see in tPvP, and the only thing that really changed was the meta to being more condition focused, which could have countered the glkittenter builds at any point in time because they were always weak against conditions. I don’t want to present myself as some ultimate authority on game balance, so let me make it clear that these are simply my opinions and by no means am I trying to present them as hard facts, but far too often the players that have the devs ear do present themselves as some kind of authority and for whatever reason the dev’s listen and in the process they destroy perfectly fine classes in all other modes of the game besides the beloved point capture game.
Edit: apparently the filter thinks that using terms like what your window is made out of and what a mesmer does with their mind wrack skill are bad words lol
Yes, they are different skills… And since spirits are easily destroyed, I’m not too fussed if they don’t do anything about the CD. But then, a Guardian’s spirit weapons aren’t that tanky either… Hmm. Of course, I’d rather they buff those than nerf spirits. But I see your point.
They’re near useless as it is.
Why do all spirits need 30 points in a tree to finally be as good as other class abilities?
Why do most signets need 30 points in a tree to finally be useful?
Does any class in the game need to invest 30 points in a tree before their skills earn their slot on the skill bar?