Masters Bond

Masters Bond

in Ranger

Posted by: Fomby.4295

Fomby.4295

Why does this reset after death/switch. It does not sync well with the minor trait of switching pets to gain quickness or the reduced time of switching pets. wtf?

And it’s almost useless in WvW, where you need to switch out pets frequently for them to be of any use at all. You would be lucky to have 8 stacks of Bond before it needs to be switched.

A fix you say? Either:

A. Only have it reset on death, so switching doesn’t effect it.
B. Make it so it doesn’t reset on death but does on switch. So if you’re inside of a keep you can just call it back to you and break combat, waiting for it to revive itself.

Agree?Disagree? Has this been mentioned before… it seems like a pretty obvious thing… But I’ve already typed this out, so it’s being posted.

Maguuma [PYRO]
Kal Snow – Norn Guardian

Masters Bond

in Ranger

Posted by: Agadar.4931

Agadar.4931

If I had a copper for every time someone brought up this obvious design flaw… I’d probably be in charge of Anet by now.

Masters Bond

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Posted by: Bas.7406

Bas.7406

It is a leveling/questing tool. It is pointless in dungeons, and any place where your pet might die alot.

It’s also pointless in pvp and WvWvW, because switchign pets for skills is key. What’s even more frustrating is that the 2sec quickness is hilariously bad because if you switch and are at range the pet will not even attack before the quickness is gone. If you are in melee range, and switch for quickness, you may get one hit from it.

To answer your question, it’s one of the most mindnumbingly frustrating talents in the game. I have tried to use it in a dungeon, and have made it 80 percent of the way through dungeons with micro managing my pets every move to get to 25 stacks and then having a random boss swing wipe out all my hardwork and instakill my panther.