Ehmry Bay – The Rally Bot Vortex [VOID]
May 28 patch info?
Ehmry Bay – The Rally Bot Vortex [VOID]
There was post on necro forum, that there will be no balance changes.
According to the last sotg devs are holding off on more balancing to allow more time for builds and playstyles to develop. They wanna see how we play the hand we’ve been dealt.
I think however it will be safe to expect more bug fixes along the lines of what they did with the axe.
And I also heard that they will finally be adding Carrion and Valkyrie ascended trinkets !!!
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Just kidding …………………………………………………… ;-)
by level 80 should have the best statistical loot in the game.
We want everyone on an equal power base.”
Still, I’d love to hear from dev if they even think about buffing LB. It’d change a lot for me.
Isn’t the speed of the longbow #1 actually bugged, though?
Fixing this bug would help the weapon a lot.
~ Ranger
Early on, there was a brief period when they made the auto attack on the longbow faster. I think it was as fast as the tooltip stated. For those few days, the longbow was worth using while 2-5 were on cooldown. I think they decided it was a bug and fixed it.
So it is just the tooltip that’s wrong?
~ Ranger
Well, none of it was ever documented. It just worked the way it should for a few days and then another patch changed it back. Does anyone else remember that or am I losing it?
(edited by Killsmith.8169)
Well, none of it was ever documented. It just worked the way it should for a few days and then another patch changed it back. Does anyone else remember that or am I losing it?
You seem to be losing it as this never happened post release.
Note: While rangers kitten about the longbow attack being terribly slow, note that ALL autoattacks (or all that I’ve used) have a much slower actual cast time than listed in the tooltip. For instance, guardian scepter says 1/4s. So you should be able to output 4 orbs a second, but you can put out almost 2 in a second instead.
I am fine with the time to cast for the lb at distances greater than 1000 as long as it can actually hit a target at the speed it is going. The issue for me is as we get close to targets the longbow does less damage, but is still attacking at the same speed, which makes it feel really weak at close ranges.
But fixes only.
Nerf evaded
This, I don’t care for buffs, I just don’t want the inevitable nerfs.
Well, none of it was ever documented. It just worked the way it should for a few days and then another patch changed it back. Does anyone else remember that or am I losing it?
You seem to be losing it as this never happened post release.
Note: While rangers kitten about the longbow attack being terribly slow, note that ALL autoattacks (or all that I’ve used) have a much slower actual cast time than listed in the tooltip. For instance, guardian scepter says 1/4s. So you should be able to output 4 orbs a second, but you can put out almost 2 in a second instead.
That’s the thing though. They aren’t all a lot slower than the tooltip. There was a thread on this a while back. The weapons that are generally perceived as being weak are the ones that have a large variance. The rifle, for instance, is ~0.1 seconds slower than the tooltip.
I could have sworn the longbow was faster for a like a day. I wasn’t 80 yet, so it would have been really early. Oh well.
Nope – the only time the longbow worked properly was in Beta. It took a nerf (not nearly as badly as the ele staff, but still significant) at release.
Bring back the Beta longbow! No tiers to Long Range Shot, and it’s activation time was accurate to the tooltip. (The tooltip simply said “Shoot an arrow at a long range” and the range was 1200.)
While you’re at it, return the staff to Beta levels for ele (most recharge times were shorter, and the damage was significantly higher.)
And I also heard that they will finally be adding Carrion and Valkyrie ascended trinkets !!!
.
.
.
.
.Just kidding …………………………………………………… ;-)
You got me so excited for a minute lol….
Nope – the only time the longbow worked properly was in Beta. It took a nerf (not nearly as badly as the ele staff, but still significant) at release.
Bring back the Beta longbow! No tiers to Long Range Shot, and it’s activation time was accurate to the tooltip. (The tooltip simply said “Shoot an arrow at a long range” and the range was 1200.)
While you’re at it, return the staff to Beta levels for ele (most recharge times were shorter, and the damage was significantly higher.)
Yeah, what WvW needs is more staff elementalists in zergs.
The problem with the staff isn’t the damage or cooldowns — the problem is that it needs a tier 2 arcana trait for the fields to even hit once or twice any person with a brain, so what they should do, and the same goes for necro marks and ranger traps is to make the traits for increasing these abilities’ range baseline.
Also, Eruption takes too kitten long to land, as do Dragon Tooth, Shatter Stone, and Ice Spike. You simply cannot land an eruption on a person unless you cast it on yourself while you’re being melee’d or you time a root on top of an eruption correctly.
(edited by Zenith.7301)
Nope – the only time the longbow worked properly was in Beta. It took a nerf (not nearly as badly as the ele staff, but still significant) at release.
Bring back the Beta longbow! No tiers to Long Range Shot, and it’s activation time was accurate to the tooltip. (The tooltip simply said “Shoot an arrow at a long range” and the range was 1200.)
While you’re at it, return the staff to Beta levels for ele (most recharge times were shorter, and the damage was significantly higher.)
Yeah, what WvW needs is more staff elementalists in zergs.
The problem with the staff isn’t the damage or cooldowns — the problem is that it needs a tier 2 arcana trait for the fields to even hit once or twice any person with a brain, so what they should do, and the same goes for necro marks and ranger traps is to make the traits for increasing these abilities’ range baseline.
Also, Eruption takes too kitten long to land, as do Dragon Tooth, Shatter Stone, and Ice Spike. You simply cannot land an eruption on a person unless you cast it on yourself while you’re being melee’d or you time a root on top of an eruption correctly.
If you have suggestions, I encourage you to look at
https://forum-en.gw2archive.eu/forum/professions/elementalist/staff-fixes-improvements/first
and add anything you think i missed or should change.
Each attack has both a cast time and an animation time. For example, the shortbow has no cast time on auto, yet it has a finite animation length.
Ranger
Whirling Defense skill:
Now strikes targets at a similar range to all other melee skills.
Now increases the reflecting range when the Off-Hand Training trait is equipped.
Eagle Eye trait: No longer makes the Rapid Fire and Barrage skills uninterruptable by the Long Range Shot skill.
Splinter Shot skill: Projectile speed is no longer 75% of what it should have been.
Coral Shot skill: Projectile speed is no longer 75% of what it should have been. The bleeding on this skill now interacts correctly with the Eagle Eye trait, granting an extra stack of bleeding at maximum range. This skill can no longer be shot backward.
Feeding Frenzy skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
Mercy Shot skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
Pets now draw aggro from guards in WvW.
Maguuma