Mechanically-Convoluted Maze

Mechanically-Convoluted Maze

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Posted by: Eirdyne.9843

Eirdyne.9843

I’m copy-and-pasting this here because it bloody well needs to be said.

There’s a certain amount of fan-boy service to this game that tops out somewhere close to religiosity. I was commenting on how Rangers have again been throw on the curb by the Devs. This really summarizes it.

We just can’t get a break.

We’re a mechanically convoluted maze and simultaneously a flower-power cheerleader whose epic weapon is fairy dust…


Druid Staff Healing:
1: 2: 3: 4: 5:
75 655 1815 0 167

This isn’t enough healing to constitute a band-aid.

Tempest Staff:
1: 2: 3: 4: 5: F2:
0 0 2514 0 1739 416 (pulsed), 3,309 final, + 1,304 regen

Dragonhunter Mace/shield:
1: 2: 3: 4: 5: F2:
608 221 2514 0 1603 2761
Regen 1597
plus a ton of options for passive healing and dodge heal
Run this with Dragonhunter and you get F2 yields 4106 healing.
Now, Ranger Longbow abilities…
1: 2: 3: 4: 5: F2:
829 3460(x10) 369 737 4428 1603 2761
737 600
645 500
400
the lower the values, the closer the target… because that makes sense right?
Whereas, Dragonhunter…
1: 2: 3: 4: 5: F1: F2:
753 2214 753 487 initial dmg: 221 initial 538 1329
final dmg 1329 burning 262
Golly gee, those Guardians sure learned how to use a bow effectively! Those darned sword/mace/staff skills really helped out there! Maybe hunkering down behind their shields all the time has something to do with it. Lots of time to take careful observations. I wish our Rangers knew how to use bows. We’ve never had anything like that… We fight with Wisdom and Flower Power! Oh, and our all-secret weapon now revealed: Fairy Dust!
Oh yeah, and here are some Dragonhunter traps to twist that knife in Ranger’s hearts just a bit more…
Test of Faith…
Initial damage 1263
Damage 1894
Procession of Blades…
3470 (x10) ~ that’d be longbow skill 2 for rangers
Fragments of Faith
974
Light’s Judgement
118
Dragon’s Maw (Elite)
1516
ALL TRAPS! Wow… that’s like they give a crud about this class. Whoa… it does stuff. Like… useful stuff. No way! Wow…
But okay… sure Ranger. Let’s see. Traps… traps… traps…
… yeah I’m looking.
… still looking.
Oh right, these things. I didn’t notice they were there. Something about the dps coming off them…
…Spike Trap
Initial 121
Bleeding (6 1/4)s 792 dmg
Flame Trap
Initial 182
Burning (2 1/2)s 262 dmg
Viper’s Nest
(3x) 546
Poison per pulse (4s) 402 dmg
Oh, right! I totally forgot. The Dragonhunter’s doing all that damage off a Longbow.
That’s 1,200 base range. That’s like like they’re actually using a ranged weapon and doing damage with it! What a novel concept… You know, I think the British did something with this in history at one point..
Whereas, Druid F5 Healing…
1: 2: 3: 4: 5:
650 500 2452 810 0
Oh and yeah, to top it off WE CAN’T EVEN USE OUR ELITE SPEC!!!
We have to charge the darn little bar to press F5 just to GLIMPSE our KITTEN SKILLS! So what? We’re cheerleader Druids? We only come out during Half-time?
How the heck is the is that REMOTELY fair!?!? We’re the only bloody class in the game that has our Elite Specialization HALVED!!! HALVED!!! And for what?! So the Devs can make this class that much more Mechanically-Convoluted?! No really, that’s a game mechanic specifically for the Ranger! Mechanically-Convoluted.

You don’t get abilities on this class you get a maze of game mechanics for no good reason!

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

So you take into consideration Tempest and DragonHunter F-skill heals, but not the Druids F-skill heals…

So you compare 2 different classes base damages in a void…

So you compare 2 differently designed traps, ones that are condition oriented and ones that are power oriented…

Nymeriali #Druid
[TLA] Desolation (EU)

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Posted by: Eirdyne.9843

Eirdyne.9843

No, I included the F heal skills are included.

Whereas, Druid F5 Healing…
1: 2: 3: 4: 5:
650 500 2452 810 0

But ya, you’re right. What sort of not-void would you prefer?

And yeah, okay one condition oriented and one power oriented, that’s true. Also, good point. Keep in mind though, we’re talking about a one class that is meant to hold up in a close-quarters fight (Guardian/Dragonhunter) in another class (Ranger/Druid) that’s really not thematically nor mechanically designed to be getting hit.

Realistically speaking a Dragonhunter might survive to see condition damage playing out in a fight. And anyway, where they are standing usually is the fight.

Rangers are supposed to be moving around. Realistically so is our target. We really ought to be throwing poison boas, razor wire boas, blazing hoops covered in tar, and that sort of thing. Standing around waiting to die while our opponent goes, “Lawl! I’m not walking into that! Oh, silly, silly Rangers!”

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Posted by: Eirdyne.9843

Eirdyne.9843

…and never write posts using a phone. Spellcheck is evil…

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Posted by: Archon.6480

Archon.6480

No, I included the F heal skills are included.

Whereas, Druid F5 Healing…
1: 2: 3: 4: 5:
650 500 2452 810 0

But ya, you’re right. What sort of not-void would you prefer?

And yeah, okay one condition oriented and one power oriented, that’s true. Also, good point. Keep in mind though, we’re talking about a one class that is meant to hold up in a close-quarters fight (Guardian/Dragonhunter) in another class (Ranger/Druid) that’s really not thematically nor mechanically designed to be getting hit.

Realistically speaking a Dragonhunter might survive to see condition damage playing out in a fight. And anyway, where they are standing usually is the fight.

Rangers are supposed to be moving around. Realistically so is our target. We really ought to be throwing poison boas, razor wire boas, blazing hoops covered in tar, and that sort of thing. Standing around waiting to die while our opponent goes, “Lawl! I’m not walking into that! Oh, silly, silly Rangers!”

Just curious… What is the cooldown on CA skill 3, and how many times can you use it before CA form ends? Compare that with DH F2 (which is a sweet heal to be sure, but has a much longer cooldown).

Edit: Imagine if you could use skill 3 four times, you could return about 10,000 HP to every ally in your party! I bet it would even do more if you invested a little in Healing Power!

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

(edited by Archon.6480)

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

No, I included the F heal skills are included.

Whereas, Druid F5 Healing…
1: 2: 3: 4: 5:
650 500 2452 810 0

But ya, you’re right. What sort of not-void would you prefer?

And yeah, okay one condition oriented and one power oriented, that’s true. Also, good point. Keep in mind though, we’re talking about a one class that is meant to hold up in a close-quarters fight (Guardian/Dragonhunter) in another class (Ranger/Druid) that’s really not thematically nor mechanically designed to be getting hit.

Realistically speaking a Dragonhunter might survive to see condition damage playing out in a fight. And anyway, where they are standing usually is the fight.

Rangers are supposed to be moving around. Realistically so is our target. We really ought to be throwing poison boas, razor wire boas, blazing hoops covered in tar, and that sort of thing. Standing around waiting to die while our opponent goes, “Lawl! I’m not walking into that! Oh, silly, silly Rangers!”

Sorry, missed that bit as it wasn’t there where you were comparing heals.

And I would prefer if you included such things as cooldowns, how well the skill scales with stats, any other effects the skill might have, cast times… Not just base numbers, the game isn’t balanced around those. And it’s well known Rangers have lower base damage on their attacks because of the pet. All Ranger skills are balanced with the pet attacks in mind.

I agree on throwable traps for Rangers (I believe that is what you mean there).

Back to your original post, F5 being a glimpse? I don’t know, 15 second duration seems long enough for me. I don’t even usually stay that long in CAF. 15s duration is plenty.

Nymeriali #Druid
[TLA] Desolation (EU)

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Posted by: EnderzShadow.2506

EnderzShadow.2506

So you take into consideration Tempest and DragonHunter F-skill heals, but not the Druids F-skill heals…

So you compare 2 different classes base damages in a void…

So you compare 2 differently designed traps, ones that are condition oriented and ones that are power oriented…

If my traps were power oriented as a trap ranger… can you imagine?

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

So you take into consideration Tempest and DragonHunter F-skill heals, but not the Druids F-skill heals…

So you compare 2 different classes base damages in a void…

So you compare 2 differently designed traps, ones that are condition oriented and ones that are power oriented…

If my traps were power oriented as a trap ranger… can you imagine?

If they actually calculated the Ranger trap damage when speccing into a condition build… You would see they do about the same damage. It’s just the Ranger trap does it over a long period of time as opposed to instantly.

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Posted by: Mintok.8157

Mintok.8157

Didn’t trust the Devs to improve rangers in any way and druid just not what i want from this class. I have not purchased expansion and nor will I until I hear of some major improvements to the class.

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Posted by: Shoe.5821

Shoe.5821

you’re just kinda throwing together numbers randomly, with no attempt to account for cooldowns, utility value, or how much dps a weapon can actually put out. It’s worse than useless.

i’ve had several ranged duels with Dragonhunters in pvp and the DH’s only advantage has been the shot blocker projectile. other than that i’ve crushed them. Invariably they give up and JI in to trap bomb.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

So you take into consideration Tempest and DragonHunter F-skill heals, but not the Druids F-skill heals…

So you compare 2 different classes base damages in a void…

So you compare 2 differently designed traps, ones that are condition oriented and ones that are power oriented…

If my traps were power oriented as a trap ranger… can you imagine?

If they actually calculated the Ranger trap damage when speccing into a condition build… You would see they do about the same damage. It’s just the Ranger trap does it over a long period of time as opposed to instantly.

And that means that they can be cleansed, which can reduce their damage by 50%+ easily. Oh, and they don’t give free boons to the ranger. And rangers don’t have multiple pulls to force enemies onto their traps. And ranger traps don’t all have daze in addition to whatever else they do, nor do they completely prevent movement (with a barrier that’s usually bugged and invisible, in fact). The fact is that dragonhunter traps can actually replace utilities to an extent, and they also have their virtues, which are utilities in their own right. If a ranger goes full trapper, they don’t get a stunbreak, blocking, stability, etc. Dragonhunters do.