I’m copy-and-pasting this here because it bloody well needs to be said.
There’s a certain amount of fan-boy service to this game that tops out somewhere close to religiosity. I was commenting on how Rangers have again been throw on the curb by the Devs. This really summarizes it.
We just can’t get a break.
We’re a mechanically convoluted maze and simultaneously a flower-power cheerleader whose epic weapon is fairy dust…
Druid Staff Healing:
1: 2: 3: 4: 5:
75 655 1815 0 167
This isn’t enough healing to constitute a band-aid.
Tempest Staff:
1: 2: 3: 4: 5: F2:
0 0 2514 0 1739 416 (pulsed), 3,309 final, + 1,304 regen
Dragonhunter Mace/shield:
1: 2: 3: 4: 5: F2:
608 221 2514 0 1603 2761
Regen 1597
plus a ton of options for passive healing and dodge heal
Run this with Dragonhunter and you get F2 yields 4106 healing.
Now, Ranger Longbow abilities…
1: 2: 3: 4: 5: F2:
829 3460(x10) 369 737 4428 1603 2761
737 600
645 500
400
the lower the values, the closer the target… because that makes sense right?
Whereas, Dragonhunter…
1: 2: 3: 4: 5: F1: F2:
753 2214 753 487 initial dmg: 221 initial 538 1329
final dmg 1329 burning 262
Golly gee, those Guardians sure learned how to use a bow effectively! Those darned sword/mace/staff skills really helped out there! Maybe hunkering down behind their shields all the time has something to do with it. Lots of time to take careful observations. I wish our Rangers knew how to use bows. We’ve never had anything like that… We fight with Wisdom and Flower Power! Oh, and our all-secret weapon now revealed: Fairy Dust!
Oh yeah, and here are some Dragonhunter traps to twist that knife in Ranger’s hearts just a bit more…
Test of Faith…
Initial damage 1263
Damage 1894
Procession of Blades…
3470 (x10) ~ that’d be longbow skill 2 for rangers
Fragments of Faith
974
Light’s Judgement
118
Dragon’s Maw (Elite)
1516
ALL TRAPS! Wow… that’s like they give a crud about this class. Whoa… it does stuff. Like… useful stuff. No way! Wow…
But okay… sure Ranger. Let’s see. Traps… traps… traps…
… yeah I’m looking.
… still looking.
Oh right, these things. I didn’t notice they were there. Something about the dps coming off them…
…Spike Trap
Initial 121
Bleeding (6 1/4)s 792 dmg
Flame Trap
Initial 182
Burning (2 1/2)s 262 dmg
Viper’s Nest
(3x) 546
Poison per pulse (4s) 402 dmg
Oh, right! I totally forgot. The Dragonhunter’s doing all that damage off a Longbow.
That’s 1,200 base range. That’s like like they’re actually using a ranged weapon and doing damage with it! What a novel concept… You know, I think the British did something with this in history at one point..
Whereas, Druid F5 Healing…
1: 2: 3: 4: 5:
650 500 2452 810 0
Oh and yeah, to top it off WE CAN’T EVEN USE OUR ELITE SPEC!!!
We have to charge the darn little bar to press F5 just to GLIMPSE our KITTEN SKILLS! So what? We’re cheerleader Druids? We only come out during Half-time?
How the heck is the is that REMOTELY fair!?!? We’re the only bloody class in the game that has our Elite Specialization HALVED!!! HALVED!!! And for what?! So the Devs can make this class that much more Mechanically-Convoluted?! No really, that’s a game mechanic specifically for the Ranger! Mechanically-Convoluted.
You don’t get abilities on this class you get a maze of game mechanics for no good reason!