Melee Builds / Spirit Builds?
Hello there ^^
I have just create a thread about Ranger, melee and spirits here is the link!
Hope it help you ^^
Spirit builds are not particularly viable, because (to be totally blunt) spirits are awful. They die almost instantly to anything that sneezes in their direction.
Even fully traited, they’re still bad.
Melee builds, however, can be incredibly viable if played correctly with the correct build (there are probably three to four melee builds that are viable).
Spirit builds are not particularly viable, because (to be totally blunt) spirits are awful. They die almost instantly to anything that sneezes in their direction.
Even fully traited, they’re still bad.
Melee builds, however, can be incredibly viable if played correctly with the correct build (there are probably three to four melee builds that are viable).
Thanks. I didn’t really take into consideration them dying to much especially with a 60second cooldown and a quick death from them definitely = useless.
In terms of the melee builds go I really do like the long sword/dagger(any off hand really) combination there are a lot of “evasive” tools in there for being in and out. Care to share any related builds?
What options are there for group/utility support outside of the spirits? Healing spring looks good since it’s a water field and removes ally condition, can make use of that field for some spot aoe healing w/finishers. I’m mainly concerned with such support options for WvW/FotM later on.
Check the link in my signature. It’s a melee oriented build (though any weapons can be used, really) that’s focused on a balanced approach to survival and damage. It’s mainly for PvE, but still does pretty well in PvP.
I’m planning on doing the same thing for another build I’ve been using lately in PvP sometime in the near future.