Mender's Shout Druid Build&Guide for PvP

Mender's Shout Druid Build&Guide for PvP

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

Hello! Zatoichi here with what I hope some people will find useful, my current PvP “meta” style (least what I think will be meta) Druid build I have been playing with solid success. Before patch I ran the meta celestial Glpyh build to Diamond, but I like this better. I’ll write it out here because build editor doesn’t have updated info yet.

Mender’s Soldier Shout Healer

Amulet: Mender’s
Rune: Rune of the Soldier (shout cleanse)
Weapons: Staff (Renewal + Energy) & Sword/Dagger ( Leeching + Hydromancy or Doom)
Pets: Bristle. Smoke.

Specializations:

Druid
1 – (Druidic Clarity) – 1 (Celestial Shadow) – 2 (Lingering Light)
Beastmastery
3 – ( Resounding Timbre) – 3 (Natural Healing) – 2 (Zephyr’s Speed)
Nature Magic
2 (Instinctive Reaction) – 1 (Evasive Purity) – 2 (Protective Ward)

Utilities:

Heal: “We Heal as One”
“Guard”
“Protect Me”
Signet of Stone
Elite: “Strength of the Pack”

Explanations/Guide:

Celestial Shadow gives excellent escape/reset opportunities, in addition to a powerful stomp/rez tool when exiting Celestial form, particularly after interrupting with #3 Lunar Impact. Use it on downed allies or enemies attempting to rez their allies, and exit celestial form for AoE stealth.

Shouts cure conditions , and apply 12 seconds of Regen and Swiftness to teamates which can be stacked 3 times at the beginning of the match

Lingering Light offers a decent heal with Menders stats, and a potent blinding tool in team fights, boosting survivability.

Nature Magic means your pet (your main damage source) is getting all your boons, especially might and additional quickness, and you have longer boon durations, which you can transfer to yourself with “We Heal as One”

Natural Healing builds Celestial meter, as well as keeping pets alive when using “Guard”

Zephyr’s Speed, although we don’t have Quickness stomps or rezzes anymore, still gives the pet 5 seconds of Quickness on swap, which is great for setting up burst. And of course, it offers Might.

Instinctive Reaction is a potent 13% Power boost scaling from your Healing Power, as well as more Quickness both you and your pet receive, and 20 sec ICD is not too bad.

“Guard” is a great damage mitigation tool in 1v1’s, as well as a significant Might source for both you and your pet.

“Protect Me” offers a bit of extra Protection (in addition to the Protection you receive from Protective Ward), a strong CC, and an amazing party wide Stun Break.

Though less bursty/offensive than greatsword, Sword/Dagger offers 3 evasive skills on one set , with built in Poison, great for avoiding all the bursts going around now while adding an important debuff to your opponent.

Signet of Stone is still important for focus fire. A lot of time you can use it to buy enough time to get to celestial form and escape out with Celestial Shadow. It also offers a bit of extra toughness I find more useful than say, Signet of the Wild.

Druidic Clarity, Evasive Purity, and Shout cleanses should offer enough condi cleanse to deal with condi heavy classes.

This build stacks a fair amount of Might through “We heal as One” boon share, “Strength of the Pack,” Smokescale’s Unrelenting assault skill, “Guard” and Zephyr’s Speed. Make sure you are keeping your might up.

That’s just about it ^^

Let me know if you have questions, comments, ect.

(edited by Zatoichi.1049)