Might Stacking Help
With the sigil of Battle, you may have another sigil on your weapon messing with them. You can’t have two on-swap sigils.
4. Blasting thru my flame field +5 (and group)
I just checked this out on both my warrior and ranger, its only 3 stacks.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Anyone have any advice on stacking might? I simply find in wvw that I melt if I start off as a non-bunker build SOOOO. . . .
When I can get a number of might stacks up, I can mimic the condition damage of my other build reasonably ok. Otherwise, I do tend to live but things I focus on don’t die that well.
You’ve pretty much got all that you can for Ranger might stacking, so I’ll just throw a couple things out there to think about.
If you aren’t worried about your group, I would consider Runes of the Noble instead — They’ll boost your condition damage and your might duration by a boatload. So your other boons will lose a little duration, but you’re gonna be keeping that might for a lot longer. You have full Apothecary gear, you don’t really need that healing power from Altruism runes.
I don’t know what traits you’re running, but don’t forget that Concentration Training is important for making your Stalker’s might last. On a similar note, maybe dropping 10 from NM and slapping it into BM for reduced F2 cooldown would be a good idea. The combinations of the two traits makes the Stalker’s might permanent, basically (I think you don’t have it for a second because the cast time is absurd.)
Alternatively, take Rending Attacks. You have Fortifying Bond, your Stalker is hitting insanely hard because he’s going to have 25 might stacks all the time (AoE Might like Stalker F2 double up on might stacks for your pet.) Those bleeds that he’s stacking are going to hurt — especially if you’re willing to take the increased pet condi damage trait.
This toon’s primary purpose is spirits and soon 2 spirits and nature’s voice.
The runes of the noble are great but only give me +10% duration vs my 2x 15% all boon sets.
So, in a group, I tend to drop lots of big regens as well as group might stacks, perma fury, 1/2 time 100% vigor, etc.
It just also allows me to actually do some good damage if I pump up might stacks.
Okay, wasn’t sure what the intent of the build was — I didn’t know if 30 in NM was for Spirits Unbound or Nature’s Voice.
Nature’s Voice + Guard is, unfortunately, not great group support — Those boons are being slung around like crazy anyway. You can grant your group more utility by dropping 10 in NM for 10 in BM for Vigorous Training, or just to up your own damage, which is the greatest boon anyone can bring to a group.
This toon’s primary purpose is spirits and soon 2 spirits and nature’s voice.
That kinda precludes Beastmaster’s Might then – 3 stacks of might to self for 15 sec when activating a signet.
If you have decent crit chance, Sigil of Strength (30% chance of 10 sec might on crit) is not bad.
When you fire Rampage as One, each of your pet’s attacks give you a stack of might for 8 sec (12 sec with concentration training). I haven’t really looked into optimizing this, but the cats and moas seem to have the fastest attack rate.
Hmm. I’d love Beastmaster if it were a 10 pt trait but 20 in marksmanship. Hmmmm. There is a variation in there.
This toon’s primary purpose is spirits and soon 2 spirits and nature’s voice.
That kinda precludes Beastmaster’s Might then – 3 stacks of might to self for 15 sec when activating a signet.
If you have decent crit chance, Sigil of Strength (30% chance of 10 sec might on crit) is not bad.
When you fire Rampage as One, each of your pet’s attacks give you a stack of might for 8 sec (12 sec with concentration training). I haven’t really looked into optimizing this, but the cats and moas seem to have the fastest attack rate.
Use marsh or river drake. If you hit more than 1 target with the breath attack you can get nearly 25might just from that.
(edited by Substance E.4852)
i dont think its wise to push your ranger build to stack might on itself. Its not design to do that and even if you did, its not a constant stack that you can achieve like using an engineer for example. You are better of pushing towards critical chance, which i believe is what the ranger was first designed to be and then use this advantage to stack might on your pets and trait on the advantages you can get from hitting criticals.
My PvE zerker ranger is a might stacking machine. This is what I use:
Pet:
Jungle stalker, and I trait to share boons with the pet.
Runes:
Superior Runes of Hoelbrak (increases might duration)
Sigils:
My 2 bows both have sigils of battle that stack might on swap, and when using them, I swap them a lot. My greatsword also has a sigil of battle, if I run LB/GS or SB/GS.
My main-hand sword and axe both have sigils of strength (30% chance of might on crit) and my off-hand dagger, axe, and warhorn all have sigils of accuracy.
How do you wind up with so many stacks of might with a drake? Not quite following that one.
How do you wind up with so many stacks of might with a drake? Not quite following that one.
Rampage as One gives you a stack of might every time your pet hits with an attack.
The river drake’s lightning breath attack bounces to hit up to 3 targets, and it fires a bunch of them. They are guaranteed to hit (unless blocked). Each time it hits, you get a stack of might, so it adds up really quickly.
Likewise, your pet gets a stack of might each time you hit with an attack. Which makes RaO with warhorn 4 an effective way to give your pet a huge stack of might.
I never ever knew that worked for each attack while under the “influence”. I thought it was only one and never really used RAO as more than stability. Too bad the rampage part doesn’t increase with boon duration.
That is crazy pet damage
I was going to bed. Now I’m testing. Thanks!
(edited by Bombsaway.7198)
Anyone using stews (might on dodge)? They seem to not create a very long might stack even with buffs.
(edited by Bombsaway.7198)