Moment of clarity suggestion
I always wanted to MoC to give its benefit after dodge. Might make for some interesting burst possibilities if stacked with vigor.
Cause a 7k maul from a trait isn’t a burst?
Am I good?… I’m good.
Cause a 7k maul from a trait isn’t a burst?
Not when you have mesmers dropping 10k crits every 15 seconds. Or elementalists dropping 15k fire grabs. Or, well any class really. The only class I can think of that can’t out burst a ranger is the engineer, and perhaps the necromancer.
-BnooMaGoo.5690
Cause a 7k maul from a trait isn’t a burst?
True but what about a 5k burst every 4s. I guess it isn’t really true burst but more of a Pseudo Pressure/Burst hybrid, which fits Rangers.
Cause a 7k maul from a trait isn’t a burst?
Not when you have mesmers dropping 10k crits every 15 seconds. Or elementalists dropping 15k fire grabs. Or, well any class really. The only class I can think of that can’t out burst a ranger is the engineer, and perhaps the necromancer.
Engineer has one of the highest burst in the game actually. 10k+ from stealth on over 3k armor. This is in PvP so I couldn’t even imagine the damage in WvW.
Am I good?… I’m good.
Definitely do not dilute the damage of the single hit over a certain number of seconds. That absolutely destroys the utility it currently has with maul. The problem isn’t moment of clarity, the problem is ranger’s lack of single-hit burst abilities. Maul is the only skill ranger has that puts out big numbers. Longbow in particular could really, really benefit from having a high damage, single-hit burst ability to promote synergy with moment of clarity. As-is, longbow is more or less a longer range shortbow but with a different and highly situational cripple skill.
Increase the separation between longbow and shortbow to fix this problem instead of modifying moment of clarity. Longbow should be a “sniping” weapon rather than having both weapons be based on many small fast hits.