More Blast Finishers on Rangers!
I’ve said this for a long time as well…. the largest failing for Ranger utility, is in its Combo system. The duration of combos it creates, are both much more limited in Duration, and Accessibility: than either Elementalist or Guardian. And none of it results in active condition removal or buffs like the Mesmer’s. In this regard, Ranger was setup to fail completely in PvE b/c what access it does have here, was already considered too strong in Conquest-PVP on top of all the other bunkering/sustain it could achieve.
The area however that they never actually considered and were most short-sighted on here, was Pet initiated combos. There needed to be 3 levels of combos related to every pet type. A mostly autonomous base level 1 combo that the pets are scripted to share with the ranger on a regular basis or with c/d. A position based one that can occur every time the pet is in close proximity to the Ranger. And the 3rd level which we already have, but is currently still way too weak in its effects to be considered “good” in PvE. That 3rd voluntary level would need the highest boost. In some cases with certain pets, effectively restoring the Zypher meta by regularly granting the Ranger quickness. (or more stacks of Might or even STABILITY in some cases)
(edited by ilr.9675)
Yes I would like at least 1 or 2 more blast finishers, not including the pet (Drakes) as it can only be activated during combat. We also lack stability other than our elite skill or Signet of the Wild (which has to be traited is utterly unecessary)
IGN: Recommend -lvl 80 Ranger
Guild: Professors [PROF]
One thing they could do and might be interesting is giving pet f2 skills finish capability: jungle stalker or the wolves howls could be blast finishers (most of them have relatively high cool downs as it is… this would make them similar to the warhorn’s Call of the Wild and it’s blast finisher).
Not only would this increase the player/pet synergy potential, it would also give options to the ranger to provide more party support as well as make the longbow a potentially more viable option in dungeons or otherwise (currently with the longbow you sit too far back to give and/or receive buffs/etc. that players get from “stacking” and thus makes the longbow far less desirable; adding finishers to some pet f2 skills, where it can make some sense, would help mitigate one end of the issue of giving party support from a range for the ranger).
Another thing they should work into the ranger a bit more of is Stability: rangers sorely lack this type of control mitigation. We really only have two options for this:
- Signet of the Wild (requires 30 trait points and actually using the trait)
Not exactly viable except for in like one or two builds - Rampage as One (requires elite skill slot)
This works well for an elite skill as it’s a sort of “it’s go time!” button, but is also very passive.
I would like to see another option or two for some burst stability for the ranger of some sort that is bit more active (I mean rangers do have Shared Anguish that only procs once every 90 seconds; suitable for it’s passive nature). Something maybe in nature magic? IT would just be nice to have something that gives a second or two here and there with the actions of the player.
Frost Spirit Active in my opinion would fit well (for PVE atleast). Not sure if any weapon skill would without a redesign.