More Suggestions
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Suggestion 4: Improvement of Pet
Make F2 work, and make F2 selectable. Allow you to choose for example between fern hounds leap, and fern hounds rejuvination. The other skills are still auto cast. But F2 is priority. Allow pets stats to scale off of the masters stats.
Never, gonna happen. People would take 2 cats and the bleed on crit trait with sun spirit. All of a sudden the ranger is 2 characters in 1 with full damage. Ideally, they would scale a little bit (like just on trait points 300ish) but never fully based on the ranger’s traits because it would be too strong and too in favor of condition builds which are already too strong.
Am I good?… I’m good.
Not a direct scaling. About 10% of your stats from gear. So you have 200 precision? Pet gets 20. That way you scale somewhat of ascended gear.
Everything else you like?
Ya, LB/GS could use buffs in places, and so could traps. I am all about buffing the underpowered to bring about build diversity. Although, I may not necessarily agree with some things I think the ideas are good and open up ideas for others. For example, I don’t like the stealth toggle burst skill on LB (ranged burst from stealth seems strong) but I have never thought about having skill flip options available on a stealthed ranger so thank you for sharing.
Am I good?… I’m good.
Not a direct scaling. About 10% of your stats from gear. So you have 200 precision? Pet gets 20. That way you scale somewhat of ascended gear.
Everything else you like?
Also each family could have different scaling coefficients to fit with their role. For example, bears would scale better with Toughness and Vitality while Deverourers would get Toughness and Condition Damage.