More active play in our builds.

More active play in our builds.

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

EXTREMELY INTERESTING PLAY STYLE WHICH ENCOURAGES PLAYERS TO USE BUILD EFFICIENTLY AND NOT JUST MASH SKILLS.

IMAGINE THIS AS NEXT SPECIALIZATION AFTER DRUID.

What i want is FOCUS ranger with active power build of ranger, with range of 1000-1200. Because current environment designer in anet is obsessed with obstructed world content. But first of all i want to let you guys know that i wish to bring more active stuff in game then passive.

So my idea would be: FOCUS ARCHERY
Specialization will make ranger merge with pet.
*- pet gets removed
*- ranger gets 20% more power on all skills
SPECIAL ABILITIES:

  • F1 F2 F3 become active skills. F1-2-3 have no cooldown and work with new alternative.

F1 will charge when you walk, more you walk, more you recharge, this would encourage people to move in order to perform extremely good.

F2 will recharge with using Longbow skills.

F3 will recharge on use of F1 and F2

  • F1 Focus shoot. Ranger stands still and performs powerful shoot. (The longer you hold F1 more damage you make when you release F2 arrow will shoot). Focus shot can be charged from 1/2 to 1.1/2 sec. The longer you charge more power and more speed it has. Focus shot always crits, Focus shot is unblockable, can be dodged. This skill has no internal cooldown.
  • F2 Quick shoot. Ranger performs an very quick 1/2 instant cast high valocity skill shot interrupt that is unblockable.
  • F3 Drain magic. Ranger performs an charging 3/4 cast skill that reaches with hand and drains 15% power/condition power of people that are in range of longbow. This field has 5 player cap. This effect lasts until F3 recharge is below 50%.

When archer is specialized in FOCUS ARCHERY, longbow has new skills.
SKILL1: Light shoot, every 3rd auto attack is 100% crit. 3/4 attack speed.

SKILL2: Rapid trigger,Shoots 3 quick arrows with each delayed for 1/2. If all 3 arrows hit the target, target is stunned for 1 second, and your skill recharge is reduced for 1 second. This skill has 12 sec internal cooldown.

SKILL3: Glkittenter: Preparation has Passive empower of S1 skill, and will give arrows sharpening strike effect for each arrow landing it will reduce their Toughness and Vitality for 5, Light Shoot has 15% more damage, all arrows pierce up to 5 targets. Arrows Shatter from target to next targets behind the first one. Preparation mpowered shoots are recharged periodicity and can be applied up to 25 stacks which means ( 5×25 = 125 toughness and vitality reduction). Preperation lasts 8 seconds, if ranger misses Glkittenter goes on 10 second internal cooldown. NOTICE: ranger will move 10% slower while shooting arrows under effect of Glkittenter.

SKILL4: Drain shoot: shoots a light magic shoot that makes a trail path. If enemy is under Glkittenter, drain shoot leeches some health. Trail offers swiftness and slows targets. Internal cooldown 18 second cooldown.

SKILL5: Bow strike: Knocksdown for 2 seconds if target is struckt from behind else target is stunned for 1 second. This skill has 15 seconds internal cooldown.

This play style would require synergy of skill combinations and not just heedlessly spamming skills. It has also some counter play a lot of motivation for players to actually move and encourage them to play build very efficiently and high dps capitalized on CC when played correctly.

EDIT: Text editing

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)