Found some more bugs with fern hound pet and its f2 interaction with the trait natural healing and healing power stat.
First off the tool tip for this pets f2 tooltip is incorrect, big shocker i know, it states that it heals for 1.000 and applies 10 seconds of regeneration that heals for 1.300 (so that would be a 130 heal per tick).
In actuality it applies 10 seconds of regeneration twice and the bonus healing power the pet gets from the natural healing trait (+450 healing power to pets and 125 hp/sec regen on it) does not effect the regeneration of its f2 (the tool tip updates to reflect the added healing power but the actual skill does not) it does boost the up front heal (goes from 1.000 to 1.450).
But wait, there’s more!!!
The regeneration this pet puts out scales of your healing power. With clerics amulet on the regeneration goes from 130 hp per tick to 280.
Wait there is even more!!!
If you slot a rune that has boon duration on it the regeneration on this pets f2 last longer (tested with rune of sanctuary the regen lasted 21 sec and with rune of durability 25 sec [also the rune of durability gives 25% boon duration instead of 20% so there another bug for you]).
How do you manage to code in such a mess???
TLDR: The natural healing trait is bugged and the healing power it gives to the fern hound doesn’t effect the regeneration the f2 skill puts out. The regeneration from the pet last twice as long as tool tips claims and it scales from the players healing power and benefits from the players boon duration.
see no evil ,until i stab you