I just enjoy theory crafting… sorry if it annoys you!
Longbow:
LB1:
Hunters Shot: 3/4 sec cast time. 300 base damage.
Stalkers Shot: 1/2 sec cast time. 176 base damage. Causes 1/2 second cripple.
Shot of Opportunity: 3/4 sec cast time. 225 base damage.
0-500- 10% chance to proc Shot of Opportunity
500-1000- 20% chance to proc shot of Opportunity
1000-1500- 30% chance to proc shot of Opportunity
Shot of Opportunity: A second arrow is sent almost instantly after your previous shot. Base damage of 200.
(<25% uptime of cripple when use of other attacks is included)
LB2: Fire multiple arrows at your foe. 4 second cast time
LB3: Fire an arrow that grants you stealth when it hits an enemy.
When stealth:
Camouflaged shot: Grants group swiftness and causes 1 second of immobilize on target
LB4: Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back. 1/2 second cast time
LB5: Masters Mark: Impale the target, your pets attacks cause 100% increased damage to the target for 5 seconds. 1/2 second cast time. 25 second cool down
Shortbow
SB1: Quick Fire: Fire an arrow, ½ second cast time, 150 base damage
Spreading Shot:_ Fire an arrow that has a (20%) chance of transferring poison, 10% chance of transferring bleeding to nearby enemies. ½ second cast time. 138 base damage. Spreaded shot causes NO damage_
Cross Fire: Fire an arrow that causes bleeding. 3s of bleeding if hit from front. 6s of bleeding if from rear or flank. 138 base damage.
Everything else remains the same
Great Sword:
GS1: Slash: Slash your foe. Base damage 225 (from 203)
Slice: Slash your foe. Base damage 225( from 203)
Power Stab: Stab your foe and evade attacks. Base damage 230(from 225)
GS3: Run and Leap at your foe, hitting them and nearby foes, causing blindness.
Traps:
Traps now have an “activated” ability similar to thief’s shadow traps. Traps now also have a 600 range.
Flame Trap Activated: You and nearby allies (maximum 5) next attack cause burning.
Frost Trap Activated: You and nearby allies (maximum 5) next 3 are critical hits
Snake Trap activated : Remove 5 conditions from you and nearby allies
Barrage is now a survival skill, and replaces spike trap.
New Trap: Root Trap- When activated causes immobilize (roots form ground)
Activated: Causes rejuvination
Spirits:
Change activated ability.
Stone Spirit: Grants group toughness (or Aegis)
Sun Spirit: Grants group might
Frost Spirit: Grants group fury
Pets:
-Ability to select F2 move (Fern hound gives option of “Leap” or Rejuvination, etc)
-F2 move is activated outside of Q system and activated instantly.
-F3 when hit once causes pet to leap backwards for 5 seconds and to jump back causing a large damage hit (to make up for 5 seconds of downtime)
——-F3 when hit twice causes pet to return to you.
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