Most Dangerous Game USELESS...

Most Dangerous Game USELESS...

in Ranger

Posted by: anduriell.6280

anduriell.6280

This trait it is totally useless, it stops stacking might after few stacks, even if you are still under the health threshold.
I can not get more than 9 stacks of might with this trait which is total rubbish for the ranger.

First you have to play with your 50% health pool which is totally idiotic with our armor and lack of sources of healing.
Then you get max 9 stacks of might… Is there any synergy i can’t think of for this trait?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Most Dangerous Game USELESS...

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

There isn’t. Developers think it’s a powerful trait. Probably because it scales with Fortifying Bond (boons shared with your pet which, frankly, none of us have idea why don’t they baseline baseline)

The trait is garbage. Don’t use it. The design is just plain horrible.

“Observe, learn and counter.”

Most Dangerous Game USELESS...

in Ranger

Posted by: Darkness.9732

Darkness.9732

And what about spirits?^ Can’ t believe that someone could even think that they were viable like they are right now

Most Dangerous Game USELESS...

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

And what about spirits?^ Can’ t believe that someone could even think that they were viable like they are right now

They aren’t far from being viable. I, for example found a nice use for them. As bombs.
Since they provide their benefits for 13 seconds after death, it’s not such a bad thing to simple keep sacrificing them.

But that means the design is horrible almost just as much as my manners. They simply don’t exist for the passives anymore (except Frost for PvE) and their actives take 1-5 seconds to complete.
If the spirits had their actives as baseline and they would provide stationary aura of the spirits now (means using the active would spawn the spirit outright) – we’d experience a nice era of viable useful and user-friendly spirits.

Now? They are just user-unfriendly and clunky as hell.

“Observe, learn and counter.”

Most Dangerous Game USELESS...

in Ranger

Posted by: Holland.9351

Holland.9351

I didn’t even like it when it was an Adept trait. But nope, Anet thinks it’s Grandmaster tier.

However, don’t worry about it. Traits only change once every 3 years tops and that based on 0 feedback from the players.

Most Dangerous Game USELESS...

in Ranger

Posted by: RevanCorana.8942

RevanCorana.8942

It’s not useless but if you have to chose between this and quickdraw…

Did anyone else notice the stealth nerf of vigorous training and primal reflex?

Most Dangerous Game USELESS...

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

It’s not useless but if you have to chose between this and quickdraw…

Did anyone else notice the stealth nerf of vigorous training and primal reflex?

So another one to the stealth-nerf list. Awesome. They really know how to make people play their game.

“Observe, learn and counter.”

Most Dangerous Game USELESS...

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yes, the trait is bad. Was bad as an adept and worse as a grandmaster. Only synergy is has is with Bountiful Hunter/NM, but outside of that, no strong synergy to speak of.

Only the overly naive theory-crafters with their “let’s fight under 50% with all 3 traits and might runes” like this sort of garbage. Because a bunch of traits procing under a health threshold is totally “synergy.” /s

Wait til Feature Pack 2016 for an update.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.