Most Dangerous Game trait = Lame
Okay. If you pepper a target with a short bow from behind, with a +x% damage, your physical damage will be increased by x%.
If you pepper a target with the current trait, both the bleeds, you are constantly putting on the target and your physical damage will be improved.
If you are in nature magic, your pet will hit like a truck, too.
Also, you will do more damage regardless of whether you are built tanky or full zerk, while only zerk builds really benefit from a percentage increase in raw physical damage.
Yes. The trait line needs an adept trait that helps pure physical dps builds better, but why not get rid of the lame revive trait?
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
um its:
YOU gain 3might6sec while being below 50% hp every 3sec. Not more dmg to low hp targets.
If they do move it to grand master tier, there’s a few suggestions I’d have:
Increase the health criteria to 60-75%
or
Keep it at 50% (or even lower it a bit), but add an additional boon, such as Protection, or if going the offensive route, Fury
I mean such a trait is definitely designed for battle, so you wanna make sure you can exploit it.
It’s a very interesting trait, but moving it to Grand Master as it currently is, I feel it lacks a little something. Master yes, but not quite Grand Master yet
um its:
YOU gain 3might6sec while being below 50% hp every 3sec. Not more dmg to low hp targets.
Did I say anything different?
The mob has spoken and the turrets shall be burnt at the stake.
um its:
YOU gain 3might6sec while being below 50% hp every 3sec. Not more dmg to low hp targets.
Did I say anything different?
I thought you were saying might stacking while attacking foes below 50% hp. Its if YOU are below 50% hp.
Ok I see you edited your post to remove the:
“Don’t need another executioner style trait”
gg…
um its:
YOU gain 3might6sec while being below 50% hp every 3sec. Not more dmg to low hp targets.
Did I say anything different?
I thought you were saying might stacking while attacking foes below 50% hp. Its if YOU are below 50% hp.
Ok I see you edited your post to remove the:
“Don’t need another executioner style trait”
gg…
:O
To be fair, I removed it before even reading your post. I was like “wait that sounds broken with cleaving attacks. No way it works like this. Also the name kind of doesn’t make sense this way.”
The trait still sounds absolutely fine on tanky beastmaster builds.
The mob has spoken and the turrets shall be burnt at the stake.
If they do move it to grand master tier, there’s a few suggestions I’d have:
Increase the health criteria to 60-75%
or
Keep it at 50% (or even lower it a bit), but add an additional boon, such as Protection, or if going the offensive route, FuryI mean such a trait is definitely designed for battle, so you wanna make sure you can exploit it.
It’s a very interesting trait, but moving it to Grand Master as it currently is, I feel it lacks a little something. Master yes, but not quite Grand Master yet
K bumping up the hp threshold would make it even more of another free dmg trait and less “skill” required to put it to use.
The protection or fury option would be nice but I mean really rangers are going to get a ton of heat about those two as rangers already have and indeed will be getting more with update. Rangers got 1 reflect (don’t you dare say underwater pet skill!) that whirly axe skill. Maybe more reflect would make people rage just as much but those people would probably be other rangers ;-)
um its:
YOU gain 3might6sec while being below 50% hp every 3sec. Not more dmg to low hp targets.
Did I say anything different?
I thought you were saying might stacking while attacking foes below 50% hp. Its if YOU are below 50% hp.
Ok I see you edited your post to remove the:
“Don’t need another executioner style trait”
gg…:O
To be fair, I removed it before even reading your post. I was like “wait that sounds broken with cleaving attacks. No way it works like this. Also the name kind of doesn’t make sense this way.”The trait still sounds absolutely fine on tanky beastmaster builds.
I can appreciate tanky bm builds sharing boons to pet and to that I would say it takes “skill” to keep hp appropriate to take advantage of trait. Note how I say “skill” as tanky builds are not skill they are built to fail at being skilled. But that’s my perspective and I really do understand that BM builds can always use love cause lol rangers are stuck with pet so there should be a build centric to them.
Note how I say “skill” as tanky builds are not skill they are built to fail at being skilled.
Actually no.
Tanky builds are built to survive in situations, where skill alone isn’t enough to stay alive.
If you suck at the game, you will suck regardless of the build.
And as the trait is now, you could easily bump up a pet to 18 stacks of might from the trait alone with the right setup. I can already see the crits…
The mob has spoken and the turrets shall be burnt at the stake.
Note how I say “skill” as tanky builds are not skill they are built to fail at being skilled.
Actually no.
Tanky builds are built to survive in situations, where skill alone isn’t enough to stay alive.
If you suck at the game, you will suck regardless of the build.
And as the trait is now, you could easily bump up a pet to 18 stacks of might from the trait alone with the right setup. I can already see the crits…
Cant you do that already without this trait hence how BM builds have existed?
It’s way harder to maintain a high might uptime.
Actually, yes, the trait probably makes it too easy.
The mob has spoken and the turrets shall be burnt at the stake.
<50% hp is a fair share for a trait that will keep buffing you with might up untill the limit of 6secs wears off.
its a average of 6 might over two 3secs procs and this is without Boon duration factored in and without Rampage as on Factored in and without signet mastery factored in.
and without melandru stalker even without runes or sigils
6 stacks of might over 6secs basicly 3 stacks over lapping with the second proc , its a great boost when you need it for a adept trait.
i’d say its fair not too easy to get anymore than 6stacks at the cost of 50% hp you’ll have to build for it, to gain more by using durations or other triggers.
(edited by Zenos Osgorma.2936)
This trait is terrible, it is very counter intuitive. I said in another post that if you are under 50% health, you do not want to stay there for any length of time, your goal is to heal back up. Doing some more damage in order to kill your opponent is kinda a good idea, but it does not address the issue, which is nobody WANTS to be under 50% health. Any trait that triggers at 50% health or lower should be either helping you stay alive or healing you up somewhat. Not to mention it should be instantly at full strength, not take time to do so.
I would love to see this trait become something like a cross between Leeching Venoms and Keen Edge, that triggers on your own health dropping to 50%. eg When your health drops below the threshold, your next X attacks steal health and have 100% critical chance. 50% health. 45 CD.
Make the effect the same as a blood sigil, so a 453 heal and 453 + 7.5% of Power for damage. You are then dealing extra damage (so you are most dangerous) and healing some of the way back.
Well, that would be why it’s called “Most Dangerous Game”. You get a large benefit for staying in a risky situation.
Just imagine running around with an axe and Nature Magic. So much glorious might.
Well, that would be why it’s called “Most Dangerous Game”. You get a large benefit for staying in a risky situation.
Just imagine running around with an axe and Nature Magic. So much glorious might.
Nah. The name comes from the fact, that cornered beasts are the most dangerous. The name basically implies, that whoever drives you into a corner will regret it. The name isn’t about intentionally staying in a risky situation for the thrill of combat as some sort of game.
http://www.oxforddictionaries.com/de/definition/englisch/game
5) [MASS NOUN] Wild mammals or birds hunted for sport or food:
“they hunted game in Alaska”
The mob has spoken and the turrets shall be burnt at the stake.
6 might is hardly a large benefit and it sure doesn’t make you Most Dangerous anything.
6 might is hardly a large benefit and it sure doesn’t make you Most Dangerous anything.
How many non-external, non-elite ways to stack might does ranger have?
We aren’t talking about a warrior or elementalist here. Ranger can’t constantly pump out 25 stacks of might.
The mob has spoken and the turrets shall be burnt at the stake.
True, but that has nothing to do with the fact that 6 might does hardly anything for you under 50% health. Since, you are 1 backstab/100b/1 CC away from death. Why would you want to be under 50% health to use this trait? Unless you are in Sentinel Gear, it is pretty much useless. Even then, 6 might is bugger all and not worth the risk of being at 1/2 health.
If it were 75% health, it would be a different story, because 75% happens quite often, whereas I’m trying hard to NOT get to 50%.
Jungle Stalker, Zephy’s Speed, Beastmaster’s Might, Call of the Wild, Beastmaster’s Bond. That’s it.
6 might stacks are bad. Doesn’t matter if the whole class is bad at it anyway and actually the sigil traits are way better for might stacking.
They even talked about putting the trait to master so it should definitely do more than add 6 might stacks 50% of the time at best. This is like +100 power/condi dmg permanent if you really make it work. Not worth it at all.
I would actually make the might stacks last much longer so that you can heal up but still benefit from it:
- one 10s might stack every second
This makes it max 10-12 might stacks dependent on you boon duration and only if you really decide not to heal up for a rather long amount of time. This would maybe make it worth a master slot, still pve only propably.
If it was 10s of Might and 1s of Retaliation every second, I would contemplate using this trait.
But even then, I’d still be trying to have it not work by healing up…
There is a thing i don’t understand. The trait have neither CD nor duration right ? You’re not stucked at 6 staks of might, you can have more than that. In a 6/6/0/0/6 point of view , you gain 3 staks of might every 3 seconds under 50 % treshold, you can have fury, swiftness, quickness and 4 other staks of might swapping pet, 3 other using a signet… It’s 13 stacks in 6 sec, possibly invulnerable for the same duration with signet of stone till you heal up and ready for your RP. You guys can’t be serious, there is no way to panic that much at 50 % health…
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A
All those other sources of might don’t really count, you have to look at the trait by itself and it can only give you 6 might unless you have strength runes and boon duration traits as well.
The point is, it’s not panicking about being below 50% health, in order to take advantage of the trait, you must stay at below 50% health, once you heal and go back above, you don’t get the might anymore and it will disappear 6s later.
I this trait has a potential but its weak ATM.
Ranger used to have a reaver theme going on with the old bark skin and enlargement traits. Most Dangerous Game is also a “reaver theme” trait but we no longer have Bark skin(at least not as we used to have) so it makes reaver theme much less appealing(also, as a GM trait the might stacks should have 10 sec duration) .
My biggest issue with the cahnges, i love most of them. Its not even about balance, its about build diversity. Puting EB and WK on same trait line as GM traits is just wrong.
They need to marge EB with IB as a GM trait in NM. make the pet take conditions on F2 togather with the heal – it makes the skill more interesting and not stuped passive(double the CD so not imba). Some even suggested it shoud turn condies to boons -synergise well with NM theme trait line.
So what do we do with the extra palce at WS ? – They took away core ability whcih used to function in lots of builds – our old bark skin. GM trait- regain bark skin at 25% threshold – you can add to that somthnig like “hide in plain sight” or even better -activate Signet of Renewal. The logic here is to keep the old bark skin builds and to synergise with -enlargment, Beastmaster’s Might and Most Dangerous Game. IT will be the might stacking Signet build.
What do you think?
If we got rid of EB out of WS and had a spare slot, how about a stance?
Natural Stride-ish; “When you are under the effects of swiftness, conditions have -33% duration, when you receive a condition you gain 5s of swiftness.”
If we got rid of EB out of WS and had a spare slot, how about a stance?
Natural Stride-ish; “When you are under the effects of swiftness, conditions have -33% duration, when you receive a condition you gain 5s of swiftness.”
Well, it’s not the good topic to talk about this, but i agree that it have to be a competitive trait with SOTF to help trappers, signets rangers etc. do deal with conditions. It could be a good spot to introduce the new Resistance boon for rangers.
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A
If we got rid of EB out of WS and had a spare slot, how about a stance?
Natural Stride-ish; “When you are under the effects of swiftness, conditions have -33% duration, when you receive a condition you gain 5s of swiftness.”Well, it’s not the good topic to talk about this, but i agree that it have to be a competitive trait with SOTF to help trappers, signets rangers etc. do deal with conditions. It could be a good spot to introduce the new Resistance boon for rangers.
OH YES! Forgot about that totally.
How about- Natural Stride; “Whenever you gain swiftness, you gain Xs of Resistance. Whenever you receive a condition you gain Xs of swiftness.” Xs CD.
Well, that would be why it’s called “Most Dangerous Game”. You get a large benefit for staying in a risky situation.
Just imagine running around with an axe and Nature Magic. So much glorious might.
Nah. The name comes from the fact, that cornered beasts are the most dangerous. The name basically implies, that whoever drives you into a corner will regret it. The name isn’t about intentionally staying in a risky situation for the thrill of combat as some sort of game.
http://www.oxforddictionaries.com/de/definition/englisch/game
5) [MASS NOUN] Wild mammals or birds hunted for sport or food:
“they hunted game in Alaska”
It’s a play on words, which works in English easily, but perhaps not in German.
It CAN be a play on words. eg staying under 50% health to get the might is a dangerous game to play, or if you get a ranger to 50% health, he gets a buff and becomes the most dangerous game to hunt.
I wish it lived up to its name.
The wrong thing about this issue is that people constantly think of it for the current Zerk “Meta” (that isn’t even the most powerful Ranger version, so far).
…
I remember when I was playing Regen Survival ranger. I rarely got above 60% HP. But I never got below 20%. Even in 1v2 situations. I can imagine this being very suitable for several condition / cele builds.
You can’t desire every trait to be perfect for every build selection. You won’t ever get one. The trait alone doesn’t sound very appealing, but it has several uses and synergy with other traits. It’s far too early to bury the idea. But doesn’t anyone think of cele builds with this trait going for Protective Ward? Like a point holder fighter? Dunno… Sounds fine by me. Opens high options for melee builds that MIGHT JUST HAPPEN to become meta.
(but that we don’t know yet, even though I already see the potential)
(edited by Tragic Positive.9356)
On a slightly side track note, for those that watched the thread did the announcement of that trait feel like that most of them (‘host and guest’) had not known what was being worked on until they got the notes (mostly likely just glancing at them) from the person who did work on it. And after reading it out loud, had a kneejerk reaction, which in and of itself is odd as before it was all, ignore the numbers it is the functionality we are going for.
tldt: They appeared to be blindsided by the idea of the trait and had an overreaction. Which could mean they aren’t giving the profession enough attention in this process.
It CAN be a play on words. eg staying under 50% health to get the might is a dangerous game to play, or if you get a ranger to 50% health, he gets a buff and becomes the most dangerous game to hunt.
I wish it lived up to its name.
It’s not a play on words. It’s an American short story written by Richard Connell:
Think about using this trait when you are not running a glass cannon build … perhaps when you’re running something like Soldier’s gear.
Otherwise, yes, you likely won’t benefit from this trait much in a glass cannon spec.
Not every trait fits into every build. People need to recognize that and not judge every trait based on how it fits into their 1 or 2 builds.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Hence why I said in the second post of this very thread, that the trait is fine as is, but the line currently lacks an adept trait for physical glass canon dps builds with the stupid revive trait wasting a spot.
The mob has spoken and the turrets shall be burnt at the stake.
It CAN be a play on words. eg staying under 50% health to get the might is a dangerous game to play, or if you get a ranger to 50% health, he gets a buff and becomes the most dangerous game to hunt.
I wish it lived up to its name.
It’s not a play on words. It’s an American short story written by Richard Connell:
It’s more than likely that it is a play on words and that the title of that story is also the same play on words. Since, the story is about game hunting and the hunter’s struggle for survival after some misadventure.
I think that the name are probably also part of that work in progress. Guardian had one that went from Hammer Time to Righteous Mallet, not seeing either of those names ship.
Also once the icon/art department get done on their end (baring them being too similar) we will be using some shorted version of the picture descirption in place of names (which even the designer might not know at the time).
I think they just named the trait poorly. As you suggest, the trait does seem to be centered around ‘wounded animals are the most dangerous’. That’s not what the short story is about, and not even what ‘most dangerous game’ means.
That is, cornered animals are the most dangerous, not wounded ones. The trait operates around being pretty wounded (below 50% health).
So I just sum it up to its as nonsensical as everything else about the ranger.
To be on-topic, isn’t it just a constant 6 stacks of might (after the first 3s interval)?:
Initial: 6s (3 stacks)
3s interval: 6s (3 stacks) + 3s (3 stacks) = 9s (6 stacks)
3s interval: 6s (3 stacks) + 3s (3 stacks) = 9s (6 stacks)
…
So 180 power and 180 condition damage while under 50%? Granted, that would be shared with the pet with FB…but I agree this does not seem a GM level trait.
EDIT:
With MH Axe (1.0 s per attack, 3 attacks per 3 s= 3s of might x 3s each stack = 9s)
Iniital 6s (3 stacks)
3s interval: 6s (3stacks) + 3s (3 stacks) + 9s (3 stacks) = 18s (9 stacks)
3s interval: 6s (3 stacks) + 3s (3stacks) + 6s (3 stacks) + 9s (3stacks) = 24s (12 stacks)
3s interval: 6s (3 stacks) + 3s (3stacks) + 6s (3 stacks) + 9s (3 stacks) = 24s (12 stacks)
…
So it looks like if wielding MH axe and attacking constantly, one could maintain 12 stacks of might for 24s. With FB that would just about might cap the pet.
(edited by Gotejjeken.1267)
That is, cornered animals are the most dangerous, not wounded ones.
Nothing to do with the discussion, but I can assure you with 100% certainty that a wounded animal is far more dangerous.
Corner a wounded animal. Then we are talking.
The mob has spoken and the turrets shall be burnt at the stake.
We just need a honey badger pet.
That is, cornered animals are the most dangerous, not wounded ones.
Nothing to do with the discussion, but I can assure you with 100% certainty that a wounded animal is far more dangerous.
Technically it’s tangentially related due to the unfortunate name of the trait.
Although I agree to disagree. Mostly because even in the story the hunted was never wounded, but constantly cornered. He ended up prevailing as being cornered forced him to think and thus to become most dangerous. That, and the whole title is a wordplay on humans are the most dangerous game because we can reason.
We just need a honey badger pet.
/thread
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
We just need a honey badger pet.
/thread
I think it’s settled then. We just need to rename the trait “Honey Badger’s Apathy” and call it good
This trait is fine. I don’t believe that one is meant to try to stay with in the 50%. However, once ou are this trait plus quick draw can quickly turn the table.
People get reckless once they sense the kill. I could see people using axe for the might stack and then making use of quick draw to turn the time its a shame axe is in the bm line or that aoe chill could really set this off.
I mean if your one of the people who runaway with gs then I can see how you have no use. Those that stay and make sure their opponent is dead, this could be a great aid to that end.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
Problem with that is Anet plans to shift Most Dangerous Game into the GM tier with Quickdraw, so you can’t have both.
Will update once Path of Fire releases.
Ya its not worthy of being a Gm trait.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Problem with that is Anet plans to shift Most Dangerous Game into the GM tier with Quickdraw, so you can’t have both.
You mean … Buffing it hugely and moving to Grandmaster? I guess people like me miss a lot when they don’t watch the show regularly, don’t we?
The might duration is too short.
You’re not going to spend a long amount of time below 50%, especially with the change to Bark Skin.
You’re either going down, or healing back up. I honestly don’t see this proccing more that once. Why would you even want it to proc more than once?
I do see some synergy with zephyer’s speed, beastmaster’s might, brawler rune, and battle sigil though.
-50% HP → MDG → Heal → pet swap → weapon swap → burn SotH → Maul
That’s an instant 14 stacks of might for your 150% damage Maul.
Space Marine Z [GLTY]
I have a feeling it will not be buffed (at least at first) when it is moved to the Grandmaster tier. Peters didn’t seem to like the trait even as a grandmaster, I just hope it isn’t reduced to useless as a grand master when it launches just so they can play it safe.
If they extend the Might duration, have it apply to you and your pet, and have MDG and Enlargement’s HP thresholds both be 50% – it could work and have a bit of synergy between the two.
Will update once Path of Fire releases.