Maguuma
(edited by blitzkrieg.2451)
Ok so we saw the revenant with sword today and it’s another class that can move while using sword auto attacks… Why is ranger the only one with a limiting mechanic on auto attack on 1h sword when it could be so much better with movement? I mean I get it, our sword chain has unique mechanics that were coded in a way with specific animations that makes you standing still in place a necessity but then I thought, well does it?
I had an idea, that might be already talked about but what if you had an option for ranger to turn off ‘sticking’ with sword 1h and it worked like 3 regular slashes but same duration as the option with an animation.
So you have in your actual computer settings something like “Turn on ranger sword animation?” with a checkbox.
Checking on: Ranger will be how it is now, giving you the cool animation and the stick in place features for anybody that likes how it currently is, because some do.
Checking off: Ranger will swing the sword with 3 regular swing animation EXACTLY like warrior’s sword auto swings but with the same duration so it’s not any different than with an animation except you can move while doing it.
I think this would actually be very good for helping 1h sword for both people who want it without sticking and people who like how it is currently.
Please anet look at this and take it into consideration.
Thanks
(edited by blitzkrieg.2451)
CTRL + RightClick on autoattack skill to disable it. That helps a lot
CTRL + RightClick on autoattack skill to disable it. That helps a lot
It still locks you into a leaping animation, preventing you from strafing while attacking or instantly dodging.
is there any skill that allow you to move while leaping?
no.
leap is leap
is there any skill that allow you to move while leaping?
no.
leap is leap
Yeah…. that’s why having it on the auto attack is a problem….
no its not it prevents kiting and can be used to run away as well
if you disable autoattack you can dodge between each steps.
They could have done the same thing by keeping the cripple on auto and giving sword 2 a forward leap on a short cooldown. There are too many situations where the sword auto leaps are detrimental.
Yes I understand the situational portion of sword where you can disable auto attack on it and utilize the individual steps to move further with the 3rd string but it’s highly situational and will almost never work against great players. It seems really clunky in general for me but I know for some people they like it the way it is.
This is why I recommended the option of having it as an option to check or uncheck so that it benefits both sides of the 1h sword auto situation.
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