Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge
This is what im running on my Ranger right now. My goal is to have a durable outer edge skirmisher ( we run in 5- 10 man groups) Looking to be able to change tkittenb and flow of battle by applying conditions to multiple targets and keeping support classes busy with a heavy hitting pet ( I use panther and Southsun Drake)
a couple things i see wrong with the link i gave.
I have 2000 Toughness
1200 Cond Dmg
1200 Vit
1200 Healing
3100 Armor
With my build im trying to give myself as many outs as possible to ensure i last till the end of the engagement, while staying viable throughout .
Going through my rotations im able to get 18-25 stacks of bleeds on a target within about 3-4 seconds and my pet while stealthed does about 10k damage ( multiple hits)
Anyhow, I need to know if im going in the right direction with this. as my cond dmg and healing seem a bit low. please feel free to let me know whats wrong with this build and what you think i should do to improve it.
Thank you in advance!
Jaxx
Is no one able to give me some pointers on this, Since Reading the other post in the Ranger section i have switched to S/D A/T and i love it! now my main worries are trait point and skills and my runes….i really want to run dwayna but it seems that my cond would be too low for a cond build.
Also, i see most folks run panther/fern Hound…but i run Panther/Red Drake for the Aoe damage and Heals it offers. is there a reason i shouldnt be running it?
Please Rangers, Hook a brother up!
Your build really isnt that different to Faux’s so first off I would go read their thread for ideas.
With regards to Dwayna vs Undead, I have tried using both with this style of build and while I miss the insane condition damage undead gives you, I found my regen uptime was seriously decreased by not having dwayna, and if you dont have a big regen uptime I cant help but wonder what is the point of having such a large amount of healing power? Its basicly going to waste if you arent actually healing.
So for me I really do suggest staying with dwayna and getting sigils of corruption to boost your condition damage. Its not quite as consistant, obviously, since you lose it when downed, but as a bunker you should not be going down that often so.
Hello, my build is almost the same as yours. If your build is condition/regen, I just wonder why 10 in Skirmishing when you can put them into Marksmanship and get sharpening stone when health drops to 75% (which happens all the time) to get those free extra bleeds?
I personally would feel uncomfortable with 16k health, but that’s a risk you’ll have to live with.
ive been working on the build this morning and its amazing, even on my ele , which i think im quite skilled at, thieves would give me an issue…this morning i was able to drop 2 of em at the same time…..extremely rewarding. lol.
Now about the regen let me ask you this. Am i supposed to keep fern hound up for the regen? also how else do you get regen to pop? any tips would be wonderful
to answer the question above about the 10 points. I noticed people were able to negate my pets damage just by kiting..the 30% speed buff has remedied that. In regards to bleed im able to get 18-25 stacks up in one rotation. so i dont feel a need to have more…but im always down to try things out.
About my health, the builder is wrong, i have 17.6 and it hasnt been a problem yet.
(edited by hyjaxxx.1584)
Ditch the greatsword. There’s no reason to have a greatsword with a condition build. Try Sword/Dagger instead. It gives you great mobility and much more damage evasion in the form of evades and displacement.
Also, if you’re adamant about the 10 points in skirmishing, I’d really suggest dropping 10 points in BM. Put those towards WS because those grandmaster traits will do more to keep you alive than BM grandmaster, and it will give you more damage as well.
Lastly, try changing Agility Training to Pet’s Prowess. Your pet will already hit your target if you are doing things right, even at normal speed. Having them move faster won’t help them hit any more since their pathways system is broken (how the hell has this not been fixed to be predictive rather than following??). You will get much more out of the trait by simply having them hit harder.
(edited by Faux Sheaux.6179)
Honestly though, I’d change Agility Training for Primal Reflexes. Sure, doing extra damage is nice, but that added vigor is no joke either. These builds only die when they fail to dodge. They are more than capable of outlasting your opponent. Being able to dodge even one more time every 15 seconds will do a whole lot more to helping you kill whatever you are fighting than a little extra pet damage/speed.
Primal Reflexes over agility training??? In a Bm build? I gotta disagree with that. The op has natural vigor so their endurance regen is already at 7.5%/s permanently. Vigor will only push that up to 10%/s so your only getting an extra 2.5%/s for 5 seconds for a total of 12.5% extra endurance. One dodge takes 50% endurance, so assuming it will trigger straight away every 15 seconds it will take exactly 60 seconds to get the extra 50% endurance (12.5% per 15s = 50% per 60s).
tldr: If you have natures vigor, primal reflexes = one extra dodge per minute at best.
yeah, i changed GS to S/D . I also changed my runes of the undead to dwayna…but now my base Condi damage is 893…with corruption and food/stones i get it to 1400..but i dont know how i feel about it yet.
Ive also started using troll Ungent as my heal..but now i have no condition removal which makes me feel like a boob…
keep up the advice! lol you guys rock!
Also thinking about ditching 10 in skirm to get 30 is WS for empathic bond since i dont have a condi removal. how often does the pet remove one?
(edited by hyjaxxx.1584)
Fern hound is meh since its regen uses the pets healing power stat. Drakes are good for team fights but I would only use the river or marsh drake since their f2 hits way more reliably than the other drakes.
For optimum cat damage you’ll want to use Pet’s Prowess in combination with Signet of the hunt, that way it gets the damage and move speed bonuses. You could do this by switching Signet of Renewal to Signet of the hunt, then moving 10 points from bm into ws to pick up Empathetic bond, then change agility training to pet’s prowess.
You could also try a trapper build, the extra aoe would be more beneficial in team fights, but you have to give up some pet damage.
hmm sounds good…but im not changing to trapper…i love this build. since ive set it up. i think ive died 3 times…and have over 200 badges. with no zerg running. I cant believe im saying this . but i think my ranger just took over as my main from my beloved Ele.
ok…i need something clarified. why do people run troll Ungent over healing spring?
ok…i need something clarified. why do people run troll Ungent over healing spring?
Personal preference. Both have their strengths and weaknesses, I personally use healing spring 90% of the time.
Troll Unguent is mobile and doesn’t require you to sit in a field; it’s also got a lower cooldown and the base heal over time is more than Healing Spring’s spike heal.
Healing Spring has condition removal over 15 seconds; produces regen for those standing in them; it’s also a water field for those who do blast finishers, netting even more AoE healing.
yeah, after trying it for a bit i prefer spring to ungent…does that mean i should not use dwayna runes?
Fern hound is meh since its regen uses the pets healing power stat. Drakes are good for team fights but I would only use the river or marsh drake since their f2 hits way more reliably than the other drakes.
For optimum cat damage you’ll want to use Pet’s Prowess in combination with Signet of the hunt, that way it gets the damage and move speed bonuses. You could do this by switching Signet of Renewal to Signet of the hunt, then moving 10 points from bm into ws to pick up Empathetic bond, then change agility training to pet’s prowess.
You could also try a trapper build, the extra aoe would be more beneficial in team fights, but you have to give up some pet damage.
Hah, wow. I never really did the math on that before, but seeing it here now, I’ll agree. You’re absolutely right. I edited that bit out of my post. Touche, good sir.
I still stand by what I say about the crit damage versus pet speed though.
well i changed up to 0-0-30-10-30 and it seems good.
My main issue im having now, is since im going to run Spring over Ungent should i get rid of my dwayna runes and go back to undead…if i go back to undead i can get 1900 cond damage. this seems to be my last main hurdle to figure out.
Hah, wow. I never really did the math on that before, but seeing it here now, I’ll agree. You’re absolutely right. I edited that bit out of my post. Touche, good sir.
I still stand by what I say about the crit damage versus pet speed though.
They are both great traits. I personally like the speed boost because I don’t use hunt and feel like cats have a harder time hitting moving targets than other pets. If you can keep your target snared or use signet of the hunt than the extra speed boost is useless and pets prowess is definitely the way to go.
I ended up going with 0/0/30/20/20 , guess we’ll see how it goes!
well i changed up to 0-0-30-10-30 and it seems good.
My main issue im having now, is since im going to run Spring over Ungent should i get rid of my dwayna runes and go back to undead…if i go back to undead i can get 1900 cond damage. this seems to be my last main hurdle to figure out.
They are both really cheap you could try them both and test them out.
When using undead see if you feel you have enough survivability, and see if you have problems putting out enough damage using dwayna runes. Basically undead for extra offense or dwayna for extra defence.
i feel ya Nugget. But with me running Healing spring, what am i gaining from Dwayna? the spring gives regen along with the heal, so am i just using it to regen my allies?
let me know the rational. Also for my 7,8,9 im using the vigor evade, the run speed sigil, and the regen sigil. how do yall feel about that?
I ended up just rocking Dwayna and corruption stacks + Rare veggie pizza, seems to give me best of both worlds.
but if you run undead you can have 2000 toughness, 1800 condi dmg,1300 healing.
with dwayna you get an ally regen on heal…that you get anyways with spring..unless im missing something
I don’t use spring, however all that extra condi dmg and toughness would be pretty lol.
but if you run undead you can have 2000 toughness, 1800 condi dmg,1300 healing.
with dwayna you get an ally regen on heal…that you get anyways with spring..unless im missing something
Yeah dwayna + healingspring doesn’t get as much hp/s as TU because regen stacks duration, but you still get that heal just over a longer period of time.
Since your running with a group you have to think of the heals healing spring can bring through combos. You can use sword 2 to leap through it for extra heals, and if you have a hammer guard or shortbow thief in your group they can spam blast finishers in it for good Aoe heals. If you coordinate with your group well healing spring can put out some crazy healing.
Yeah for large battles ive been droping spring and switching to my drake for tail lash and its a huge aoe.
So ive gotten all this advice but it still comes down to….with me running spring. should i get rid of dwayna
What dwayna is giving you is 10s regen every time you heal, with goes up to 16s with all the regen duration buffs you have. Given that TU is on a 25s cd, and you can gain regen from traits and sometimes from your runes as well, your regen uptime should be nearly 100% with dwayna.
If you have Dwayna and use Healing Spring, then your heal isnt going to be nearly as effective. HS has the lowest healing but makes up for it through the regen it gives you, but if you already have 100% regen uptime thats just wasted.
Given you do want to use HS that is really just overkill on regen so there is going to be some “wasted” regen time most likely, but you still get the use of the combo field for blasts and leaps and team support.
I guess what I am saying is using healing spring might make it possible to use undead rather than dwayna, because you could get regen from another source, but doesnt mean you have to, and it will decrease your survivability.
Even ignoring your heal choice, undead vs dwayna is really a personal choice on the direction of your build. Do you want it to be full bunker with insane survivabitly and pretty good DPS, or insane DPS with still pretty good survivabilty, just not as good.
(edited by Cufufalating.8479)
I’ve run undead before with corruption stacks, and rare veggie pizza, not worth it.
Well lastnight was my first heavy run with the build and allow me to say….Holy Sheeeeet.
a 5 man skirmish group (myself with 3 mesmers and an engie) were able to hold off tripple our numbers. Camps were a blast! and at one point i was the last one alive with a whole North camp beating on me and i was able to Kill a silly thief..Exciting times!
although i did notice something. Ran with the zerg or a larger group for a lil bit and I when i casted my HS i saw my regent was on for thirty seconds! and it did it all night…is that just from me? or were other folks tossing some on? i diddnt see anyone elses name on the Source.
all in all, some small changes to make..but im loving the build.
as an update with RVP and tuning crystals along with corruption sigil im able to have 2000 toughness,1500 condi dmg,1350 healing….its sexy time!
If you’re still using dwayna runes then 30s regen time certainly is possbile, although a little unlikely. Probably you got some from someone else as well but who knows^^
ive been testing again and again, with only myself i can get it to about 35 with others around it gets to 56 all the time. I am so in love with this build ive done and the help yall have given its insane….running from thieves is a thing of the past!
with the regen and my other stuff ( without my heal) it ticks for like 800 …so much fun!
I dont hit hard..but my conditions whittle away while my pet chews on things.
I have a question,im using the Vigor Evade (forget whakittens called) and it says its a stun breaker.. so that should get you out of a root or immob. correct?
If not , what are rangers doing to get out of those situations?
As a side note, is there a way to see what your regen heals for without trying to count the ticks above your head? all my numbers come out on top of eachother so its hard to see, I see a 186 a 3xx and a 4xx per tick but i cant tell
(edited by hyjaxxx.1584)
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