Am I good?… I’m good.
My Healing Spring "fix" proposal.
Am I good?… I’m good.
all it needs is a Secondary Trigger option like the healing turret of engi.
example the healing spring trap is Tethered by string .
so you can trigger it from a certain distance or ontop of it.
that’ll fix both issues it can be used as a trap or as the instant heal most want it to be.
I would like it if I could trigger it manually at a certain range like zenos mentioned, in addition to triggering when hurt
I think the manual trigger would be the best way to go for this.
While I’d love to see the radius slightly larger, having it be the same as when triggered would take away the drop-in-back-then-pop-to-cover method that’s currently being employed by myself, and I’d hope others. A manual trigger would have the downside of eating the ability to layout multiple of them, but that’s technically a bug anyway so I’m not going to cry if it gets replaced by something useful.