My Healing Spring "fix" proposal.

My Healing Spring "fix" proposal.

in Ranger

Posted by: Eurantien.4632

Eurantien.4632

I’ve grown to enjoy how it functions. As a trap it can be laid down and used later for leap finishers and condi clear for when I need it. The issue at hand, is that when you lay it down while moving it gets left way behind you. This is somewhat ok, the problem is that often times you barely move, get immob’d and are just outside of the healing spring range. My suggestion would be to increase the triggerable AoE of the laid down trap and also to fix the fact that it doesn’t heal your pet when initially laid down, like it should.

My Healing Spring "fix" proposal.

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

all it needs is a Secondary Trigger option like the healing turret of engi.

example the healing spring trap is Tethered by string .
so you can trigger it from a certain distance or ontop of it.

that’ll fix both issues it can be used as a trap or as the instant heal most want it to be.

My Healing Spring "fix" proposal.

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

I would like it if I could trigger it manually at a certain range like zenos mentioned, in addition to triggering when hurt

My Healing Spring "fix" proposal.

in Ranger

Posted by: Nachyochez.9758

Nachyochez.9758

I think the manual trigger would be the best way to go for this.

While I’d love to see the radius slightly larger, having it be the same as when triggered would take away the drop-in-back-then-pop-to-cover method that’s currently being employed by myself, and I’d hope others. A manual trigger would have the downside of eating the ability to layout multiple of them, but that’s technically a bug anyway so I’m not going to cry if it gets replaced by something useful.

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)