(edited by Vermil Rockrim.9756)
My build post patch (rated 10/10)
Oh yea, and I give it a rating of 10/10
my issue with the build is that it just appears too clumsy. in the heat of the moment, it’s difficult to perfectly setup all this damage. it’s too complicated in practice. i still don’t feel that SoH is useful because it doesn’t add to our survivability in any way. consider taking QZ instead of example (as long as u have WK).
and youre right, our vuln stacking is insane now. love it.
I don’t think you’re supposed to rate your own work, especially not a perfect score and then ask how to make it better.
I don’t think you’re supposed to rate your own work, especially not a perfect score and then ask how to make it better.
You are correct. I will update my current score to be 10/11. Now we have room for improvement.
Now that Openning Strike gives +25% damage, I’ve been having lots of fun in PVP Mauling Warriors for 10~14k damage. I couldn’t find a class yesterday that could survive a well placed Maul at 70% life. If you are interested, keep reading:
- Trait [Remorseless] to trigger an Openning Strike on fury.
- Trait [Brutish Seals] to lower the cooldown on your Signet of the Hunt, while getting 3 stacks of Might when you activate it.
- Trait [Wilderness Knowledge] to get fury on Survival skill use and lower cooldowns.
- Trait [Quick Draw] just because.
Every other trait left is available for customization depending on your needs.
With the traits I mentioned, you have fury on demand to trigger your Openning Strikes when:
- You swap weapons
- You use a Survival Skill.
There are tons of other ways to proc fury but you won’t need that many, trust me. The only think you need is for it to be reliable.
You also get high vulnerability uptime from:
- 10 stacks from Openning Strikes (5 from you, 5 from your pet)
- 10 stacks from Rapid Fire
- 5 stacks from Maul
This way you will naturally mantain 20 stacks without even trying, nice! Talking about damage modifiers, lets see how much do we have:
- +25% from Openning Strike
- +20% from vulnerability
- +150% from Attack of Oportunity (SotH)
That means your can land Mauls with over 200% more damage using the following rotation:
- Use Rapid Fire and your pet to stack 20 vulnerability
- Use Hunter’s Shot to go invis
- Switch to greatsword and cast Maul from the shadows, not without using your Signet of the Hunt first
That’s it. Its over. Simple but effective. If for any reason your target is still alive, remember you have Quick Hands traited! Land a second Maul using Muddy Terrain or Quickening Zephyr to proc a second Openning strike, on a target that still has 20 stacks of vuln. It won’t be as strong as the first one, but will do the trick.
Now, not all fights goes the same way. It will happen that a Guardian will block your rapid fire, or someone will dodge your Maul. I had my fair share of long fights using this build last night against very decent players, but the principles stay the same: Use Rapid Fire, use Maul. Every other skill is situational to help you acomplish that objective.
PS: I love lists.
EDIT: I would love feedback and advice on how to make this a better build! Gear used is berserker with Air and Fire sigils on Greatsword which add on top of the damage posted above. Runes? Ranger runes.
Some are visual learners, could you please post a link to the build?
Many thanks.
I had a quick go of something similar yesterday and its definitely not any more viable than itwas before.
In a proper match you won’t live long enough to deliver the damage. Or if you do that means you have been avoiding the fight and not being useful.
Space Marine Z [GLTY]