Good day, the thread will emphasize on ranger capabilities in current GW2 state, its weaknesses and strengths. I hope devs read this and this thread will help them a little bit.
My ranger experience is quite high, I have played both tPvP as a pug and with my team – Team Sleep- . I have tested quite a lot of builds, weapons, traits etc etc. In total I have played 310 tournament games of which high percentage was with ranger.
Utilities
I love the mechanics behind ranger utilities: traps, spirits and pet commands seem all great, however, there’s a huge flaw behind them all. In order to have any efficient utility you must spec for it. Meaning if you go for a trap trait, you barely can go for a signet and vice versa.
- Spirits: must have 30 points in Nature Magic. They’re completely useless and actually even worse without traiting. Even if you do spec for the spirits, they die in combat way too fast due to many AoE abilities. At the moment spirits are nowhere close to be viable for tPvP. Suggestion: increase spirit HP and make them follow without traiting. I know it’s a big one, but spirits will never see the light of the day if you’re forced to spec so hard into them.
- Traps: must have at least 20 points Skirmishing, however, 30 points work too efficiently to have just 20. Traps are currently the best utility of ranger, however, again speccing deep into skirmishing hurts a little bit (even though crit chance is OK), but mostly it hurts the versatility of the specs. It pigeon-holes. Suggestion: make traps usable from range by default.
- Signets: must have 30 points in Marksmanship. Not much to say here. Apart from Signet of Renewal, separately none of the signets are anywhere close to be worth using without traiting. Just compare to Signet of Domination or such. Yes, some rangers spec full signet with 30 in Marksman, then they have huge cooldowns which win 1v1 fights. However, such build has 90 sec cds for each utility, no group support and no cc. Anyway, suggestion: lower the cooldowns of signets by default and replace the CD reduction trait with a trait that, for example, adds an effect on use (might one is a joke, right? 1 stack of might every 120 sec?).
- Shouts: I guess most of the rangers use Protect Me, which is pretty horrible. I used it myself for quite a lot of time, but the flaws: very situational, depends on pets location and HP, no stun breaker and, well, it kills your pet. Killing the pet is the worst though, most people don’t realize how important pets’ F2 and their switching are. For basically any situation Signet of Renewal or Lightning Reflexes will serve you better due to stun breaker. (Why is Guard a utility, by the way?)
Suggestion: Sick’ Em is pretty horrible as well, movement speed doesn’t do anything to pets anyway, since auto-attack locks them in place. This ability needs more damage and possibly a stun-breaker. After all, rangers have only 2 stun-breakers, whereas ele has 4, warr – 4, guard – 3, engi – 4, necro – 3, thief – 4, mesmer – 4. So what’s up with that?!
- Survival: Quickening Zephyr and Lightning Reflexes is the best we got at the moment. Most ranger builds are based on the quickness, they’re not to be said the best builds, but apparently they’re the easiest to use with most efficiency. Survival utilities are good, however, I strongly dislike Sharpening Stone. It promotes brainless gameplay, also it’s another bleed which ranger already has a ton, give us burning, confusion, poison, whatever fits our ’’image’’.
- Heal: one of the best things about ranger. Troll Unguent is amazing and thank God for that, it’s what makes rangers very strong in 1v1s. Poison is not that effective on it, while dodging you can heal up quite rapidly. I’d love to see some troll builds with healing power like Clerics amulet. Should work like a bliss. I hope this stays as it is. Heal as One is meh, the only use I see for this spell if your HP is below 18k. Otherwise, don’t use it. Healing Spring is interesting, you might wanna use this if you’re supportish and not using sword, also you can use this if you have an elementalist on your team – combo field!
– Elites: the best part of the ranger. Elites are incredibly strong and there’s nothing much to add here. Rampage As One is nr 1 EU, it wins you 1v1 fights, it lets you stomp, it lets you stay on the point, just a wonder spell. Use it.
Entangle is great too for condition heavy builds, it offers very high teamfight utility, high damage, burst potential.
Spirit of Nature goes back to our spirit problems, even though the cd is incredibly high, it can turn fights around.