My experience with half a Druid

My experience with half a Druid

in Ranger

Posted by: Swagger.1459

Swagger.1459

Zap enemy with staff 1 and strafe to hit team, while team is running all over moving and dodging attacks. Crappy amount of healing

Staff 2 radius sucks and barely does any noticeable healing. Players standing that close to enemies were getting eaten alive anyway.

You can’t even tell who needs healing so you spam stuff which leads me to staff 3…

Staff 3 was to jump in to enemy group, hit CA form, spam stuff… because two of five staff abilities, plus glyphs if you have them, plus the new Druid designed self/team heal are all about needing to stack to be useful… So jump into fray, spam stuff and dodge roll out. Rinse and repeat ad nauseam.

Staff 4 is a joke because you are just using it to use it. Players can’t even tell if there are conditions on others so just spam it. The immobilize is negligible and you have to aim it instead of having it like other “snap target” ranged attacks.

Staff 5 is a waste in this red circle meta, so maybe make it a “dome” instead where players are healed from all aoe ground and ranged damage..

No stability meant at times I’m getting knocked around while trying to do this 20 second "role” that I have to keep “earning”.

Some enemy models are big so the point radius for ranged aoe heal on staff 2 and CA 1,2 seemed useless. Plus I players are moving around like chicken with their heads off so it was “drop heal and hope for the best”.

Yes, in the ideal set up against an AI, and if your team is stacked up and not needing to dodge damage, then the Druid can do its job. As is, though, players are running all over dodging red circles, while avoiding melee hits too, we can’t see health bar and we are also needing to bob and weave to keep ourselves alive…

So basically this is spam useless staff skills. CA is spam what you can because of timers. Waste of time because it’s not about skill, it’s about spam stuff that has a negligible effect in “real” combat setting.

Want to fix staff? See that necro staff? See the radius on necro staff? There ya go… Make it a medium damage and medium heal set up.
Want to fix CA
? Make it a stance and adjust powers to reflect it, adjust radius of skills, design it so you can stay in form until downed/killed… This would be the high heal and low damage condition role.

Listen, I don’t mean to be negative, but I’ve gamed a long time, and while I’m not near the best “twitchy” player around, I spent many years playing heal, support and disruption in a game called city of heroes… Gameplay was 10 times faster, “professions” and powers were designed far better, play and counter play was far superior… and surprisingly enough we could do all this with capes on (you guys can’t even do that in 2015 with superior tech).

Here it’s auto attack, stack-spam-hope for the best… All while we are not given the right UI tools like simple health bars and your aoe targeting system, for both players and enemies, sucks…

Very early on I brought this up when I started here because I came from a vastly superior combat game during the WoW era, and we are basically given this modern “junk” and UI to play.

Seriously, you guys need to sit down and see where a game like city of heroes got it right with powers, combat, stealth, healing, support, build flexibility and customization, roles, targeting, conditions… There is a reason that players call gw2… Dodge wars, condition wars, Gwen wars…

Sorry, but I’m tossing hundreds of dollars at this game and it’s been such a waste. Somebody has to gather up the professions and powers team and get this stuff together…

Sorry Irenio, I’m not blaming you so don’t take it the wrong way. I know you have been given round pegs to fit into square holes, because some “visionary” there is striving to be “different”, but it’s not working out for players who care about combat, and the nuts and bolts of these systems and mechanics. We want fun, fluid, balanced, sensible stuff to play with, not this mess.

Mobilize the team please.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

My experience with half a Druid

in Ranger

Posted by: Swagger.1459

Swagger.1459

Look at this too please…

Hi, yet again I see traits seemingly dropped into all sorts of random places and this sincerely needs to be addressed…

Look at this for Warrior…

Warhorn trait and long bow trait in the same line… I’m not trying to be rude, but come on… How about long bow, rifle and speargun instead???

Greatsword/spear trait and axe trait in another line… How about Greatsword, Hammer and spear instead???

How about put axe, sword, mace, shield, warhorn in one line instead? Or make a main hand line and offhand line…

How about ranger… Maybe put both bows and harpoon in the same line? Greatsword and single handed sword in the same line? Main line and offhand line as above?

I could go through every profession and find poorly placed traits all around. Maybe a good rule of thumb to follow for all professions is…

Two handed weapon line with both ranged and melee
Main hand weapon line
Off hand weapon line
Defenses (protections/regens/condition defense) line
Offensive (power/condition/hybrid dam boost) line

Can you please start making more sense with traits, cut out the fat and the redundancy???

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.