SO I have been playing this game since release and i have been theory cratfting builds on my ranger since then. while i am not a famous streamer and i dont have alot of “street cred” id like to show my new build since i did not find it anywhere else, and it works amazingly.
To be fair this build takes alot of proactive and aggressive fighting, and may not be what alot of ragners like. its not high damage and its not high conditions it is a high survival pet build with alot of ways for allowing your pets to do what they are supposed to do in Spvp.
please copy and paste this link
http://gw2skills.net/editor/?fMEQJARVjAVV2JW+VoWCimCNZJWBF9eEr13eXhRVwqH;ToAgzCoouxcj4G7Nubk3MG5QC
UPDATE this build is also able to use Birds as Pets jsut make sure to swap out the appropriate trait in the best master line for birds instead of dogs
thanks Fjandi for your suggestion on the birds
i love this editor but the links it provides have to be copied and pasted for me and maybe the rest of you as well.
The Build: Justice Ranger
The Trait lines, weapon sets, pets and Runes synergize well to provide maximum control over your target, and allow your pet to do the damage the build lacks.
to begin
the most important part of this build comes from survival of the ranger
in the wilderness survival trait line:
Vigorous Renewal and the 15 point minor trait Companions Defense.
and in the Nature magic line:
Natures Bounty
these are key to the Rangers survival., you will note i use Troll Ungent as a heal which does not count as regeneration, however the trait applies to the 4 and 6 piece bonus for the rune set “Dwaynas”
and the second half of this build is Allowing your pet to do the damage it should.
In the Skirmishing trait line :
Agility Training
In the Beastmastery Trait line:
Commanding Voice
Intimidation Training
Natural Healing
Intimidation Training is a rarely used choice due to its specific nature and forcing the Ranger into a small group of pets. however in my opinion the canine pets are naturally gravitated to for Spvp due to there more resilient nature, multiple cc options and moderate to good damage they can out put.
with commanding voice my choice of fern dog and Wolf drops there F2 ability down to very very reasonable cooldowns and allowing me with the help of Intimidation Training to maintain a strong AOE cripple for a good portion of the fight. unfortunately the fern dogs regen does not proc the dwaynas set, but is super nice healing to add to the already insane healing you have.
my Weapon choices should be obvious from the intention of the build, but for new rangers or future rangers ill go a bit into them.
Shortbow: arguably the best weapon we have for Ranged i use it for the 2,3,4, and 5 abilities.
2: Poison Volley best used at melee range to get max effectiveness used for the heal debuff and minor posion damage
3: Quick Shot used at any range for an awesome endurance free dodge and gives you swiftness. it can be used in practically any direction very useful for avoidng attacks that you just cant quite dodge roll out of (giant elementalist aoes). it is an actual evade so it will work even if you are rooted. but it will not break the root.
4: Crippling Shot this synergizes with teh AOE cripples you will be dropping with canine F2 and makes yoru pets next attack deal bleeding
5: Concussion Shot this i save primarily for stopping rezzes and stomps but can be used in a pinch when trying to chase down that pesky kiter.
Great Sword: my favorite Weapon that actually works right for ranger(my favorite is Sword, but self rooting on Auto attack is dumb)
i also use every ability on this weapon ( i use them all on shortbow but auto attack on SB is not exactly useful to this build outside of extra damage and filler when everything is on CD)
anyways the abilities
1: Autoattack chain with a built in evade on the thrid part ( moderate damage, pure awesome)
2: Maul great animation great damage(since patch) it doesnt fit with the build but its sexy what can i say
3: Swoop great animation again!very important for chasing down runaways or escaping lost causes
4: Counter Attack, after the patch is now probably the most amazing ability it is a 3 part skill first you block for 3 seconds or until hit in melee range. this enables us to have a 3 second block against ranged attackers on a 16 second cd (traited) yay! the second part is if you block a melee attack from any direction you will knock them back and interupt there attack locking it out for 3-4 seconds. and the third part is a 600 range cripple this only happens if you do not block any melee attacks and activate the ability a second time within the 3 seconds.
5: Hilt Bash This is a great ability used in conjunction with Swoop. i primarily use this ability again to stop rezzes or stomps but can be used for the runaways.
(edited by Psychrome.9281)