I love spirits, but they’re pretty outclassed, as I’m sure most of us know.
So, if I were to change them without completely overshadowing other class utilities, I propose one of the following three changes:
1.) “Double spirit health” and “activate on death” trait merged, changing the “active ability radius increased” portion of the latter trait to a side effect of “Spirits Unbound” instead.
2.) Allies affected by the auras provided by spirits have additional minor bonuses to stats (and I think these numbers are reasonable, based on the ever-present comparison to warrior banners, which will have superior stats:)
Sun Spirit: 50 precision/50 condition damage
Stone Spirit: 50 toughness/50 healing power
Storm Spirit: 50 power/5% movement speed
Frost Spirit: 50 vitality/5% critical damage
3.) Active abilities of Spirits provide a lasting combo field for two seconds beyond the duration of the ability:
Sun Spirit: Light field
Frost Spirit: Ice field
Storm Spirit: Lightning field (go away, monopolizing Elementalists
)
Stone Spirit: Earth field – a new field type (also available to Elementalists and anyone utilizing a sigil of Geomancy) which causes:
– Bleeding (Causes a 2s bleedstack – Projectile finisher)
– Crippling Bolts (Whirl Finisher)
– Area Protection (Blast Finisher)
– Protection (Leap Finisher)
Meh, I’m bored at work.