(edited by Tyncale.1629)
My take on the trait "Trappers Expertise" (thrown and bigger)
I’ve found it immensely helps in DE because you can use your AoE without being face-to-face with a huge mob group. You can also set up traps faster at appropriate places, e.g. between a foe and your ally in a dungeon.
Currently I’m not sure if the trait increases the radius or the area of the trap by 50%, I have hardly used trap without the trait once I almost died during a DE when I tried to set them up; can anyone clear this up?
My only issue with this skill is that Trapper’s Expertise and Trap Potency are 20 and 30 point skills in the crit (skirmishing) tree. Traps are used for the condition damage and yet they are in a tree that you use if you want to sacrifice condition damage. Just seems backwards to me.
Also I have found the same issue as far as targeting the traps goes. I constantly hold the right mouse button down so that I can turn with the mouse and strafe with the “A” and “D” keys. Doing this though makes my mouse cursor go away preventing me from throwing my traps. In order to throw a trap I’d have to switch to keyboard controls (much more clunky in my opinion) which drives me crazy.
The only time I use this trait is when I’m defending in WvW and want to toss the traps down in front of the gate. Otherwise it doesn’t seem that useful.
I think you’d find disabling the option that causes AoE to activate directly where your cursor is pointing would help in keeping them a lot less hectic. And there’s nothing to stop you from placing an AoE trap right where you’re standing too.
I use fast cast aoe targeting while holding down the rmb. Simply place your cursor slightly above your head and hold the rmd. Then use the top of your head as a sort of guide to place ypur AOEs. Works for me, anyway.
My only problem with it is the range. Seriously, it should at least have the range of a long/short bow. No, I lied. Actually my second problem with it is that it’s a trait skill. If you’re going to have a profession that specializes in ranged attacks, there are some elements that should be default.
I heard a lot about using thrown traps in WvW, so I was excited to be able to try this out when I had enough talent points for it.
I was quickly underwhelmed by the distance I could throw the traps. When going up against a fortress, I attempted to throw my traps up on the walls. I had to be danger close in order to throw them, unlike the other AoE caster classes. In addition, when attempting to defend, my traps couldn’t reach down to the bottom of most walls!
I was hoping for an interesting, viable spec for Rangers, but instead found another pointless build. With so many things broken about the Ranger class, I’m quickly becoming upset that I rolled one as my first character.
Tarnished Coast
Throwing traps is brilliant. One of the problems with the default traps is that you have to put them down at your feet, which is only useful for very specific situations – the majority of which are ‘precautions’, and a utility slot spent on a precaution is a wasted slot – particularly when in PvE mobs tend to go after your pet instead of you.
With the trapper’s expertise, you can set up traps a lot faster and more accurately when you anticipate an attack, and once the fight is underway they work like grenades.
I keep fast ground casting off. I prefer the precision of a reticule, especially when you consider that you can double-tap the key to get the same effect when you need a fast cast. If a 0.2 second delay in placing my AoE spells the difference between victory and defeat, I’ll consider it again (and probably quit until they patch the game so that strategy>twitch).