I will try not to make you bored
Signets: Signets have the main Rangers problem…They require too many traits to take from them the 100% and its almost not good without traiting for them.
I would like to see some of their actives effects effect the Ranger as well..
Example
Signet of the Stone: Gives toughness and on activation reduce 20% dmg taken to Ranger and 100% on pet.If traited reduce 100% as it is now
The same goes with the other signets..give a small portion of the actives to Rangers as well
Shouts: I like the reveal on Sick em and i think that this is the way shouts must go..Affecting only the pet was a bit lackluster.
Protect me is working only with bears,i would like to see some additional effect on it.Like giving protection to the pet would be a nice idea,so the pet doesnt die so often.
Guard needs an additional effect too,its like Sick em,it affects only the pet and this is where it lacks.It gives stealth and prot but it does totally nothing for the Ranger or the party around it..Skills that are pets only arent a first pick
Survival skills: They are good,AoE immo,haste,stunbreaker,bleed,nice skills..I would like to see Lightning Reflexes more of a punishing skill,increase the dmg and reduce-remove the vigor.The dmg as it is its totally useless,i barely notice it and mainly in pvp noone thinks “i will stun the Ranger now but i wont go close to him cause he might have this stunbreak that makes dmg”
Spirits: Well many have talked about em..Some people are hating the AI,some are hating the passiveness.They are cool in pve but they are bad for pvp and for a clear view.I know its hard to nerf em cause they will disappear from pve as well (were they are already unwanted).I think that one solution maybe would be to reduce the number of spirits that Ranger need to take,like merge 2 spirits in one…I know that this may be too hard to achieve but it will surely clear things up in the screens
Traps: Traps are fine.maybe an additional cast range will be better..but still fine
Traits
Some traitlines are having so many good traits and some others hardly 2-3…There always a strong connection with weapon sets in every traitline that makes builds lackluster.
Skirmishing traitline is having some of the coolest pet boosting traits,if you want to be a Power Zerker Ranger you totally have nothing that you really want from that traitline(only Quick Draw and if you are playing with LB) and if you want to boost pets dmg you should invest at least 20 points on it.I dont disagree with traps being there,adding some crit dmg on the condition universe of Traps is a cool idea.
Generally traits should improve skills and mechanics that are allready strong and viable.Something like adding a 20% boost to them..Signet of Beastmastery takes the signets from 50% to 100%.Signets should allready be at a 80% level
Weapons:
One of the main reasons i main Ranger is the animal animations attacks..Especially GS which i think is one of the most beautifull weapons out there.It needed the boost on Mauls dmg but it still has a bear animation for players to dodge it.An excellent gap closer-traveler skill,survivability in auto attack and #4 and stun-daze on #5 for extra pet dmg..I think all weapons should be in that direction,i think they must be more clear of what they do and how you use em..Shortbow for a long time was a power Rangers option even tho there was the best bleed stacking in the game…Axes mainhand role isnt clear either,although #2 has bleed,the Honed Axes trait is for power builds.I dont say that weapons shouldnt have conditions and power dmg on them,i say that they role should be more clear,they must be very strong in one role and not being so all around..
Some will say i like mixing things up but imo in the end all this mixing is making a weapon weaker in every role..you cant have a weapon being strong in both condition dmg and power dmg for example…It will make it OP,you must lower both dmgs.And then you make a hybrid build to fit em,but its OP again cause you have much mobility for example,so they must nerf the mobility,but it destroys another build etc etc etc
I would like to thank any fearless reader that spent some time reading this!
Cheers!
(edited by Dardamaniac.1295)