Natural Mender is kinda pointless as a minor.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Ok, so I’ve stated before that I don’t really like Natural Mender (NM) because it pigeon-holes Druid into a healing role and it should be at least swapped with Natural Stride (NS) so every Druid can benefit from NS and be able to take NM if they choose to run a healing spec build. The overwhelming majority of the builds I have seen made and theory crafted myself make almost no use of it, so, I think I want to take this further.

I think it should just be moved into Primal Echoes. Think about it, whenever you are healing consistently, it will be with a staff, to get into CAF, you pretty much need a staff too, if you actually want to run a healing build and benefit from Natural Mender, you will need a staff.

It reminds me of Pure of Sight from the Dragon Hunter. It started off as a +10% damage to foes greater than 600 range, meaning it only worked with the Longbow and the Scepter. The community overwhelmingly agreed that it was pointless and should have just balanced the LB to have the additional damage and do something useful with the trait slot. So they changed it to be 360 range instead of 600, making it work with their staff too.

It is the same with Natural Mender, without a Staff, you probably will not be able to maintain it, so why bother with it as a minor trait if it really requires Staff to function?

Now, my idea is that instead of swapping Natural Stride with Natural Mender, I propose that the Daze component in Primal Echoes be removed and replaced with the Natural Mender mechanic and the Daze become the GM minor trait which would be something like below.

Focus the staff on healing builds, that is what it was made for afterall. Allowing the Daze on any weapon swap and making it a GM minor opens up a world of possibilities!

I know it is powerful with Ancient Seeds and a Hydromancy/Geomancy Sigil, but that is the point. It is not hard to get out of anyway and so many traits and skills exist now that nullify immob or have -condi%. Plus, for it to work, its a fair investment; Druid traitline, GM trait and a sigil. It so happens that the AS CD is 10s, so you can already proc this every time off CD anyway, may as well make a synergy for that to be a build.

Attachments:

(edited by Heimskarl Ashfiend.9582)

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Dojo.1867

Dojo.1867

Really like this suggestion.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Holland.9351

Holland.9351

I really like the idea and it makes complete sense.

However, the daze on weapon swap is really powerful in combination with Ancient Seeds and a Sigil of Hydromancy and Sigil of Geomancy.

I think the only reason it’s not OP on Staff is because Staff completely lacks burst. So you’re swapping to a weapon that can’t really benefit from an immobilized target other than using the time to run away with Ancestral Grace. All you can do is just zap it with Solar Beam for a bit and stand at a safer distance.

However, imagine running Greatsword and Longbow and applying immobilize on swap, instantly followed by Maul or Rapid Fire… every 10 seconds.

So, while your idea makes complete sense, I think we should look elsewhere.

(edited by Holland.9351)

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I really like the idea and it makes complete sense.

However, the daze on weapon swap is really powerful in combination with Ancient Seeds and a Sigil of Hydromancy and Sigil of Geomancy.

I think the only reason it’s not OP on Staff is because Staff completely lacks burst. So you’re swapping to a weapon that can’t really benefit from an immobilized target other than using the time to run away with Ancestral Grace. All you can do is just zap it with Solar Beam for a bit and stand at a safer distance.

However, imagine running Greatsword and Longbow and applying immobilize on swap, instantly followed by Maul or Rapid Fire… every 10 seconds.

So, while your idea makes complete sense, I think we should look elsewhere.

I cannot see Ancient Seeds staying as a 10s ICD, we already have enough methods to proc it every single time, I’m betting that CD is increased, which would make this fine, imo.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Holland.9351

Holland.9351

Yes, either Ancient Seeds or Expert Focus getting a longer cooldown would be perfect. Under the condition that Natural Mendor ends up on the staff. I don’ want to see any nerfs while still being stuck with Natural Mendor.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Druid is healing. It has some bonusses. But taking druid for anything BUT healing, is a wrong choice. Heimsfield karl want to make a build that ignoreds 90% of druid (healing) and uses that last 10%. Good for him. But in the end, the minor works on every druid build (every build heals well, and good, and now more). Natural stride competes with rune of traveller, speed, Signet of the hunt, Rune of the centaur, warhorn (trait focused) build, resounding timbre. In other builds say ‘robotic legs engineer trait’. It’s swappable at any time. Other ones are very limited (air attunement, only 25% of ele skils have the 25% move speed). By implementing Karl’s idea, all the above mentioned skills, runes, skill/Trait setups, become a bad choice.

To me it seems the op wants to combine ultra over the top dps, not sacrafice anything, keep rune of scholar, because well dps, etc, and just use druid for thosse little extra (the move speed here). Every build has to sacrafice something. This seems like a call to prevent that.

And last point: This trait (move speed) doenst work when you are move speed impaired. This makes is super usefull in some area’s (like dungeons without cripple), and very afwull in others (fractals i recall has a lot of cripple). By forcing this trait as minor to every druid, you prevent the flexibility that traits try to offer. For instance, in Citadel of flame you use the trait, cause it works well there, in Fractals you disable it (choose another). Flexibility as it should be.

The reason natural mender is a good minor is that, even the more dps selfish and healing ignoring player will, (or has the possibility to), use the avatar form to heal. When that happens you are almost certainly gonna heal other targets (especially your pet). That means even for nice builds trying to ignore the healing of druid (wich is already very hard), that even for them this trait has merrit (like it or not). That makes it not an issue that you cannot choice/replace the trait. It has permanent synergy with the any build. Natural stride would not have it.

I’m sorry for stepping on your toes other players (especially Heimskarl as i agree with almost all other things he says), but asking for this to be baseline is a little more problematic then people think.

Edit: I thought this was another natural stride topic (since natural mending is the thing you wanna replace it with and is the topic title). It seems it wasn’t. But in that very way of switching those two, my opinion above here stands. A different approach could work for me, but I need more testing time/playtime to draw a conclusion abouve that.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

(edited by Phoebe Ascension.8437)

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Holland.9351

Holland.9351

Wrong thread Phoebe. This isn’t about Natural Stride at all.

If anything, this is an alternative to swapping Natural Stride with Natural Mender.

And I quote OP:

Now, my idea is that instead of swapping Natural Stride with Natural Mender, I propose that the Daze component in Primal Echoes be removed and replaced with the Natural Mender mechanic and the Daze become the GM minor trait which would be something like below.

(edited by Holland.9351)

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Well in another topic it is about it. HeimsKarl is asking two different things, about the same trait (natural mending). Either this suggestion, or the natural stride suggestion.

Only one can be implemented. So my post still has merrit. Being against the natural stride baseline, basically also softly suggest i’m more open to this idea of him.

Then again: Heimskarl seems to forget one thing; Specializations bring a certain playstyle to a player. Druid by definition is mostly healer. He seems to try to twist this fact into that he cant fully dps spec a druid trait line. If he want a full dps over the top warrior like build, he should wait for the next specialization (sorry to say so, but that’s the way it is). The dazes, immobalizes, etc are nice though. But choosing Druid for those alone is a niche.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Druid is healing. It has some bonusses. But taking druid for anything BUT healing, is a wrong choice…

I respect your opinion Phoebe, but this is just a closed minded position to take and not one anyone should have about any traitline. You may not have found a use for the traits other than healing, but others have and want to play it a different way.

I think it would be better for build diversity and Ranger as a whole if Druid was not a dedicated healer, but it had the option of becoming one through its traits and Staff. There should be traits that synergise with power builds, condition builds, healing builds and support builds so that you can use the traitline for all manner of builds.

I don’t like one trick ponies and Ranger is a Jack-Of-All-Trades, so I believe the Druid traitline should be flexible enough to allow for more than one dimension. In this case, healing.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Holland.9351

Holland.9351

@Phoebe

I’ve been playing druid myself as a non-healer. It gives me certain advantages that my old build didn’t have, but I did have to give other good things up for it.

  • Longbow suffers from reflect and destroy, Staff does not.
  • Greatsword Swoop is great for mobility in WvW, Ancestral Grace on Staff is a good alternative.
  • Natural Stride gives me a utility slot since I don’t have to use Signet of the Hunt anymore. Or it will give you a rune set if you don’t have to use Traveller Runes anymore.
  • Ancient Seeds gives a lot of utility to a lot of different builds that have any form of CC.

Just because Druid has access to Celestial Form doesn’t mean he should use it as part of their build. And some will use Celestial Form to heal themselves, which Natural Mender doesn’t help with.

The only bad trait is Natural Mender for non-healer builds. Non-healer druid builds are not far-fetched and healer shouldn’t be forced. Live Vicariously is fine since it also triggers off healing the pet and it’s a selfish trait, not a healer trait. Natural Mender needs to allow use in selfish builds.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Look i kinda wanna agree with you, and turn druid into an all over the place hybrid weapon. But that brings a lot of problems:

It would turn druid into a revenant/engineer/elementalist (mostly the last one, staff skills ones). Do we need an almost exact copy of elementalist? no.

Druid is unique in that, we keep pet (bugged or not, it’s advantage), we keep one (at least) weapon that already existed to us, we keep access to stuff like quick draw (once it’s fixed it’s druid synergy). Also druid is the only prof (apart from guardian elite) that can do 4k heal just with 1 skill to allies. Warrior needs 2 shouts (and not use other good utilities insstead), guardian can do this but only in selfish form (meditations).

Having played with it yesterday mainly in Verdant brink against some very nasty mobs (good test ground for raids me thinks): Druid plays like a healer, but not like a monk in gw1. For instance I took flame trap and spike trap, axe and dagger (+ staff). Celestial staff but condition food/runes. I managed to spike up to 5k condition dps (not counting power damage, wich is also nice with this build). I could easely swap from (not top of the line but very good) damage into a pure but heavy healer archtype.

If i wanted a spec, that can spam damage and healing non stop, without swapping weapons/roles/forms, then elementalist already does this. Revenant does this already (ventari), shout warrior already does.

What makes druid unique (and so thus fun for me) is that is goes beyond the normal healing but sacrafices some damage and support for this. What some people want here is only natural, but with how the specialization system seems to ‘evolve’, I think that’s not the way to go.

But i did ask for some (not high, otherwise overpowered) extra damage applications in my druid feedback post. I think that will go a long way. Also make staff auto attack somehow work without target.

It’s like asking greatsword+longbow work in condi build. If you work crazy hard you can make a mediocre condi build with them, maybe good, but not more. To make it a condi build viable weapon set, you would have to nerf power damage. For druid it would be a heal nerf.

If Druid would go the way you ask, then I probably play elementalist (and this as someone who has a boon for rangers).

Don’t forget (especially now with pets having condi damage): you can choose any pet in the game, from healing (fern hound), power pet, to ranged pet, to condi pet. While relative small (and buggy – but that’s another topic) part of the ranger, it’s a part of us that can independently chosen, and gives that hybrid flexibility more then you think (imo).

But I understand your point. I hate builds that are to onesided. Hence I don’t play warrior much (mostly melee damage, and not much more to do with the profession).

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Knighthonor.4061

Knighthonor.4061

I am starting to believe it may have been better if Druid was its own class

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Lazze.9870

Lazze.9870

But taking druid for anything BUT healing, is a wrong choice.

The druid shouldn’t be forced into a healbot when it has a lot of potential to be so much more. It already have several tools for it.

And no offence, but all your arguments are pretty pointless. Natural Stride works with any build. No one is ever gonna complain about movement speed and reduced duration of movement conditions in any game mode regardless of what build they’re using. No one cares that boring runes like the centaur runes won’t do anything if they chose to pick the druid line.

I haven’t seen a single ranger that has been running these kinds of runes since they added Resounding Timbre, which has a place even in competetive builds. There are very few sacrifices to be made as it is.

And all this nonsense about minor changes like switching around a couple of traits is suddenly gonna change the entire feel of the specialization and make it too similiar to other professions? I got no words for it. Especially because a specialization forced into pure healing, like what you want it to be, would pretty much be the same as the existing Revenant Salvation line.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Lazze.9870

Lazze.9870

And for the record, I agree with Heimskarl. Natural Mender is an annoying trait to be forced into.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…And all this nonsense about minor changes like switching around a couple of traits is suddenly gonna change the entire feel of the specialization and make it too similiar to other professions? I got no words for it. Especially because a specialization forced into pure healing, like what you want it to be, would pretty much be the same as the existing Revenant Salvation line.

I don’t get it either.

Even if it did change the entire specialization, why should it matter to anyone that it does? If someone wanted to play healer, they still can, without sacrifice too. Whereas anyone who doesn’t want to use Druid for healing must make sacrifices. It just makes no sense to me at all that someone would want others to have less options while those options would have no impact on those people themselves!

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

It seems more ‘melee power over the top zerker wannabee builders’ are mostly looking at the minus moving impaired effects of the trait.

Tbh I could care less about that. I survive in wvw without rune of melandru, lemangrass poultry soup. Just like you don’t care about rune of centaur.

But to the point if that is the only reason you are so ‘must be baseline’ about this trait, then split the swiftness and less movement impairing condition into to traits. Works for me. You get your -impairing effect minor trait, and swiftness becomes choice, no prob for me there.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Lazze.9870

Lazze.9870

It seems more ‘melee power over the top zerker wannabee builders’.

Pathetic.

Edit: and where does this bullkitten come from anyway? Natural Stride is just as much a defensive trait as it is offensive. It got nothing to do with “zerker builds”.

But to the point if that is the only reason you are so ‘must be baseline’ about this trait, then split the swiftness and less movement impairing condition into to traits. Works for me. You get your -impairing effect minor trait, and swiftness becomes choice, no prob for me there.

The argument isn’t that Natural Stride must be baseline, the argument is that it is way more flexibly as a forced upon trait than Natural Mender is, and that it is the most fitting of already existing druid traits to be moved to a minor spot. The only reason I marked the movement condition part was because you argued as if that wasn’t a part of the trait in your first post.

(edited by Lazze.9870)

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…It seems more ‘melee power over the top zerker wannabee builders’…

What is wrong with wanting to have options to play a certain way? This is a just bad attitude I’m afraid. Druid is not a monk, it should be able to make a damage/utility/toolbox/support/condi builds and not be forced into healing specs or waste minor traits on things that could easily be added to useful traits. What I am proposing makes no difference to a healers play style, but it adds to all other druid builds massively.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Druid is basically made like a monk now, if we forget about pets, trap, and offhand weapon. It heals more then anything else, but deals less damage then anything else. To get what you want (damage spec viable choices within druid), the heals have to be nerfed from 900-4000 to 400-1800. And when you do that, guardian/elementalist are way to close in playstyle imo, but that’s me. You have to keep ranger (and druid) unique. Would I sign up for a Druid V2.0 (not erasing, but addition to current version) with more damage focus? Absolutely. But that Druid V2.0 zerker build focus, should not rewrite the nice fun/niche/Unique/different spec that the druid 1.0 is now. That is my beef with all these requests.

Nothing comes free. Asking a buff one side, gives a nerf elsewhere. And it’s that (healing) nerf, that I know will make druid healing subpar in the meta.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Swap the names on your suggestions and I might agree 100%. Natural Mender for a staff trait seems more in line than Primal Echoes. =P

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Knighthonor.4061

Knighthonor.4061

Swap the names on your suggestions and I might agree 100%. Natural Mender for a staff trait seems more in line than Primal Echoes. =P

I still disagree because we would have to pick between glyph reduction and heal bonus which is just bad design idea. I believe the Druid shouldn’t be built to make dps best. I want more for healing which is what i picked it up for.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I still disagree because we would have to pick between glyph reduction and heal bonus which is just bad design idea. I believe the Druid shouldn’t be built to make dps best. I want more for healing which is what i picked it up for.

The heck are you smoking? Did you see the image thing that Heim posted? Daze on weapon swap as a GM minor and the natural healing part as a part of the staff trait in the adept slot.

What is this choosing between Glyph reduction and the healing bonus when the suggestion puts them in different tiers?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Natural Mender becomes Powerful Mender
______________________________
Increase outgoing healing and outgoing damage whenever you heal another ally.

Powerful Mender (6s): 2% outgoing healing effectiveness, 1% outgoing damage
Maximum Stacks: 10
______________________________

This adds great synergy with the staff auto attack because it also lacks some punch, so the more you use the auto attack, the more powerful it becomes.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Natural Mender becomes Powerful Mender
______________________________
Increase outgoing healing and outgoing damage whenever you heal another ally.

Powerful Mender (6s): 2% outgoing healing effectiveness, 1% outgoing damage
Maximum Stacks: 10
______________________________

This adds great synergy with the staff auto attack because it also lacks some punch, so the more you use the auto attack, the more powerful it becomes.

Still useless because anything other than a healing Druid cannot keep the stacks built up. So all that is doing is making Healing Druid better. I want to make all druid builds better and swapping out Natural Mender with the Daze in Primal Echoes will do that.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Bump.

:)

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

I really loke your suggestion of swapping natural Mender with Primal Echoes’ Daze on swap.

Would still like to see some damage modifier but swapping the traits like you suggested would be amazing

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Jephiroth.3197

Jephiroth.3197

I really like this idea, it would really fix a glaring hole in the hybrid build I would like to run.

I don’t think daze on all weapon swap would be good though, way too many powerful synergies with burst weapons on top of when you leave Avatar form. If they changed it to all weapon swap, it would have to have a big cooldown or it would easily become overpowered. I’d rather keep it the way it is specific to staff.

But then again, hydromancy/geomancy and hydromancy/DOOM on a double staff hybrid would be fun! And then you get to do it again when you leave Avatar….. Pending the 9 second cooldown on swap sigils

Traumahawk: WvW Shout/Seed Sinister Druid
Ashen Mistwalker: WvW Tank/Crit Revenant
Oaken Earthlore: WvW Medi/Bunker Guardian

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I really like this idea, it would really fix a glaring hole in the hybrid build I would like to run.

I don’t think daze on all weapon swap would be good though, way too many powerful synergies with burst weapons on top of when you leave Avatar form. If they changed it to all weapon swap, it would have to have a big cooldown or it would easily become overpowered. I’d rather keep it the way it is specific to staff.

But then again, hydromancy/geomancy and hydromancy/DOOM on a double staff hybrid would be fun! And then you get to do it again when you leave Avatar….. Pending the 9 second cooldown on swap sigils

Yeah, dual staff could actually be pretty nice, I put a theory crafted build on the forum already with that, it would have crazy mobility too.

I have to disagree, if it stays specific to staff, its still pointless for all other builds. None of the other lines have a minor trait that is completely reliant on a single weapon to make it work. Natural Mender is like this and leaving the Daze on swap as GM minor to staff only makes it the same.

My suggestion is to balance it with the Daze duration, so it becomes merely an interrupt and not 10% uptime on Daze. When you look at things like Head Shot or Mantra of Distraction, its not a huge deal for Druid to have an interrupt every 10s on weapon swap. The fact that it triggers on CAF is even better.

What it would really bring to the table as an interrupt is even better synergy with the AoO side of MoC and our melee weapons. Making other builds much more effective.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Ehecatl.9172

Ehecatl.9172

Druid is basically made like a monk now, if we forget about pets, trap, and offhand weapon. It heals more then anything else, but deals less damage then anything else.

Even the GW1 Monk could be built to be an offensive caster dealing holy damage to enemies. The option was there, just as it should be there for the druid.

Monks were just forced into a healing role because no other profession came close to the same level of healing the monk could put out. But that doesn’t mean you couldn’t spec into Smiting and go into PVP and start nuking people with beams of light.

There is no good reason to force druids into only being capable of healing allies. Right now druid can be used to enhance an offensive player’s self sustain, condition management, mobility, or control, which is why you’d take druid on an offensive build. No one is asking for druid to provide damage, only that it serve as a functional sustain line for those that want to run an offensive build without specing into Wilderness Survival.

Natural Mender doesn’t really help those who took the line for self sustain, so it’s not really helpful to the build. A wasted trait. Minor traits should be useful by the largest number of builds possible because they aren’t optional like everything else about your build.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…Natural Mender doesn’t really help those who took the line for self sustain, so it’s not really helpful to the build. A wasted trait. Minor traits should be useful by the largest number of builds possible because they aren’t optional like everything else about your build.

Exactly. Emphasis added.

Plus Smiting monk was very powerful with damage. For PvE/Alliance/FA it was Arcane Echo on Ray of Judgement, massive damage. Remember Smiter’s Boon? Plus, the monk could still take 13-16 points into healing prayers if they wanted and have half a bar of smiting and half a bar of healing or protection. That was how I setup my hero monks.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: niconori.7235

niconori.7235

This is such a great suggestion.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Rym.1469

Rym.1469

It isn’t really something exclusive to Druid. Both Revenant with Salvation and Ele with Water get 15% outgoing healing GM minors.

If they’re to change Druid GM minor, change those too. But I think they won’t.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Adrian Guardian.9480

Adrian Guardian.9480

I guess healers need that kind of trait (+outgoing healing) to avoid getting too tanky, allowing the devs to put lower healing numbers on skills. I remember the unkillable monks (in 1vs1) in GW1. And druids are always healers, since even the non-staff builds will use celestial avatar now and then (assuming they get the astral force generation right, unlike at BWE3).
Also, I’m not keen on a PBAoE trait as minor, it would affect playstyle a lot.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Sandzibar.5134

Sandzibar.5134

Live Vicariously is somewhat underwhelming too. Roll that and Natural mender together. Stick Natural Strides in the now empty minor slot.

Now create something that assists damage specs in the empty major – maybe something with stability as that’s sorely missing.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Manekk.6981

Manekk.6981

I would love natural stride as the minor but having a daze on all weaponswaps is like mentioned too strong with current ancient seeds increase the icd on seeds however and it should be fine I think.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Bumped for further discussion now that Druid is live.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Holland.9351

Holland.9351

Primal Echoes is a pretty bad trait. The only useful skill you’d want -20% cooldown for is Ancestral Grace, but you can live without it. Staff 2 and 4 are almost worthless and Staff 5 has only limited use.
Staff is also not a weapon you actively swap between. It doesn’t have cooldowns to burn or anything really. Either you camp Staff or you don’t even use it.

Natural Mender is bad too. It tries to pigeonhole the whole trait line into being a healer of allies. But any Druid will find himself in plenty situations where they aren’t actively healing allies. Many Druid builds don’t even heal allies at all.

So I tend to support your change, but I’d still not want it as a forced GM minor. Weapon swapping is more of a Skirmishing thing.

Natural Mender is kinda pointless as a minor.

in Ranger

Posted by: Holland.9351

Holland.9351

I think Cultivated Synergy would make a good GM minor trait, since it can be used both selfishly and to support allies and synergises with Live Vicariously. Maybe merge it into Natural Mender and design a new Adept trait.

Or simply make Natural Mender increase all healing by 20%, not just outgoing and not just triggering on outgoing healing.

(edited by Holland.9351)

Natural Mender is kinda pointless as a minor.

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Going to support merging Natural Mender with the staff weapon trait, Primal Echoes. This has precedent in other class trait lines, like Mesmer’s sword trait (Fencer’s Finesse), and offers an open slot for a more versatile grandmaster minor trait. I would be thrilled to see Natural Stride (which is strong, but still weaker than a constant 25% speed boost due to its weakness to CC), Daze on weapon swap, or Cultivated Synergy as a new minor.

Natural Mender is kinda pointless as a minor.

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Posted by: Holland.9351

Holland.9351

I think this would be perfect:

Primal Echoes (Adept Major)

  • Daze nearby foes on weapon swap

Natural Mender (Adept Major)

  • -20% staff cooldown reduction
  • Natural Mender effect (20% outgoing healing)

Cultivated Synergy (Grandmaster Minor)

  • using healing skill heals allies around you and pet.

edit: changed trait names to keep all current ones.

(edited by Holland.9351)

Natural Mender is kinda pointless as a minor.

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Posted by: Holland.9351

Holland.9351

It would really suck if we don’t get improvements like all other classes with more than 1 BWE have had.

Natural Mender is kinda pointless as a minor.

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

I’ll just pop here to say that superior sigil of water procs trigger the natural mender trait

[it took me really too long to realise what was proccing it from time to time on my dual axe swap…]

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

Natural Mender is kinda pointless as a minor.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I’ll just pop here to say that superior sigil of water procs trigger the natural mender trait

[it took me really too long to realise what was proccing it from time to time on my dual axe swap…]

Yep, my triggers all the time because of that rune.

Gone to Reddit.

Natural Mender is kinda pointless as a minor.

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Posted by: Substance E.4852

Substance E.4852

It would really suck if we don’t get improvements like all other classes with more than 1 BWE have had.

They pretty much came out and said they are done for the time being and are going back to the glacial ~4 months per major update cycle.

https://www.guildwars2.com/en/news/the-road-ahead-for-2015/

We’ve reached a point where these will come bundled together in larger, less frequent updates as we prepare for the activation of additional expansion features. We’ll also be releasing limited balance updates to fix really key game-breaking issues.

Connection error(s) detected. Retrying…

Natural Mender is kinda pointless as a minor.

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Posted by: InsaneQR.7412

InsaneQR.7412

First: Bump ^^

Second: I think some traits need a rework or improvement not just natural mender.

The Minors:
Celestial being →as pointless as every Elite spec first minor

Live vicarously →is actually pretty good for sustain (selfish ftw^^)

Natural Mender → is good but as you said just misplaced. ( iw ould even made a little rework)

Adept:
Druidic Clarity →good Trait but not worth picking (IMO), it would be better if CAF skills would pulse condi remove in periods arround you.

Cultivated Synergy → is good for healing spec and pet sustain, but the area should be improved, otherwise you have to stack with your teammates for this extra heal.

Primal Echoes →Staff is heal based weapon (i would give it a Heal condi function, but this is another topic), this means Daze on swap doesnt make sense.
Merge it with natural mender as suggested and every time you heal with a staff skill outgoing and received healing from allies (which are healed) is incresed for a certain period→similar to alicrity from chrono just a static buff that improves something.
For a visual feedback i would say something like a yellowish white flame arround your allies.

Master:

Celsestial shadow: Actually not my trait but a good group support.
additional applying blind all arround you would be even better and aoes would not instantly desteahlt.

Natural stride:
All arround buff should be GM Minor.
When you break out of stun should also be applying effect of natural stride to your allies for a short time.

Verdant etching: Trait good but the seed should be improved

Now because Natural stride is GM:
Primal Echoes:
Trait has nothing to do with staff.
Every time you swap weapons you daze foes arround you (CD 20 s for example), this would made DPS druid more desireable and with a balanced cd you can not just face roll one weapon swap and faceroll the next and swap again.
Plus i would say also applying daze arround your pet when you swap pets→yeah thats a trait that interacts with the pet (woooohooo).

GM:
Ancient seeds: Is good but it would be awesome if Roots are improved and count as debuff and not a graphical fancy version of immob and bleed combination.
The CD should be per target and not per application.

Lingering Light:
It was nerfed a little bit to hard, 8s would have been fine instead of 12.

Grace of the Land:
I am not sure if this stacks or not, and im not sur if it effects yourself or not.
If not pls change.

Actually the traits are after the glyphs the best part of the elite spec^^

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Natural Mender is kinda pointless as a minor.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Still heavily supporting this.

Rename the current ‘Primal Echoes’ Adept Major to ‘Natural Mender’ and keep the staff skill cooldown reduction effect and add the +2% Outgoing Healing effect (up to 10 stacks)

and change ‘Natural Mender’ Grandmaster Minor to ‘Primal Echoes’, 0.75s Daze on wep swap on 8s CD.