Nature Spirit still broken.
Has anyone checked if they fixed Spirit of Nature to scale with the player’s healing power yet?
Will update once Path of Fire releases.
No it still does not which is unfortunate.
:(
Will update once Path of Fire releases.
This spirit still has an area of effect of 240. This is ridiculous please update it to 1000 like all the other spirits.
Quoted my post from another Trait:
And this is the problem. 240 radius for the regen and, if traited, the stability-buff is nothing. In the current state, the Spirit is only usable for condi-remove and for rezzing. But for the other effects, you have to place it within the enemys…and then it dies instantly.
My Suggestion is, if they nerfed it, cause of the “Natured Vengance”-Trait, then make it pulsing stability all 5 s, but by the six gods, increase the passiv back to 1000 like all spirits have. 900 radius rezz and condi remove for up to 3 ppl is ok, but 1000 pulsing 320 HP/s and 1s stability for 5 ppl every 3 sec is to OP?
And for all other Spirits, increase the radius of active effects to the same, Spirit of Nature has. Then, IMO, all Spirits are really viable and usable.
Passive effects: 1000
Active effects: 600 (900 traited)Reduce daze for storm spirit to 1s and everything would be fine.