Nature and Beast Traits
- No thanks, like RT where it is.
- Honed is pretty lame, but they aint gonna make it base.
- I don’t like your idea for WS GM, it would never compete with WK.
- I like the placement of 2HT.
I think I’ll be using Skirmishing and Nature Magic the least actually.
1) I’m okay with where RT and PW are. Not sure how I would feel if shout recharge was in Nature Magic when it fits in Beastmastery.
2) Only thing about Honed Axes that could be made baseline would be the AOE Winter’s Bite. After seeing the updates in store, Anet seems dead set to keep it there as the defining feature to make Honed Axes a GM status trait.
3) Natural Vigor shouldn’t require a trait to make it better, period. Also, what if a Ranger slots in Signet of the Wild and dodges? Don’t think double stacking a passive health regen would be allowed (even tho it’s rather weak). I would suggest something like Super Speed, but QZ pretty much has that covered now.
4) With how they backtracked in Strider’s Defense, 2HT seems better off on its own and in BM to me. Plus, GS will most likely become a thing in PvE with Quick Draw. If it’s lumped in with Strider’s Defense, it will never see the light of day since PvE Rangers would rather slot Spotter for group support over it.
Ideas seem like they come from a good place though. They just need a bit more refinement. Cheers.
Will update once Path of Fire releases.
PW is a decent trait on its own. The change idea for RT is mostly out of the inconvenience of having to take 3 tracks to GM. The potential for synergy with Ranger shouts with boons and Trooper runes has been there a long time, but was always clunky. Annoying to have to be pushed all the way into BM to get the shout trait. This coming from a WvW zerging perspective, where pets turn useless, so the majority of the BM line is redundant, but the non-pet effects have some synergy. The other option would be to go the other way. Make the shouts more pet centric, make RT give pets addition specific buffs. Sic ‘Em giving fury and might, Search and Rescue giving Quickness, Protect Me giving Protection and Resistance.
I miss the time when Natural Vigor was a full 50% endurance regen. It shouldn’t need another trait to buff it, but it needs buffing back up. Looking closely the notes take it down to 20% from 25%. Suggestion comes out of needing a trait that fits that line, that does something different (choosing between condi removal and condi removal), and it sits in line other changes Anet has with Soothing Mist on Ele and the move of Battle Presence on guard. Perhaps giving Signet of the Wild passive to allies would be more appropriate. I maintain that EB should be in BM perhaps reducing it to 1 condition each 5s, but your pet gains a boon or heals as well each time.
It might be better to have 2HT and Strider’s separate, but for theme, just a GS trait doesn’t fit in BM, with no connection to a pet, same with Honed Axes. I get the impression that those are stuck in there to try and incentivize people to take BM for non-pet reasons.
I’m with you there about Natural Vigor. I missed it when it was 50% endurance regeneration, too. I agree that it should be looked at again, but I’m also weary of that since they did look at it again and nerfed it.
This is going to be a stretch on Anet’s reasoning why 2HT and Honed Axes are in BM, so bear with me a bit. Both of those weapons have a skill that affects the pet, Hilt Bash and Winter’s Bite, respectively. Not saying that’s the actual reason, it’s just a guess on why those traits are there.
As for sharing Signet of the Wild passive with allies, it’s a good start on the idea. Would probably remove the ICD and on dodge at that point and keep it a constant.
Will update once Path of Fire releases.
This is going to be a stretch on Anet’s reasoning why 2HT and Honed Axes are in BM, so bear with me a bit. Both of those weapons have a skill that affects the pet, Hilt Bash and Winter’s Bite, respectively. Not saying that’s the actual reason, it’s just a guess on why those traits are there.
All weapon sets have a skill that applies a buff to your pet. Sword Auto, LB3, SB4, Axe3, GS5. Offhands are of no concern here since you’ll have the mainhand attack that buffs pets.
This is going to be a stretch on Anet’s reasoning why 2HT and Honed Axes are in BM, so bear with me a bit. Both of those weapons have a skill that affects the pet, Hilt Bash and Winter’s Bite, respectively. Not saying that’s the actual reason, it’s just a guess on why those traits are there.
All weapon sets have a skill that applies a buff to your pet. Sword Auto, LB3, SB4, Axe3, GS5. Offhands are of no concern here since you’ll have the mainhand attack that buffs pets.
Dont forget the axe #1 with the minor in nature magic that give your boons to your pets! Especially after the patch it will be huge!