Nature's Wrath\Bounty & Bountiful Hunter.
I think I got lost.
Well 1st of all I think it makes sense like this. NM has become a supportive trait line that benefits from Healing Power (that you want to get) and will result in higher power that will open access to tripple/penta Leaps into the Healing Spring (Quick Draw).
Such potential is immense, and will work fine when converting Healing Power > Power.
To address some of your concerns…
Circle of life was pointless. You said something like when you get downed it is such a nice heal ( ? ) and swapping to pet will heal you ( ? ) when he leaps ( ??? ).
So many mechanical errors in one paragraph. None of that works like that. Getting downed makes you ignore heals from other sources than reviving on #4.
Leaps heal only the caster. Not the targets around him (in your case a Wolf).
The other concerns are irrelevant.
Subjective opinion. I say they are fine. Neither of us are or might not be right. There’s no mechanical or balance problem in any of the mentioned traits and it’s A-net’s privilege to decide what will the ranger get.
I agree Nature Magic benefits from Healing Power, which is why I suggested Nature’s Wrath give Healing power instead of Power. That would provide more sustain for all Ranger builds by giving you between 100 and 300 healing power, instead of only giving 30-100 power with healing power amulets.
Sorry to disappoint you, but Circle of Life does indeed heal you after you have been downed, by the initial amount, 5k + 1:1 healing power. Go test it. Swapping to your pet doesn’t heal unless you (will) have Beastmasters Bond traited, which will be a blast finisher in the water field. The wolfs leap will be another finisher in the water field, but you are right, they will not heal the ranger, just the pet. The pet also gets 18s of regen. Handy when you get downed if you ask me, keeping the pet alive to lick wounds is good. To get this merged with Instinctual Bond would be AMAZING!
Irrelevant? To what? I don’t think you even know what the word means. Ofc it is relevant, the traits were removed from Nature Magic and that is what I was talking about. Both deal with Regeneration. Text book definition of relevant. Bountiful Hunter was a suggestion anyway, a different style.
(edited by Heimskarl Ashfiend.9582)
Irrelevant overall.
Why? Because Necromancers should get raining meteors of green fire from the sky. And Guardians should be able to revive downed players instantly on a 30 second cooldown.
And I believe A-net has still better analysis numbers and they know best what do they want in their game and why.
That’s why it’s irrelevant to change bounty hunter. I myself believe that a potential of roughly 8% damage is still impressive. Your idea of 2% per boon would have a peak at 26% (assuming the new Quickness is a boon, too). And that’s absurdly overpowered.
Of course it could be implemented just because you wish for it, but that will happen only if A-net analyzed that and deemed balanced as well as rewarding/fun. And that is outside of our jurisdiction, which means it’s irrelevant.
You didn’t ask for changing a mechanic. You asked for straight buffs without proper reasoning other than “I want it” without no drawbacks whatsoever.
Also, you yet again said that a supportive trait line should get Healing Power from power. Because it would suit YOU more. You don’t want to invest into healing power (which should probably be the goal of the build). Also, I believe most players would find the little Healing Power boost useless. You either build around it or won’t notice it at all.
But if you build around it, every stat increasing your offense is strongly desired (since you’ll lack one).
I agree with you on adding back Nature’s Bounty into Rejuvenation. Currently and in the specializations, our “Gain Regeneration when struck below the 75%” is weaker than others, in both regeneration duration and features.
Will update once Path of Fire releases.
…2% per boon would have a peak at 26% (assuming the new Quickness is a boon, too). And that’s absurdly overpowered.
Care to explain Destruction of the Empowered at 3% per boon then?
Dead set, they are suggestions for changes to the traits they themselves are changing, leaving particular ones out for good and merging others. Its totally relevant, currently. You are right, I am not asking for changing a mechanic, I merely suggested what they could do with traits. It may not be relevant to you, but you need to get over yourself, do you even read the rubbish you write here?
Even if you run cleric amulet, which very very rarely is used by a Ranger, it still adds only 100 power. What I’m saying is, if it were the other way around it would be more useful to every other build for rangers, except for one and especially because its in a line that likes healing power. That is what makes sense to me. I don’t even know why I’m replying, I’m certain you’ll have nothing but more negativity for a reply.
Constructive critisism is a good thing and I appreciate it, but for suggestions, these sorts of comments are anything but constructive.
Actually, I think I’ll just not reply to you anymore because it is pointless.
(edited by Heimskarl Ashfiend.9582)
@Heimskarl
I never forced you to reply to me or anyone. You are a free human being able to do what makes him comfortable.
The thing you overlook is that you already have a +40% modifier on your damage. You are yet again watching a mechanic alone, not their combinations.
Again, you have to realize that you are choosing between bountiful hunter and nature’s wrath. While Wrath would be better for soloing (low access to boons), Bountiful Hunter would be the clear answer in dungeons.
If power > healing was made, I can imagine very few people running it except some condi builds. 100 healing power is hardly noticeable since Healing Power is the most useless and pointless in the game so far. (which leads me to conclusion that the trait itself could welcome a buff if it wants to compete with bountiful hunter since the whole line is for party support = environment with high boon access).
I agree with you on adding back Nature’s Bounty into Rejuvenation. Currently and in the specializations, our “Gain Regeneration when struck below the 75%” is weaker than others, in both regeneration duration and features.
Aye, ours is quite weak when compared;
Rejuvenation is 5s every 30s when health drops below the threshold.
Engineer; Low-health Response System – 10s Regen every 10s, when attacked under 25% health.
Thief; Pain Response – Removes bleeding/burning/poison and gives 10s of regen every 30s when hit below 75% health.
Mesmer; Metaphysical Rejuvenation – Same as ours with double duration.
Necro; Full of Life – Same as ours, but 90% health.
Would be nice to see the return of Nature’s Bounty, it would help this trait a bit and also oakheart salve, windborne notes, healing spring etc. Fingers crossed it makes it back in.
If i understand corectly, Nature’s Wrath pet stats are 50% the missing stats of the old BM trait line and its is weird, its like they split the BM trait line NM will be more of a defesive BM trait line with IB and Vigorus training and BM is the offensive trait line still not sure what i feel about it. It is clear from NM and WS that the trait lines need some more work.
Regarding he regeneration thing, with call of the wild giving regen and call of the wild on pet swap(i think it will also work with pack rune) we have easy acsess to regen. shout build ofc with BM trait line is another option.
(edited by LughLongArm.5460)