(edited by Legenfleet.4603)
Need help optimizing my cleric bunker build
Bump, I could really use some input!
Why not 6 dwayna runes? You can get permanent regeneration boon if used together with healing spring. If you do it for the boon duration, then why not 2 water, 2 monk and 2 dwayna?
How about Nature’s Protection (5s protection) instead of Nature’s Bounty (+33% regen duration)? That helps against burst builds.
I’m wondering if you keep fury up enough with the weapon swap and warhorn to be worth having the traits there?
Also you talk about adding more CD so I’m wondering where your damage in terms of conditions is right now?
Give a man a fire and he’s warm for a day, but set a man on fire . . .
@ Aphoticrain I can keep perma fury and swiftness pretty much through an entire fight, yeap! By CD i meant I’m willing to try out condition builds, but I’d need to know whether they’re effective or not. From what I can see conditions at least allow me to reliably output damage, whereas my current Direct Damage setup is a bit dependent on how much cc/how good the opponent is- often I’m in scenarios where’s its miss/miss/miss/miss because he/she’s just a bit out of range. This is painfully obvious when I use the greatsword- often I find Swoop misses, and maul just can’t hit reliably
My cond damage is at 164 currently.
@ Holland 3 water was primarily for the buff to regen duration, though if I was brutally honest I would have went with monk if I didn’t dislike running dungeons so much. I did run with that for a while, but I think its more a l2p against mesmers for me – while I didn’t die, I certainly wasn’t able to say I came out on top
(edited by Legenfleet.4603)
Condition Builds are effective and I know a lot of rangers like to run CD since it offers good survivability. I think most go Apothecary and I’ve done a mix of Apoth & Carrion. For the weapon set using GS I think it would be a bit of maul spamming so maybe try and add more sources of bleed an go for the sigil of earth if you do decide to go Condi.
Give a man a fire and he’s warm for a day, but set a man on fire . . .
I see some minor changes that would improve both healing and damage and survivability for you.
I would use:
- battle sigils on both weapons it will basically be having 2 sigils on each weapon (or even 3 for a short while) since the buffs will overlap on weapon swap this will also increase pet dps.
- 4dwayna and 2water instead, the 4th bonus on dwayna is a huge regen that will make it practically permanent so you can then also use troll unguent wich is a much bigger heal than spring.
- RaO over entangle also use this together with warhorn 4 to instantly stack 25might on pet for fast high pet burst.
- Lemongrass soup to deal with conditions and maintenance oil to up the crits and therefore damage.
- I would go down to 20points in BM and get 20 in Skirmishing for even more crit and pick companion’s might for even more pet might.
- I’d also replace some Cleric trinkets for cavalier wich would increase toughness and crit dmg for better damage the loss in healing power will be negligible.
(edited by Manekk.6981)
@ Aphoticrain Already starting to save up my pvp badges for a apoth set- I figured it wouldn’t hurt to have one on hand anyway. Maybe I’ll spend some gold and karka shells on the sets at southsun- its barely open on TC though. I think I’ll get a set for set for that snazzy 10k autoattack build some ranger was nice enough to share too
@ Manekk
Yea, that RaO trick is something I usually use when I’m running it as my elite- pretty snazzy to get 25 stacks in 3 seconds- 2 if I’m on sword and it connects
Sigils: Won’t they share CD or something?
Runes: Alright, that sounds promising
Foods: I forgot to mention, but I use the2s cheaper version of that soup- Poultry and Leek! 36% for measly 2 silver. When I’m not, though, I run kralk bars. Maintenance Oil is indeed what I’m using atm
Traits: That’s the thing though, 25 was more the healing -> power conversion. Going into 20 does boost my crit by 5% with a snazzy on crit might for my pet..but.. well I’ll give it a whirl, but I honestly don’t expect much of a difference
Trinkets: Yea, twas why I held off getting my top row trinkets. How would berserkers compare in terms of damage output compared to cavalier’s toughness -> maintenance oil -> extra prec ?
Keep the advice coming guys, I really appreciate it- its definitely helping flesh out where I want my ranger to be
@ Manekk
Yea, that RaO trick is something I usually use when I’m running it as my elite- pretty snazzy to get 25 stacks in 3 seconds- 2 if I’m on sword and it connects
Yep it’s lovely.
Sigils: Won’t they share CD or something?
They activate on weaponswap so that kinda serves as a CD but with your boon duration you’re getting 3mightstacks for 26s so you can stack them 3times with weaponswaps getting 6-9 stacks from that alone.
Runes: Alright, that sounds promising
Yes if you use the nature magic trait to increase regeneration you’ll be getting 83% regen duration the 4th bonus on dwayna will proc for 18s alone on that add another 9s from the minor trait and you’ll get 27s of regen completely passively out of every 30s, it’s a very high uptime for no work at all.
Foods: I forgot to mention, but I use the2s cheaper version of that soup- Poultry and Leek! 36% for measly 2 silver. When I’m not, though, I run kralk bars. Maintenance Oil is indeed what I’m using atm
The stick with it, should work well enough albeit not as well naturally but they top ones are expensive as kitten so I feel you, personally I am still running “ghetto bloodlust” (major) sigils on my weapons cause I’m way to cheap to buy the big one :P
Traits: That’s the thing though, 25 was more the healing -> power conversion. Going into 20 does boost my crit by 5% with a snazzy on crit might for my pet..but.. well I’ll give it a whirl, but I honestly don’t expect much of a difference
It’s not mandatory but you’ll definetly see an increase in dps the little extra crit, crit dmg and might on your pet will easily outweigh the added power you got from the 25trait, I run a similar spec to you exept I am going much more offensively with higher crit chance and my pet basically runs at 20-25 mightstacks permanently aslong as I am in combat, you have lower critchance but you should easily see 15+ from this and I don’t mean with elite this is always, aslong as you stay in combat attacking.
Trinkets: Yea, twas why I held off getting my top row trinkets. How would berserkers compare in terms of damage output compared to cavalier’s toughness -> maintenance oil -> extra prec ?
Berserker is higher damage but you don’t want those imo because this is mainly for pvp right? you absolutely don’t want to lose any armor cavalier is to boost toughness even more cause they have toughness as top stat plus they will add +crit damage that will boost your dps some more your power stays the same as with clerics, start with a few pieces and add more aslong as you feel comfortable with the strength of your regen it will go down but it’ll still be strong and the added toughness will make the regen get stronger since you’re taking the edge of spike damage you cannot dodge.
If you would prefer more crit then a few knight instead of cavalier could be a good idea too since it will benefit companion’s might also if you decide to try that aswell.
Keep the advice coming guys, I really appreciate it- its definitely helping flesh out where I want my ranger to be
Cheers!
Hmmmm the DD version of my Re-Port331 might interest you. with the clerics gear and buffed with food it has 2150 power (3300 attack) 2000 toughness , 1400 healing, -40% condition duration. and a ton of utility.
Its missing a lil somethin’ somethin’ but its fairly close.
Jaxx.
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge
Hmmmm the DD version of my Re-Port331 might interest you. with the clerics gear and buffed with food it has 2150 power (3300 attack) 2000 toughness , 1400 healing, -40% condition duration. and a ton of utility.
Its missing a lil somethin’ somethin’ but its fairly close.
Jaxx.
Damage, it has no built in crit and the pet also hits for less even though it gets boons, lack of crits doesn’t affect the condition version at all but it’s huge for power setups.
@hyjaxxx
No offense, but what Manekk said. I do like your condition version though! Its probably what I’ll gear for when I get my alternate condition set.
After Sarlack posted his Cleric Power build I was sold but since then I found a sweat spot healing wise with +5xx and messed around with various builds to settle on a mix of Cleric/Knight/Soldier.
https://forum-en.gw2archive.eu/forum/professions/ranger/WvW-Power-House-Ranger/first#post2371995
The mitigation is massive, I can take silly risks and goof around with various weapon sets just for fun. The damage is ‘good’ and requires you to get the other guy to waste his dodge which won’t happen against a good player so the fight drags on…and if your facing some one in WvW who can use terrain well, just leave lolz
Against the bug burst builds heal early, no excuse not too using TU.
(edited by Cempa.5619)
Try 0/10/30/10/20, full dwayna runes. Whatever weapons you want should be okay, at least a good place to start.
Jade Quarry Champion Hunter
Solo/Small man WvW
Frontline Melee Ranger
This is the build I will probably use when I get the ranger to 80. The pets would basically be for the boons at the start and then just to take conditions off me. Vigorous renewal+Healing Spring is awesome by the way.
3000 attack
3000 armor
21000 health
1000 healing power
Perma-regen/swiftness via guard
50% regen and 65% protection durations
Gain health and 100% endurance with every kill
Game. Set. Match.
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald
Frontline Melee Ranger
This is the build I will probably use when I get the ranger to 80. The pets would basically be for the boons at the start and then just to take conditions off me. Vigorous renewal+Healing Spring is awesome by the way.
3000 attack
3000 armor
21000 health
1000 healing power
Perma-regen/swiftness via guard
50% regen and 65% protection durations
Gain health and 100% endurance with every kill
Game. Set. Match.
I doubt you’ll be doing much consistent damage but you seem to be keen on the build… Because of that I’d suggest one simple improvement; Instead of Runes of the Grove and Runes of the Earth, use Monk and Water for straight up boon duration. That brings all your boons’ durations up to 60%, if you want to you can also slot in Major runes of either one of the two previous suggestions to increase boon duration further.
Co-founder of Flying Pink Unicorns [PWNY], Ring of Fire