Hi there!
I made a new post because I would like to have suggestions before posting my build. I would like to warn you a bit before. I am not a very good player in terms of skill, but I have strategic sense. I mean that I do not do stupid things, but I have difficulty with targeting sometimes, dodging at the right moment and things like that. I am an occasional player, so I don’t think it will change soon, even if I would be happy if advices are given !
So. I post here because I would like to have advices for a build I am working on for my norn ranger. I prefere versatile characters, so please, don’t tell me « that’s not OP, go for LB » or « you’ll never win with that » blabla. I win sometimes, I win my duels, but I feel my build has serious weaknesses and I would like to identify them more clearly and if possible find solutions. Even if I want to play seriously, priority is fun and what I like to play.
I am not a native English speaker, so I am sorry if my words are not very adapted sometimes and if skill’s name are wrong.
But first the build, for discussion. It is for PvP (battle games in 5v5, ranked).
Ranger’s weapon :
Axe / war horn.
Sword / dagger
Utility skills :
Healing spring (the healing trap, for combo field)
Flame trap
Lighting reflexes
? (Signet of the wild, « Sic them », frost spirit, « search and rescue », Quickening Zephyr)
Elite :
Spirit of nature (Entangle?)
Equipment :
Sage’s amulet : +1050 power, +1050 condition damage, +560 healing power, +560 vitality.
Dolyak’s rune : +175 toughness, +100 vitality, regeneration each second
Pets :
Lynx (for direct and condition damages)
Jungle spider (for condition damages and control : two immobilzations and eventually a combo zone but hard to manage with)
Specializations :
Skirmishing :
Trapper’s expertise,
Strider’s defense,
Quick draw
Wilderness survival :
Expertise training,
Ambidexterity,
Wilderness knowledge
Nature Magic :
Instinctive reaction (Allies’ Aid?)
Windborne Notes,
Nature’s vengeance / Protective Ward
So. The idea is to mainly play Axe – Warhorn, and to get some survivability when someone comes to CaC with the evades with S-D. Why ?
With magic nature passive, all boons I have are copied to the pet (to a certain extent). So when I stack 6s power on me, it goes also to the pet. I don’t know if this is a bug or not, but I saw that in fact the pet gets twice the bonus : when I stack 6-7 powers on me, it gets about 14 power on itself.
The same with the warhorn : this is no bug, but if the pet is in range, it gets +6 power and about 20-30 seconds of fury, rapidity and regen.
I strike at mid distance so that I can target easily and I use and abuse of focus to help the team targeting the same ennemy.
When the pet is low in life, I change it to replenish its life, even if sometimes I fail. The pet has between 12 and 19 power everytime (12-13 without call of nature, 18-19 with it). With nature magic trait that grants +20% boon duration, axe’s auto-attack lasts for 6s and it is easier to stack. If the pet is in range of the warhorn, it can get a permanent fury, regen and rapidity.
What I like with the ranger and I can’t find in other classes is that you can be at two places at the same time. Even if the IA of the pet is sometimes problematic, you can revive and let the pet attack, or target two ennemies at different places, or caping a point while your pet assists an ally 2000 meters away. It can slow an ennemy while I flee away from the fight when it goes wrong. Strategically speaking, I find it precious : it can be far away, if I need it close I just have to switch the pet and there it is.
The choice of amu is based on versatility :
+560 vit for some suvival (otherwise I die too fast),
+560 healing for support and self regen (defense again)
+1050 power and condition damage for being able to kill different kind of ennemies : each time I specialized in one kind of damage, I had troubles. So I prefere mixed damages. Moreover, as I play warhorn and axe, I use mixed damages : auto-attack and call of the wild are direct, multiple blades and winter’s bite are condi.
The choice of dolyak rune is based on survivability (more thoughness and vitality), but mainly for the passive regen (as I have decent healing power).
So. In team fight, I am useful thanks to the warhorn and winter’s bite. I generally play with the spider for more control and combo zone, but if the focus is hard to kill, I take the Lynx for more damages. Call of the wild is deadly on team’s focus.