Need stat advice

Need stat advice

in Ranger

Posted by: BloodOmen.3560

BloodOmen.3560

Came back with the expansion (especially now eqn is dead). I need some stat advice on how to build my gear for WvW considering all the math and circumstances may have changed. I’m looking to build tanky because I love running right into a zerg.

Healing power:
Is it worth it while taking Druid? Or would the stat dump be better put into more vit/toughness? I will pick up the regen from shouts.

I was testing natural mender and sigil of transference in the mists, but it seemed to do almost nothing. With cleric amulet while sitting at +30% healing my regen ticks, or healing skill was not increasing. Ancestral grace sits at 2,810 with cleric amulet, and only increased to 2,825 something with the extra 30%. Are the trait and sigil bugged, or am I missing something >.>.

Toughness:
Is it worth it? Last I played condis had a stack cap. Burning stacks now, and does its damage quickly. Basically condi damage seems out of control. Spend heavy amounts of stats into toughness or is putting those points into vitality a better option?

Boon duration:
Is it worth it? Mainly for increased duration on protection, and regen. Would the stats be better put elsewhere?

Need stat advice

in Ranger

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I was testing natural mender and sigil of transference in the mists, but it seemed to do almost nothing. With cleric amulet while sitting at +30% healing my regen ticks, or healing skill was not increasing. Ancestral grace sits at 2,810 with cleric amulet, and only increased to 2,825 something with the extra 30%. Are the trait and sigil bugged, or am I missing something >.>.

Natural Mender and Sigil of Transference increase only the outgoing healing, which means, the healing you do to allies. This doesn’t include the healing to yourself.

Need stat advice

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

with a druid you’ll need no more than 600healing power , as our heals mostly start with Regen sources or cultivated syngery+runes of water or somthing that heals to allies on a heal + CA form.

so in all you’ll be hp sustaining then Burst healing with CA , aiming for a high sustain of regen high regen ticks rather than high duration , so keep it at 600 healing power and let the Menders+ % outgoing increases do the work for you.

heal as one + cultivated syngery and or runes will give you 5 stacks of mending right off the bat, backed up with Verdent etching with two glyphs is more than enough in this set up to maintain near max mender bonus + the sigil of transference 10% so at stock its a 30% boost excluding runes.

toughness isn’t a issue for druid in pve , you can trait for evades and have enough burst healing from heal as one to survive with low toughness.

i’d go for a dump of damage/vit and healing power if you are aiming for support .

Zealots = Boons+power+healing using might as a power stat source and short term high healing stats. ( you can do a mix of Power stats with Zealots + beserkers to boost healing power while keeping damage dps high with might runes of the boon sort like holbrek to help with survival vs condis.

Viper/Condi druids: main focus is condi damage sword+torch / Axe+dagger ect then support typicaly resorts to evading weapon sets and same as above enough tick damage and regen sources to power CA (just heals for less almost Stock 0 healing power , the viper druid is highly damage/support focused through debuffs like weakness+blinds and poisons to help reduce incomming damage).

Medic druid : as everything this is typicaly medium to high healing stats using Sage or menders maybe cleric stats Support first / damage second , using Grace of land , high regen/boon durations and lots of CC set ups to provide damage buffs/healing and pently of CC.

this is pretty much the main three types of druid i can think of off the top my head.

but you really don’t need anymore than 600 healing power for PvE , it helps overall for meta events ect makes things run more smoothly too and is much less Stressful as you won’t need to enter CA form at every waking moment to help some poor downed soul, it will let you focus on more important tasks like attcualy keeping people alive while at the same time performing your damage.

only boon worth increasing on a ranger/druid would be Regen , the protection on dodge is too short lived.

the only time i would extend boon durations for protection is if you when with nature magic to reach 30-40% extra regen+ with protective warden and Allies Aid in a Support main build .

protective warden+dodge protection gives a 70% upkeep if protective wards protection reaches 6.5seconds with heal as one extends that a extra 3 seconds basicly giving you that 70% upkeep on Self only. (this would be Typicaly for a Zealots power build somthing that doesn’t focus on high heals but general revive support , Beastmastery,NM,druid ) this is the only time i see it worth extending anything but Regen, the Lingering magic from NM just helps with maintaining Might ect with heal as one boon transferance.

I hope this large tip bit of information gives you a better idea of how Druid can be played buts it obvious Support in some way is a Role inherent to using druid.

Need stat advice

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Natural Mender and Sigil of Transference increase only the outgoing healing, which means, the healing you do to allies. This doesn’t include the healing to yourself.

Have I been misunderstanding this ?
What I felt like it meant is that all dealing you do is increased (aka outgoing). And the description was to avoid people mistaking it for healing taken from others.

Your outgoing heal is even the one to yourself.

“Observe, learn and counter.”

Need stat advice

in Ranger

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Your outgoing heal is even the one to yourself.

No, it is only the healing to allies. Just test it and you will see (easy to do in pvp with monk rune and aoe regen – without the rune you and your pet will get healed for the same amount, with the rune the regen will tick for 10% more on the pet than on you).

Need stat advice

in Ranger

Posted by: Bast Bow.2958

Bast Bow.2958

You’re talking about WvW and zerg, so I guess you’re looking for zerg-builds? There are wvw builds in the ranger subforum section, highlighted red. These builds were updated recently.

Healing power: Yes I believe you can provide a lot for your zerg by bringing along a fair amount of healing power. I wouldn’t go over a 1000 or so though, because I don’t think it’s fun to play. You are providing a lot for your allies though.

On toughness: wvw zergfights are mostly just about power builds, not condition builds, since there are usually enough cleanses going on.

Boon duration: I’m not sure. With all the transform boon into condition skills from enemies etc.

This build really works for me: http://gw2skills.net/editor/?vNAQNBmOD7kSFomVsgVwiVgrFsUIYPdhcXAAurOWPrMvr21D4kYd+FA-TVSBABI8AA04iAA9+DAcEAwTzgg6AqU9HHVCGmyPSB43eL-w

It’s pretty hybrid. Providing support for your allies, but also dealing some damage.

Need stat advice

in Ranger

Posted by: Magical Things.8465

Magical Things.8465

You’re talking about WvW and zerg, so I guess you’re looking for zerg-builds? There are wvw builds in the ranger subforum section, highlighted red. These builds were updated recently.

Healing power: Yes I believe you can provide a lot for your zerg by bringing along a fair amount of healing power. I wouldn’t go over a 1000 or so though, because I don’t think it’s fun to play. You are providing a lot for your allies though.

On toughness: wvw zergfights are mostly just about power builds, not condition builds, since there are usually enough cleanses going on.

Boon duration: I’m not sure. With all the transform boon into condition skills from enemies etc.

This build really works for me: http://gw2skills.net/editor/?vNAQNBmOD7kSFomVsgVwiVgrFsUIYPdhcXAAurOWPrMvr21D4kYd+FA-TVSBABI8AA04iAA9+DAcEAwTzgg6AqU9HHVCGmyPSB43eL-w

It’s pretty hybrid. Providing support for your allies, but also dealing some damage.

Where is the updated builds for WvW? There is ranger builds but no druid builds on the one I saw.

I do like your build but you may want to consider more stun breaks. Most WvW meta is running lock-down currently. DH traps, DH LB 5, rat wells, etc currently plagues most groups. You have one stun break and Strength of the Pack which gives you a small amount of stability. Something to consider. Also axe does well in condi builds due to the amount of bleeds you can stack. On power builds the axe kinda tickles.

Need stat advice

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

No, it is only the healing to allies. Just test it and you will see (easy to do in pvp with monk rune and aoe regen – without the rune you and your pet will get healed for the same amount, with the rune the regen will tick for 10% more on the pet than on you).

Oh come on … Another long-lasting fail on my side …
Thanks for correcting me.

“Observe, learn and counter.”

Need stat advice

in Ranger

Posted by: Bast Bow.2958

Bast Bow.2958

Where is the updated builds for WvW? There is ranger builds but no druid builds on the one I saw.

I do like your build but you may want to consider more stun breaks. Most WvW meta is running lock-down currently. DH traps, DH LB 5, rat wells, etc currently plagues most groups. You have one stun break and Strength of the Pack which gives you a small amount of stability. Something to consider. Also axe does well in condi builds due to the amount of bleeds you can stack. On power builds the axe kinda tickles.

I was mistaking, not in the ranger subforum highlighted red, it’s here: https://forum-en.gw2archive.eu/forum/professions/ranger/Up-to-Date-builds-New-Season/first#post5997581

Thank you for your tips on my zerg wvw build. Yes only stability from RaO and 1 stunbreaker is not a lot, even with reduced cd trait from shouts. I haven’t figured out yet how to increase the amount of stunbreakers in my build or more stability uptime, I’ve come up with some but lost too much of something else imo. It’s not optimal this way, but I’m managing, trying to get some stability or stunbreakers from allies in those fights. I’m usually playing this build midline, so most stuns etc are happening in front of me.

And totally agree on what your saying about axe as main-hand. I wanted the warhorn for the buffs, so I had 2 choices as mainhand. Axe with honed axes traits is still a better choice than sword mainhand with this build. Sword mainhand in zergfights, when trying to keep myself midline, is useless. At least with axe I can still hit a few targets, getting some loot.
I should maybe reconsider dropping a/wh and getting lb instead, but I really want to keep this build support-oriented.

75% of the time I’m running my staff to support/heal, and getting as much CA uptime as possible to heal. The other 25% with a/wh is when our zerg is on top or needs more dmg.

(edited by Bast Bow.2958)

Need stat advice

in Ranger

Posted by: BloodOmen.3560

BloodOmen.3560

Thanks for tips all. I’m still a little unsure on how to build.

Actually when I mentioned running into a zerg, I meant the enemy zerg. I love being on the front lines, and getting right in the thick of it.

So boon duration is possibly a waste with all the boon corruption flying around. Or is boon duration even more important when my boons gets stripped? If my regen gets stripped, will I need the next application to be longer to cover the gaps?

I’ll stack toughness to deal with all the power builds. Still unsure which to prioritize, toughness or vitality. Or get both equally?

I could shoot for 500-600 healing power. Hopefully its worthwhile over investing those same stats directly into vitality or toughness.

Need stat advice

in Ranger

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Jumping right into an enemy zerg and surviving barely works anymore since the stability changes. You will just get CC’ed and aoe’ed to death, regardless of stats. But if you want to try, i would focus on toughness with some additional vitality (about 20-22k hp should be enough). Healing power won’t do much unless you have lots of stab (elite + stab from other classes) which maybe gives you a chance to actually heal.