Need your thoughts on my build
Hi there!
I’d like to know what is the idea you have in mind with this build. Is it for zerging? Small Scale or Roaming?
If your idea in mind is zerging, a BM bunker probably isn’t the perfect solution, but in any case, if you love BM bunker you should go with it, I’d recommend using drakes for blast finishers and being the most AoE capable pets.
In terms of weapons, I think you need a Greatsword (your build only shows a Shortbow, you may use both), the Greatsword works really well with Cleric Bunker builds because of the evade on autoattack, the swoop and the counterattack are perfect for escaping.
I’d also consider using the Longbow, the Longbow allows you to stay at range and stealth into swoop and courterattack away. The shortbow allows you to chase down fleeing targets with Cripple/Stun.
I’d also probably use some Celestial gear if using Shortbow, so you may have greater crit chance and condition damage to stack bleeds too.
For zerging, I’d not slot Sick Em. Pets die too easily to AoE spam, I’d try to slot Signet of Stone, so your pets can stay alive for a while before dying.
The build needs more condition removal apart from Healing Spring, probably Signet of Renewal instead of Signet of the Hunt and use Traveler Runes?
This is how I’d build the Cleric BM Bunker you’re aiming for.
Other Characters I use when I’m bored: Taket – Warrior | Takip – Thief
Desolation
I see three problems with your build. Your damage is going to be really weak, with next to no critical chance. The build is power based, and you only have 100 condition damage, so picking the shortbow is going to make your damage even worse. And your pet is not going to be very effective at dealing damage, since you don’t have any snare skills to hold foes in place.
I would do something like this:
http://gw2skills.net/editor/?fMAQRAnX8YnEVEYZXQOWgaZAhV4QePiF1L9cPGF/LEv4j0kA-jgyAYuBRTggIRAEhQnFLiGbdrIasqZioalNm9eIa28UDA-e
Axe/axe gives you Winter’s Bite for snaring and Path of Scars for pulling foes to you. Switching to sword/dagger triggers Sigil of Hydromancy, that snares them again, and then you can keep them in place with cripple from sword auto-attack and Crippling Talon. The “off-hand” fern hound gives you some more AoE healing for your allies, and “Guard” triggers the trait Nature’s Voice, for even more AoE healing. Muddy Terrain and Entangle gives your pet even more options for hitting, and can also give you some breathing room for when you need to heal.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)