Needed Change For Staff
Someone had some wine with dinner.
lol Justine.
More seriously tho, Staff 2 and 4 need to be looked at. So boring. 4 is just terrible.
I feel like staff #2 should be able to detonate early, otherwise detonate on impact for atleast ~7k, stack 7 burning (i like the idea of burning scaling with fire). Staff AA needs to range stomp downed in order to compete with scrappers. Oh and while on the subject of scrappers, remove all projectile hate from game. Hate it when i want to pewpew.
Add a new pet that i can mount (ranged attacks would be prefered) that grants perma stab, fury, superspeed and quickness. Restistance would be nice too.
Oh and staff neefs to reveal everyone in a 2k radious for 10 seconds on swap. Also reduce SoS recharge to like 20 sec. (Teefers r too stronk!!!!!)
And please make permanent +33 movementspeed and all condis removed on avatar baseline in order to implement new cooler stuff. Oh and perhaps even make avatar grant teamstealth for its duration?
Kkthx
lol Justine.
More seriously tho, Staff 2 and 4 need to be looked at. So boring. 4 is just terrible.
I actually really like 2 and 4. 2 Is great for circle kiting on a tiny PvP point or when your thief/warrior/scrapper buddy is on someone, and 4 is a nice soft CC cleanse. Also nailing someone with 4 right after they cleanse ancient seeds is just so satisfying.
lol Justine.
More seriously tho, Staff 2 and 4 need to be looked at. So boring. 4 is just terrible.
I actually really like 2 and 4. 2 Is great for circle kiting on a tiny PvP point or when your thief/warrior/scrapper buddy is on someone, and 4 is a nice soft CC cleanse. Also nailing someone with 4 right after they cleanse ancient seeds is just so satisfying.
yeah 4 is amazing if you take vig training over evasive purity as chill can really mess up your rotation as a druid and the no4 skill clears it on yourself
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