New Elite Spec Ideas

New Elite Spec Ideas

in Ranger

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

OK, so I’m not a ranger main, but I do enjoy playing one on occasion and the kind I’ve always liked was a beast master centered build. Its one of the draws to the class and its the one thing I feel Anet just hates for some reason.

So instead of making another post highlighting all of the things that they got wrong (again) on an elite spec for ranger I have a different idea. And elite spec that is a very literal Beastmaster.

So, my base idea is this:

Scepter would be new main hand weapon and there would be a new ability that would allow you to summon BOTH of your slotted pets at once. Your main skills would then change so that the first 3 allow you to give specific commands to your first pet, and your offhand can allow you to give certain commands to your second. The utilities offer group attacks/buffs for you and your pets and your elite summons 3 random additional pets from your menagerie for 30 seconds on a 120 sec CD to all fight for you. All pets still have a certain amount of autonomy unless you are specifically directing them to perform a special attack and the number 3 and 5 skills are unique for the pet you have slotted.

I know thats all super rough, BUT I really think that a true beastmaster would be great for both ranger and the game on the whole.

As for scepter skills themselves before the dual pet summon I’d say it can be a mid range condi/de-buff type weapon meant to help buff your pet as it attacks.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

New Elite Spec Ideas

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

You want a beastmaster? Here. Granted, it’s not going to be super-duper effective, but for open world, it may be fun

Get yourself a Pocket Jade Armor and some Ogre Pet Whistles, this Norn Ranger Build and you’ll have two hyenas, a jade armor, the ogre summon (random), a rock dog, an owl, a wurm, a bird, a fleshreaver and a mistfire wolf available haha! And with the new DPS traits, it won’t be terrible. You’re buffing the summons with GoTL, Spotter and Frost Spirit.

New Elite Spec Ideas

in Ranger

Posted by: Ghertu.7096

Ghertu.7096

Disclaimer: Grammar is kittened up, I know. Sorry for that.
Well, my idea of new elite spec is totally weapon-based. I found myself struggling to come up with some fun ideas expanding profession core mechanics (pets, I mean), so I decided to consider what kind of weapon ranger can possibly get in the future and how it would work. So here is my idea:

The new elite spec would be called Sentinel. The spec grants access to pistol for the main hand and the off-hand both, also it grants access to the shadowstep mechanic. Tier 1 lesser trait allowing you to swap places with a pet.

Weapon skills are those (I intentionally didn’t put there any numbers just to let you get the basic idea also because I didn’t really bothered with proper calculations yet) :

Main Hand Pistol:
1. Fugitive Shot – Fire a long range shot. The closer you to your target, the more damage it does.
2. Keen Shot – Fire a long range shot. Always does a critical hits and grants Fury beyond the range threshold.
3. Mak Sikker – Fire a point-blank shot. The less health your target has, the more damage you cause. Shadowstep away from the target.

Off-Hand Pistol:
4. Chaser’s Shot – Fire a medium range shot. Shadowstep to your target. Gain Swiftness.
5. Hail of Lead – Fire multiple shots to nearby foes. Gain one second of Quickness for each hit (up to five).

I owe you an explanation, I guess. The previous weapon we got was a main hand dagger – condition-based melee weapon. So for the sake of diversity the next one should be power-based ranged weapon. And probably your first thought is “rifle”. Well, It seems perfectly fitting ranger flavour – hunting, tracking the prey, roaming the wilds, reading marks etc. Hunters, rangers, jagers, you name it wield rifles. I was one of those who been demanding rifles for rangers since the game release… And now I don’t really think it’s a good idea. My biggest concern was there is one too obvious use for yet another long ranged power-based weapon – to be a secondary weapon for a long bow and be swapped on cooldown. Despite in GW2 any weapon mechanics can be working any way you can possibly imagine, I realised that if you give a new ranger weapon big range like 1200 or 1500 there just can’t be better secondary weapon for it than longbow, no matter what weapon skills do, and that kills much of sustomization opportunity. Or… what if the weapon would do a slightly different things depending on distance at which you using it? Not one-way like longbow, but with pros and cons for close and long range both. So the character would be forced to move in and out.
With such thoughts in my head I started making weapon skills then realised that they may look much better on one-handed weapon since they can make nice combos with existing one-handed weapons. Well, pistols are allowed in hunting. Using it requires a steady hand and a keen eye. And if “ranger with a pistol” still doesn’t look like a thing for you, you probably should put “Texas” before “ranger”.

You probably have noticed, there is no much Vulnerability and Might in skills, which is unusual for power based weapons. Well, I think actually ranger has so big supply of those things from existing skills and traits that just doesn’t need more.